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25 posts tagged with design by Artw.
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Fixing Windows 8

Wow! Microsoft is thinking about bringing back the Start Menu and Modern apps on the Desktop. This is perfect timing! Here you’ll why it’s a good idea and how they should do it.
posted by Artw on Dec 12, 2013 - 174 comments

Level Up

Untold Riches: An Analysis Of Portal’s Level Design, from RPS, who have been looking at level design in their Level With Me series of interviews. Meanwhile Valve will be announcing something Monday morning - probably not Half Life 3.
posted by Artw on Sep 20, 2013 - 107 comments

Monster Smash

“What I wanted was for kids to see a movie where they don’t need to aspire to be in an army to aspire for an adventure. And I used very deliberate language that is a reference to westerns. I don’t have captains, majors, generals. I have a marshal, rangers . . . it has the language of an adventure movie. I want kids to come out of the movie and say, I want to be a Jaeger pilot! I really think that would be my dream come true.” - Guillermo del Toro on being a monster loving pacifist. Designer Wayne Barlowe talks about Pacific Rim's creatures. But has maneuvering at Legendary doomed the film before it has even opened?
posted by Artw on Jul 8, 2013 - 387 comments

The Simulation Dream

There’s an old dream in game design. It drives the design of games like SimCity, Dwarf Fortress, Tropico, The Sims, and Prison Architect. I like to call it the Simulation Dream. - Bioshock Infinite designer Tynan Sylvester on games, complexity, stories and simulation.
posted by Artw on Jun 10, 2013 - 29 comments

An unexpected gathering of bricks

What It Takes to Build a Lego Hobbit [cached version] - How Lego's An Unexpected Gathering was designed from the 2,700 pieces of the modern Lego "system of play", which remains compatible with a brick design that goes back to 1958. Despite worries that the stacking brick system has become less creative, a persistant series of complaints that have spawned their own bingo card, it remains hugely popular, in part through quality control and clever licensing. The Lego Bag-End house also comes in a life size version.
posted by Artw on Dec 23, 2012 - 41 comments

Minimal Android

Minimal Android minimal homescreen, minimal icons, themes, wallpapers or other minimalistic android things - as long as it is minimal and meant for android.
posted by Artw on Oct 8, 2012 - 36 comments

Zyngapocalypse Now

Both inside and outside the walls of Facebook, the story of social games has become one of dead geese and golden eggs, flatlined growth, formulaic games and shady practises. Many warned that the sector was slowing down, but sometimes giants need to fall. It needs to get bad enough before people start to really consider what's next... So what comes next?
posted by Artw on Jul 31, 2012 - 61 comments

The Next Microsoft

The Next Microsoft - A 3 day experiment in rebranding Microsoft by art student Andrew Kim.
posted by Artw on Jul 6, 2012 - 76 comments

The guide to implementing 2d platformers

Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
posted by Artw on May 24, 2012 - 33 comments

These devices teach me humility

Engadget's Distro talks to UI guru, Xerox PARC alumni, gadget collector (previously) and Microsoft Research Principal Researcher Bill Buxton about the future of natural interfaces.
posted by Artw on Apr 24, 2012 - 9 comments

A Serious House on Serious Earth

Arkham City Art Direction And Semiotics part 1, part 2, part 3.
posted by Artw on Apr 12, 2012 - 9 comments

That's no Lunar Transporter!

Spaceships that became other spaceships: The Millennium Falcon, The Colonial Viper, The Eagle Transporter - from the blog of Gavin Rothery, visual effects designer on Moon. Previously.
posted by Artw on Mar 17, 2012 - 33 comments

Breastplates and Boobplates

Fantasy armor and lady bits, from the perspective of an armorer
posted by Artw on Dec 18, 2011 - 88 comments

A city of justice, a city of love, a city of peace

The Architecture of the Comic Book City
posted by Artw on Oct 14, 2011 - 28 comments

2010 in comics covers

The 50 best (American) comicbook covers of 2010 - as selected by Robot 6 (previously), who also have links to the best of the years best lists (The 5 worst comics of 2010 being a particular favourite.)
posted by Artw on Jan 9, 2011 - 20 comments

The Futurological Congress

What Should Design Researchers Research? Report from 2020
posted by Artw on Dec 13, 2010 - 11 comments

Paging The Crime Doctor

The 14 Best Title Cards From 'Batman: The Animated Series' (previously)
posted by Artw on Sep 24, 2010 - 61 comments

40 years of Xerox Parc

"The Office of the Future" 40 Years Later - 40 years of Xerox Parc, the Palo Alto research group responsible for the desktop computer interface as we know it today.
posted by Artw on Sep 20, 2010 - 24 comments

Cosmology

The ancient Hebrew Conception of the Universe. Mayan Interdimensional Star Map. A scale model of the orbits of the planets in our solar system. More by Michael Paukner (via).
posted by Artw on Jul 14, 2010 - 28 comments

Tonight we're gonna party like it's nineteen ninety-six

Your Old Crap Website - This blog is to celebrate the time when web design wasn’t limited by web standards and convention, and when the office geek was given full reign to set up the website on his own since the bosses probably couldn’t see the point in having one.
posted by Artw on Apr 24, 2010 - 45 comments

Moomin Valley

Moomin Valley - Interior design project, inspired by the works of Tove Jansson (via)
posted by Artw on Jan 11, 2010 - 27 comments

Long live The New flesh!

"All of which is a long way of saying that, to construct a new church of anatomical horror and to do so out of stone, as Al-Mehdari seems to be suggesting, is a fascinating idea. " - Body Baroque
posted by Artw on Sep 23, 2009 - 24 comments

Closer to Disney than punk

"I haven’t figured out whether cracking open your computer, attaching it to an Underwood typewriter, then inserting it into a combination Victorian mantel clock/desk and calling it “The Nagy Magical-Movable-Type Pixello-Dynamotronic Computational Engine” is some sort of daft wit or evidence of a pedantry bordering on the pathological. " - Steampunk'd, Or Humbug by Design, design writer Randy Nakamura takes a look at the Steampunk phenomenon.
posted by Artw on Jul 23, 2008 - 115 comments

"Ecology is not just an urgency of the economy and protection of our world but also creativity and elegance"

A Philippe Starck designed Wind Turbine?
posted by Artw on Jul 2, 2008 - 35 comments

Dan Dare and the Birth of Hi-Tech Britain

Dan Dare, pilot of the future, scourge of the Venusian Mekon menace, and modernist architectural inspiration?
posted by Artw on Apr 28, 2008 - 12 comments

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