17 posts tagged with design by Artw.
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Foci for Analysis (4)
Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
posted by Artw on May 24, 2012 - 33 comments

Engadget's Distro talks to UI guru, Xerox PARC alumni, gadget collector (previously) and Microsoft Research Principal Researcher Bill Buxton about the future of natural interfaces.
posted by Artw on Apr 24, 2012 - 9 comments

Arkham City Art Direction And Semiotics part 1, part 2, part 3.
posted by Artw on Apr 12, 2012 - 9 comments

Spaceships that became other spaceships: The Millennium Falcon, The Colonial Viper, The Eagle Transporter - from the blog of Gavin Rothery, visual effects designer on Moon. Previously.
posted by Artw on Mar 17, 2012 - 33 comments

Fantasy armor and lady bits, from the perspective of an armorer
posted by Artw on Dec 18, 2011 - 88 comments

The Architecture of the Comic Book City
posted by Artw on Oct 14, 2011 - 28 comments

The 50 best (American) comicbook covers of 2010 - as selected by Robot 6 (previously), who also have links to the best of the years best lists (The 5 worst comics of 2010 being a particular favourite.)
posted by Artw on Jan 9, 2011 - 20 comments

What Should Design Researchers Research? Report from 2020
posted by Artw on Dec 13, 2010 - 11 comments

The 14 Best Title Cards From 'Batman: The Animated Series' (previously)
posted by Artw on Sep 24, 2010 - 61 comments

"The Office of the Future" 40 Years Later - 40 years of Xerox Parc, the Palo Alto research group responsible for the desktop computer interface as we know it today.
posted by Artw on Sep 20, 2010 - 24 comments

The ancient Hebrew Conception of the Universe. Mayan Interdimensional Star Map. A scale model of the orbits of the planets in our solar system. More by Michael Paukner (via).
posted by Artw on Jul 14, 2010 - 28 comments

Your Old Crap Website - This blog is to celebrate the time when web design wasn’t limited by web standards and convention, and when the office geek was given full reign to set up the website on his own since the bosses probably couldn’t see the point in having one.
posted by Artw on Apr 24, 2010 - 45 comments

Moomin Valley - Interior design project, inspired by the works of Tove Jansson (via)
posted by Artw on Jan 11, 2010 - 27 comments

"All of which is a long way of saying that, to construct a new church of anatomical horror and to do so out of stone, as Al-Mehdari seems to be suggesting, is a fascinating idea. " - Body Baroque
posted by Artw on Sep 23, 2009 - 24 comments

"I haven’t figured out whether cracking open your computer, attaching it to an Underwood typewriter, then inserting it into a combination Victorian mantel clock/desk and calling it “The Nagy Magical-Movable-Type Pixello-Dynamotronic Computational Engine” is some sort of daft wit or evidence of a pedantry bordering on the pathological. " - Steampunk'd, Or Humbug by Design, design writer Randy Nakamura takes a look at the Steampunk phenomenon.
posted by Artw on Jul 23, 2008 - 115 comments

A Philippe Starck designed Wind Turbine?
posted by Artw on Jul 2, 2008 - 35 comments

Dan Dare, pilot of the future, scourge of the Venusian Mekon menace, and modernist architectural inspiration?
posted by Artw on Apr 28, 2008 - 12 comments

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