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Button mashing doesn't work with either title, nor does standing still and holding the block button down.

Starting the game at a higher than normal difficulty introduces the concept of "Darwinian Difficulty", which can be summarized by the motto "adapt or die."
Exploring the lack of a difficulty curve via diamond-hard games Ninja Gaiden Black and Demon's Souls.
posted by griphus on Nov 3, 2011 - 63 comments

 

So the world may be mended.

Dark Souls, the spiritual sequel to 2009's Demon's Souls (previously 1, 2) and heir to the King's Field series of games, is out in most of the world this week. Reviews have been excellent, sales have been surprisingly robust; Dark Souls was the top selling title in Japan last week, with 279,567 copies sold, compared to an estimated 40,000 for Demon's Souls first week of release. From Software has taken an interesting approach to players who somehow acquire the game early: rather than banning the player outright or limited online features, From Software is embracing Dark Souls' unique multiplayer model, sending super leveled invaders into player's games to hunt them mercilessly. [more inside]
posted by 2bucksplus on Oct 5, 2011 - 51 comments

This is harsh. Evaluate me.

Demon's Souls, an action-RPG from Atlus, is the most notoriously difficult videogame of this generation (previously). If the game was too brutal for you to finish, this should add insult to injury: someone's completed it in just 54 minutes. Part 1, Part 2, Part 3, Part 4. [more inside]
posted by naju on Oct 22, 2010 - 44 comments

Demon's Souls

"Demon's Souls, an Atlus-published action-RPG out this week on the PS3, is way too hard for you. We say this without knowing a thing about your skills and with no equivocation." Demon's Souls was released this week in North America, and its reviewers are coming to terms with its staggering difficulty level. [more inside]
posted by Prospero on Oct 8, 2009 - 59 comments

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