Video game character design is frequently questionable, but some designers don't like being questioned. Penny Arcade imagines equal opportunity questionability, while their reporter Ben Kuchera examines the broader issue.
"This week, we discovered an utterly charming card used by Isaac Asimov ('natural resource' is right) and, inspired, began hunting for more famous peoples' business cards, whether boilerplate or highly designed, staid or comical."
For a few people, fascination with pogo sticks didn't end in childhood. The Smithsonian takes a look at the design challenges, and the sport, of modern pogo. They also provide a short video demonstrating these advances. [more inside]
Even if you don't have a fondness for building-sized, stomping war machines, you might find this detailed interview and pictorial about the process of designing, from concept to texturing, a mech interesting.
Are you curious how the brand of a large suite of complementary products is developed? It's more interesting than you might think. Adobe describes the decisions that went into the new icons, splash screens, and other brand elements of Creative Suite 6.