“Harassers are very clever. They take advantage of tools that are very innocuous and use them as vectors for abuse,” Ehmke told me. “If you’re creating products and not thinking about how it could be used for abuse, you are not doing your job.” - How Github is dealing with its troll problem.
“If there’s a bathroom, there should be a toilet. And if there’s a toilet, it should flush. It’s these little pieces of seemingly pointless interactivity that maintain the illusion of being inside a functional other place, not just a place-shaped box.” - What virtual toilets can teach us about the art of game design
RockPaperShotgun asks the British game industry how they would make a game out of The Great British Bake Off.
Books in the films of Wes Anderson - a video essay.
Wow! Microsoft is thinking about bringing back the Start Menu and Modern apps on the Desktop. This is perfect timing! Here you’ll why it’s a good idea and how they should do it.
Untold Riches: An Analysis Of Portal’s Level Design, from RPS, who have been looking at level design in their Level With Me series of interviews. Meanwhile Valve will be announcing something Monday morning - probably not Half Life 3.
“What I wanted was for kids to see a movie where they don’t need to aspire to be in an army to aspire for an adventure. And I used very deliberate language that is a reference to westerns. I don’t have captains, majors, generals. I have a marshal, rangers . . . it has the language of an adventure movie. I want kids to come out of the movie and say, I want to be a Jaeger pilot! I really think that would be my dream come true.” - Guillermo del Toro on being a monster loving pacifist. Designer Wayne Barlowe talks about Pacific Rim's creatures. But has maneuvering at Legendary doomed the film before it has even opened?
There’s an old dream in game design. It drives the design of games like SimCity, Dwarf Fortress, Tropico, The Sims, and Prison Architect. I like to call it the Simulation Dream. - Bioshock Infinite designer Tynan Sylvester on games, complexity, stories and simulation.
What It Takes to Build a Lego Hobbit [cached version] - How Lego's An Unexpected Gathering was designed from the 2,700 pieces of the modern Lego "system of play", which remains compatible with a brick design that goes back to 1958. Despite worries that the stacking brick system has become less creative, a persistant series of complaints that have spawned their own bingo card, it remains hugely popular, in part through quality control and clever licensing. The Lego Bag-End house also comes in a life size version.
Minimal Android minimal homescreen, minimal icons, themes, wallpapers or other minimalistic android things - as long as it is minimal and meant for android.
Both inside and outside the walls of Facebook, the story of social games has become one of dead geese and golden eggs, flatlined growth, formulaic games and shady practises. Many warned that the sector was slowing down, but sometimes giants need to fall. It needs to get bad enough before people start to really consider what's next... So what comes next?
Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
Engadget's Distro talks to UI guru, Xerox PARC alumni, gadget collector (previously) and Microsoft Research Principal Researcher Bill Buxton about the future of natural interfaces.
Spaceships that became other spaceships: The Millennium Falcon, The Colonial Viper, The Eagle Transporter - from the blog of Gavin Rothery, visual effects designer on Moon. Previously.
The 50 best (American) comicbook covers of 2010 - as selected by Robot 6 (previously), who also have links to the best of the years best lists (The 5 worst comics of 2010 being a particular favourite.)
"The Office of the Future" 40 Years Later - 40 years of Xerox Parc, the Palo Alto research group responsible for the desktop computer interface as we know it today.
The ancient Hebrew Conception of the Universe. Mayan Interdimensional Star Map. A scale model of the orbits of the planets in our solar system. More by Michael Paukner (via).
Your Old Crap Website - This blog is to celebrate the time when web design wasn’t limited by web standards and convention, and when the office geek was given full reign to set up the website on his own since the bosses probably couldn’t see the point in having one.
"All of which is a long way of saying that, to construct a new church of anatomical horror and to do so out of stone, as Al-Mehdari seems to be suggesting, is a fascinating idea. " - Body Baroque
"I haven’t figured out whether cracking open your computer, attaching it to an Underwood typewriter, then inserting it into a combination Victorian mantel clock/desk and calling it “The Nagy Magical-Movable-Type Pixello-Dynamotronic Computational Engine” is some sort of daft wit or evidence of a pedantry bordering on the pathological. " - Steampunk'd, Or Humbug by Design, design writer Randy Nakamura takes a look at the Steampunk phenomenon.
"Ecology is not just an urgency of the economy and protection of our world but also creativity and elegance"
Dan Dare, pilot of the future, scourge of the Venusian Mekon menace, and modernist architectural inspiration?