5 posts tagged with design by Rory Marinich.
Displaying 1 through 5 of 5.

"If only I'd spent more time engaging with brands."

After a series of death threats led her to quit blogging in 2007 (previously), the brilliant writer/UX designer Kathy Sierra is back with a new blog, and an excellent new post: "Your app makes me fat." In typical Sierra fashion, it's personal, entertaining, research-derived, and provocative. (An archive of old Sierra posts can be found either on her old blog, Creating Passionate Users, or in this 400-page-long fan-made PDF.)
posted by Rory Marinich on Jul 30, 2013 - 44 comments

"Can't innovate anymore, my ass!"

At Apple's keynote presentation at the WWDC yesterday, scorn for Scott Forstall – their recently-fired VP of iOS software – ran rampant. His preference for skeuomorphic design (calendars that look like leather and so-on) was mocked repeatedly by Craig Federighi: “Look! Even without all that stitching, everything just stays in place.” But the real shocker was the completely redesigned iOS 7, created under the supervision of Jonathan Ive, who prior handled all of Apple's hardware design and none of its software. Previously Ive and Forstall were much at odds, reportedly refusing to even meet with each other—and it should be noted that Ives' famous idol, the legendary industrial designer Dieter Rams, famously rejected artificial wooden furnishings with his breakout design, the record player that was nicknamed "Snow White's Coffin" for its transparent lid. Forstall's ousting placed Ive in charge of interface as well as industrial design, and it was expected that the shift would lead to a change in iOS design philosophy. But the change was perhaps more radical than expected—a complete overhaul that looks simple to the point of cartoonishness, with abstracted icons and stark layouts. Some critics are already complaining that iOS 7 goes too far in the other direction; others note the deep rigor of its new rules-based design. You can hear Ive talk about his design here [warning: obnoxious Apple promo video]. And Apple threw its support behind Ive with an unexpectedly lovely short video about the design process [warning: possibly also obnoxious]: "We start to confuse convenience for joy, abundance with choice. There are a thousand no's for every yes."
posted by Rory Marinich on Jun 11, 2013 - 302 comments

The unsaid subtext was "millions of Gamers JUST LIKE US."

"Today I donated my Xbox 360 Elite to Goodwill. It represented a time in my life as a developer that I'm not overly proud about living." A former Microsoft game designer reflects on how his ex-company turned gaming into a bro thing and perfected a formula for the modern console title.
posted by Rory Marinich on Apr 7, 2013 - 128 comments

Christopher Alexander lectures at Berkeley

Legendary architect-philosopher Christopher Alexander delivers a fascinating lecture at Berkeley, in which he criticizes "modular" design and offers a radical new vision of architecture's relation to nature. Alexander is best known for A Pattern Language, which aimed to make buildings and towns more "alive" through a series of pleasing and comfortable patterns (five sample patterns can be found here). His most recent work, the four-part The Nature of Order, theorizes that life, whether organic or inorganic, emerges from a single simple process, which can be found on page 4 of Amazon's preview of the third volume. In the first volume Alexander lists fifteen properties that make a structure whole. Also worth reading: Alexander's classic essay A City is not a Tree.
posted by Rory Marinich on May 9, 2012 - 28 comments

Ya—er, ahem

The developers of erotic game maker Cross Days use DRM to humiliate would-be pirates
posted by Rory Marinich on Mar 30, 2010 - 35 comments

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