How did Pathfinder become the only table-top role-playing game ever
to outsell Dungeons & Dragons, outpacing it 2:1? What were the economics of the Open Gaming License, whereby Wizards of the Coast effectively gave away
the rules to its flagship D&D product? Why did the table-top market collapse?
This and more on Episode 73 of the Game Design Roundtable
podcast, with guest Ryan Dancey, architect of the Open Gaming License strategy at Wizards of the Coast, and former marketing exec at CCP Games (makers of EVE Online). Dancey is now the business lead on Pathfinder Online, an upcoming sandbox fantasy RPG broadly in the mold of EVE and Ultima Online.
is usually about game design, but this episode is a fascinating look into the business side of the RPG world, both online and off -- from someone who has been at the heart of the most interesting business cases in the space. The first 30 minutes are all about business history and economics. [more inside]
posted by grobstein
on Apr 2, 2014 -
You don’t sit down to write a game and “add fun” or “make fun.” You make things. You design encounters. You plan plot points. You build NPCs. And you also put together and run campaigns. You hope that somehow, out of the campaigns and the decisions and encounters and plot points and NPCs, fun is a thing that will happen. But you don’t actually try to quantify fun. You don’t think about why fun things are fun. Until today.
In The Eight Kinds of Fun
The Angry DM explores the nature of fun in tabletop roleplaying games, guided by scholarly research on the subject
posted by Skorgu
on Jan 28, 2014 -
Old School FRP
is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
posted by Pope Guilty
on Aug 31, 2013 -
12-year-old uses Dungeons & Dragons to help scientist dad with his research
: Cognitive scientist Alan Kingstone wanted to test whether people look at each others' eyes or simply to the center of faces. Some had suggested an answer would be impossible to discern because humans' eyes are in the center of their faces. But Alan’s son, Julian, a fan of D&D, told his father about D&D monster characters that have eyes in unusual places, such as on their hands or tail. “[Julian suggested] if you just showed them these images, you could find out whether they are looking for the eyes or not. I thought, actually, that’s a very good idea,” Kingstone said (summarized from Cosmos
). The paper describing the results - "Monsters are people too
" - was published in the British Royal Society journal Biology Letters
this month, with 14-year-old Julian named as the lead author.
posted by flex
on Nov 1, 2012 -
Fake War Stories
"Whenever a group of gamers get together, there's always a period of swapping crazy gaming stories. Role-playing (tabletop or LARP), war gaming, FPS--everyone has a funny story to tell. We've already gotten a number of pretty funny ones.
" [via mefi projects
posted by Blasdelb
on Feb 26, 2012 -
Cardinal Quest [Flash]
is an 8-bit tribute to Gauntlet
, Roguelikes and the 2E D&D core rule-set. Open chests, battle opponents and descend the stairs in an effort to find the
Amulet Shield of Yendor
posted by Smart Dalek
on Dec 27, 2011 -
mastermind Markus "Notch" Persson has officially announced
his company's next project: a hybrid online board game/trading card system
. Spearheaded by Mojang co-founder Jakob Porser (interview
) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls," illustrated character cards
strategically deployed on an abstract gaming grid. In an interesting inversion of the Minecraft
model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as "snake oil."
Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of Scrolls
ready for a possible Alpha release this summer.
posted by Rhaomi
on Mar 2, 2011 -
I do not want to spend too much time beating a dead war-horse, but your average D&D game consists of a group of white players acting out how their white characters encounter and destroy orcs and goblins, who are, as a race evil, uncivilized, and dark-skinned. To quote Steve Sumner’s essay again, “Unless played very carefully, Dungeons & Dragons could easily become a proxy race war, with your group filling the shoes of the noble white power crusaders seeking to extinguish any orc war bands or goblin villages they happened across.” I would argue with Sumner’s use of the phrase “could become,” and say that unless played very carefully, D&D usually becomes a proxy race war. Any adventurer knows that if you see an orc, you kill it. You don’t talk to it, you don’t ask what it’s doing there - you kill it, since it’s life is worth less than the treasure it carries and the experience points you’ll get from the kill. If filmed, your average D&D campaign would look something like Birth of a Nation set in Greyhawk.
- Race in Dungeons & Dragons
by Chris van Dyke, a powerpoint
talk given at Nerd Nite
. Via Ta-Nehisi Coates' blog where there's a smart discussion going on about the essay
posted by Kattullus
on Nov 19, 2008 -
The Order Of The Stick
is a great "hifi-lofi" webcomic from Rich Burlew
about the meta-adventures of an adventuring party in the D&D world. Lots of inside humor to go along with broad appeal. It's been running for over 2 years, so there are close to 300 episodes to rummage through.
posted by mkultra
on Mar 2, 2006 -