1510 posts tagged with design.
Displaying 201 through 250 of 1510. Subscribe:

belters expanse trajectory: working up the Epstein Drive

How NASA brought the monstrous F-1 "moon rocket" engine back to life - "The story of young engineers who resurrected an engine nearly twice their age." [more inside]
posted by kliuless on Apr 14, 2013 - 34 comments

City Flags Ranked

150 U.S. city flags, ranked from best to worst. Top-rated flags are typically tasteful and abstract, like that of Washington D.C. (#1) or subtly representational, like Madison, Wisconsin's flag(#11), which is more or less a glyph of Madison seen from above. The bottom of the list has some that seem stuck in a briefly popular graphic style, like Provo (#143), but most are timelessly ongepotch like the flag of Milwaukee (#147), which features a boat, a skyline, some smokestacks, some grain, County Stadium, a Native American,and a church. And then there is Pocatello (#150), whose flag was memorably profiled on badflags. (Vexillology previously on MetaFilter.)
posted by escabeche on Apr 14, 2013 - 126 comments

“Shopping is so ritualised that we walk around like zombies,”

Sian Jarvis, the supermarket’s head of corporate affairs, had undermined her claims to care about the health of her customers and let slip one of the secrets of a multi-billion-pound industry ... she revealed that one in three Asda checkouts “are what we call guilt-free checkouts”. Jarvis insisted “guilt-free” was merely “a term that’s commonly used in retail”. But it was too late, and her “guilt” gaffe quickly invited scorn in the industry and among public health professionals. Whatever the damage, she had already opened a door to the arcane science of supermarket psychology. To the designers of the modern store, shoppers are lab rats with trolleys, guided through a maze of aisles by the promise of rewards they never knew they sought The Secrets Of Our Supermarkets
[more inside]
posted by the man of twists and turns on Apr 10, 2013 - 238 comments

The unsaid subtext was "millions of Gamers JUST LIKE US."

"Today I donated my Xbox 360 Elite to Goodwill. It represented a time in my life as a developer that I'm not overly proud about living." A former Microsoft game designer reflects on how his ex-company turned gaming into a bro thing and perfected a formula for the modern console title.
posted by Rory Marinich on Apr 7, 2013 - 128 comments

Abort Guidance System? There's a manual for that!

20 cool covers from NASA manuals and press books [more inside]
posted by Thorzdad on Apr 3, 2013 - 26 comments

To Boldly Design....

Artist/designer Shepard Fairey was commissioned the Center For The Advancement Of Science In Space to design a brand new patch for the International Space Station's ARK 1 (Advancing Researching Knowledge) mission. CASIS's Pat O'Neill unveiling the patch and the ARK 1 proposal.
posted by The Whelk on Apr 3, 2013 - 16 comments

Louis Kahn: the brick whisperer

"Inspired by ruins, DNA and primary geometry, Louis Kahn was one of the 20th century's most influential architects. Why isn't he more famous? Oliver Wainwright on the life and legacy of a man who died bankrupt" ~ The Guardian
posted by infini on Apr 1, 2013 - 17 comments

Swiper no swiping?

The Story of Christoph Niemann's Petting Zoo App, an illustrated article from The New Yorker. "I had this idea of making a simple line drawing that one could naturally manipulate by touching and swiping. How hard could that be?"
posted by oulipian on Mar 29, 2013 - 13 comments

Menus as art

A digitized collection of 9000+ menus from the Dijon library, dating back to the 1800s. (Linked material is in French, but fairly easy to navigate). Menus scanned include weddings, baptisms, and wedding anniversaries among other events. Found via Chocolate and Zucchini.
posted by brilliantine on Mar 25, 2013 - 8 comments

Mechanical Wankelry

Animated Engines has been mentioned a couple times before, but I wanted to highlight the site entire, along with its sister site, 507 Mechanical Movements. Both sites have animated diagrams of a huge variety of engines and (relatively) simple machines, the latter based on an 1868 book by Henry T. Brown of the same name. While all of the engines are animated, the animated machines start on page 3, and go on from there. And every diagram leads to a page that explains the machine's function — step-by-step in the case of the engines.
posted by cthuljew on Mar 23, 2013 - 14 comments

Raiders of a Lost Art?

25 (of the) Top Movie Posters of All Time with commentaries from non-movie-poster designers. Ignore or critique the ranking, note any obvious omissions, or just chuckle at the unstated similarity between #13 and #14. Still, a fine showcase of movie - and movie marketing - history.
posted by oneswellfoop on Mar 22, 2013 - 48 comments

"BioShock Infinite is not a formula game"

"Propaganda shields ideas from danger, and I think I'd rather expose ideas to danger. I think that's what I like to make in these games, is to take ideas and say, well, let's see what happens when these aren't protected." With the much anticipated release of BioShock Infinite just two weeks away, EuroGamer sits down for a lengthy chat with creative Director Ken Levine about philosophy, politics and God. [more inside]
posted by jbickers on Mar 12, 2013 - 92 comments

"Please don't use any less than a 16px base font-size for body content"

Stop Using Small Font Sizes "I'm calling you out. All of you. The hackers, the designers, the code monkeys, the word-smiths, the editors, the CSS gurus, and everyone else who works on content management systems and style sheets for news sites. Stop using small font sizes." [more inside]
posted by mediareport on Mar 12, 2013 - 120 comments

Aspiring Animators & Game Designers, Study Your Calculus & Combinatorics

Every film Pixar has produced has landed in the top fifty highest-grossing animated films of all time. What's their secret? Mathematics. Oh, and 22 Rules of Storytelling. [more inside]
posted by zarq on Mar 8, 2013 - 40 comments

Everybody Puts Baby In The Corner

" Initially it was thought to be something to house firewood, though it didn’t seem capable of holding much, and the slat that sits perpendicular to the box on the inside wall made little sense. It took observers a while to realize that this contraption was a device for holding children—a “baby tender.”" (via)
posted by The Whelk on Mar 5, 2013 - 56 comments

An urban vertical garden built from hundreds of recycled soda bottles

This beautiful vertical garden made out of hundreds of recycled soda bottles was built for the Rodriguez family by the Brazilian design firm Rosenbaum. The bottles are suspended on the wall of a walkway outside the home and contain edible plants like lettuce and herbs so the family can grow their own organic vegetables. The garden was created as part of the TV show Lar Doce Lar (Home Sweet Home), in which producer Luciano Huck and the designers at Rosenbaum collaborated to transform the homes of several dozen poor Brazilian families. The response to the Rodriguez family's wall garden was so overwhelming that Rosenbaum eventually released the garden design plans (in Portuguese) so people could build their own. [Rosenbaum's page on the complete Rodriguez family home makeover (in Portuguese).]
posted by hurdy gurdy girl on Mar 4, 2013 - 36 comments

Dalek designer sadly exterminated at 84

In 1963, BBC production designer Raymond Cusick was asked to design the first monster for a new show, Doctor Who. Terry Nation's script required aliens called "Daleks" whose hobbies included world-domination and shouting "exterminate". In response, Cusick came up with the amazing and even iconic Dalek design which spawned Dalek-Mania across the world. [more inside]
posted by w0mbat on Feb 25, 2013 - 60 comments

"I'll steal it from this very earth."

A timeline of Blue Note jazz album covers.
posted by dobbs on Feb 25, 2013 - 36 comments

This Sunday, see the Dandy Fish take on the Prancy Horsies!

David Rappoccio has redesigned all the NFL logos to be British.
posted by JDHarper on Feb 21, 2013 - 73 comments

The Secret Law of Page Harmony

A method to produce the perfect book (single-link graphic design essay).
posted by Doleful Creature on Feb 19, 2013 - 32 comments

Cairobserver

Cairobserver is the start of a conversation about Cairo’s architecture and building, urban fabric and city life. A well curated blog about Cairo featuring both Arabic and English essays. [more inside]
posted by Corduroy on Feb 17, 2013 - 2 comments

Architectural Piracy?

How good is Zaha Hadid's new building? So good it's already being copied. And the copy may be finished before the original. [more inside]
posted by the man of twists and turns on Feb 15, 2013 - 33 comments

Touching Yarns

Loes Veenstra knitted more than 500 sweaters since 1955 & kept them in her house in the 2nd Carnissestraat. The sweaters were never worn. Until today. [more inside]
posted by ouke on Feb 12, 2013 - 28 comments

And the winner was...

Check out the official 85 Years of Oscar poster, commemorating every Best Picture winner for the last 85 years.
posted by crossoverman on Feb 11, 2013 - 40 comments

Urquhart and Muzyka RPG design talk at DICE 2013

Obsidian’s Feargus Urquhart and Bioware co-founder Ray Muzyka gave a joint talk during DICE 2013 on the future of RPGs . Topics included player engagement, modding, (a)synchronous multiplayer and ways of interacting with players. [more inside]
posted by ersatz on Feb 10, 2013 - 11 comments

Detailed design notes on Zelda, Castlevania and Mega Man

The blog of video game journalist Jeremy Parish, ToastyFrog GameSpite TeleBunny.net, has four in-depth, stage-by-stage, exhaustive examinations of classic 8-bit game design: Castlevania, Castlevania II, The Legend of Zelda, and Castlevania III. They are required reading for prospective game designers. (Complete links inside. Mega Man fans, look here.) [more inside]
posted by JHarris on Jan 29, 2013 - 27 comments

Hell in Living Color

Jim Rugg reflects on the coloring in printed and digital comics. [more inside]
posted by gilrain on Jan 24, 2013 - 15 comments

Redesigning Google: How Larry Page Engineered a Beautiful Revolution

The new Google way is weird, but it's working
Something strange and remarkable started happening at Google immediately after Larry Page took full control as CEO in 2011: it started designing good-looking apps.
posted by andoatnp on Jan 24, 2013 - 79 comments

A Number of Notable Business Cards

"This week, we discovered an utterly charming card used by Isaac Asimov ('natural resource' is right) and, inspired, began hunting for more famous peoples' business cards, whether boilerplate or highly designed, staid or comical."
posted by gilrain on Jan 22, 2013 - 92 comments

Advance to blue triple circle!

Take a copy of Monopoly, cover it in lye for a few days, boil from off the bones whatever flesh remains, and give the clean white skeleton a tasteful, minimalist paintjob, and you end up with ONOPO, an extreme reduction of the original boardgame by Metafilter's own Matthew Hollett, aka oulipian. Via mefi projects, hat tip to fastcodesign c/o Rock Paper Shotgun's always-lovely Sunday Papers feature.
posted by cortex on Jan 20, 2013 - 56 comments

Henceforward Shall Be Free

For a stamp celebrating the 150th anniversary of the Emancipation Proclamation, designer Gail Anderson turned to a printing technique of the period, the classic wood types of Hatch Show Print (previously).
posted by Horace Rumpole on Jan 20, 2013 - 7 comments

Japanese Designers 101

I’ve found that while Japan has always been a significant force in the world of design, not many people are familiar with the names or faces behind the distinct aesthetic. In this edition I would like to briefly introduce some of the notable* industrial designers of the 20th Century that have made meaningful contributions to what we know today as Contemporary Japanese Design. by the ever wonderful Spoon & Tamago [more inside]
posted by infini on Jan 18, 2013 - 8 comments

Writes upside down!

The Smithsonian Magazine breaks down the history of the Fisher Space Pen, including the old myth about how the Russians just used pencils instead.
posted by mathowie on Jan 17, 2013 - 37 comments

Vintage Fire

Tumblr user Kium found her grandfather's matchbook collection, and has uploaded pictures of their beautiful designs. Part 1, part 2, part 3, and part 4.
posted by codacorolla on Jan 16, 2013 - 7 comments

You'd think this stuff was made of dead trees or something

If you've ever had a door or drawer that sticks during some parts of the year but not others, you have received a practical lesson in seasonal wood movement due to humidity. As the humidity changes, so do the dimensions of a piece of wood - sometimes to the breaking point. [more inside]
posted by Kid Charlemagne on Jan 15, 2013 - 23 comments

Ecstatic surface design

Pinar & Viola are two Dutch post-internet artists whose work explores new totalitarian impulses and the decadence of global culture through what they call "ecstatic surface design". Pinar Demirdag and Viola Renate’s latest work takes inspiration from popular culture to lambast the absurdity of contemporary society using beach towels. They also cover Turkey's anti-evolutionist showgirls and interpret Frieze through Instagram. NSFW&Sanity warning before... Our website refers to little gif animations, kittens, lolcats, ‘Welcome to my homepage’, glitter, all the little decorations that make our daily lives more beautiful and joyful.
posted by infini on Jan 11, 2013 - 14 comments

Word As Image, by Ji Lee

Challenge: Create an image out of a word, using only the letters in the word itself.
Rule: use only the graphic elements of the letters without adding outside parts.
From the mind of Ji Lee [more inside]
posted by growabrain on Jan 7, 2013 - 20 comments

The more I look the more I see things that make me want to look away BUT I CAN’T.

Lousy Book Covers
posted by dobbs on Jan 5, 2013 - 86 comments

little techie.

little techie. from the mind of a 5-year-old tech geek. [more inside]
posted by Blazecock Pileon on Jan 4, 2013 - 24 comments

The All-Star NY Knicks Logo That Should Have Been

In the 1990's, Michael Doret was tasked with creating a new logo for the New York Knicks. Here is the story of how his ideas were scaled back to create the logo the team uses to this day.
posted by reenum on Jan 1, 2013 - 25 comments

Airfix - Making History

The Royal Air Force Museum London will be launching in Summer 2013 a signature exhibition commemorating and celebrating the national institution that is Airfix. This will chart the history of this Great British Institution by displaying original Box Art as well as Airfix’s most popular models from the 50s, 60s, 70s, 80s and 90s in the Museum’s Art Gallery. In preparation, this post will focus upon the history* of the company, its founding in the late 1940s by a Hungarian immigrant, through its boom years in the 1960s, the later years of decline and under investment, and finally its current resurgence in the market place. Look at the ways in which Airfix products are developed, including the painstaking research and the cutting edge technology used to design and manufacture modern kits. (text inspired by numerous sources) [more inside]
posted by infini on Dec 26, 2012 - 17 comments

An unexpected gathering of bricks

What It Takes to Build a Lego Hobbit [cached version] - How Lego's An Unexpected Gathering was designed from the 2,700 pieces of the modern Lego "system of play", which remains compatible with a brick design that goes back to 1958. Despite worries that the stacking brick system has become less creative, a persistant series of complaints that have spawned their own bingo card, it remains hugely popular, in part through quality control and clever licensing. The Lego Bag-End house also comes in a life size version.
posted by Artw on Dec 23, 2012 - 41 comments

The Board Games Women Make

Ever played Monopoly? Then you've played a board game that was designed by a woman (it was, under its original title, "The Landlord's Game," the creation of Elizabeth Magie). Want to play more board games designed by women? Let's go! [more inside]
posted by ocherdraco on Dec 16, 2012 - 24 comments

Goal Directed Design Process

Alan Cooper and the Goal Directed Design Process The heart of the problem, he concludes, is that the people responsible for developing software products don’t know precisely what constitutes a good product. It follows that they also do not know what processes lead to a good product. In short, they are operating by trial and error, with outcomes like customer satisfaction achieved by little more than blind luck. By Hugh Dubberly, first published AIGA GAIN Journal, 2001
posted by infini on Dec 13, 2012 - 28 comments

New Bendito Machine

Episode 4 of Bendito Machine, titled Fuel Machines, has been released. (Previous three episodes, art and more on the blog)
posted by Brandon Blatcher on Dec 11, 2012 - 7 comments

Drag it over to the wastepaper basket

The Floppy Disk means Save, and 14 other old people Icons that don't make sense anymore
posted by infini on Dec 10, 2012 - 256 comments

from the Golden Age of mindless consumption!

Many of you Americans of a certain age (say, um, 40 to 60-somethings?) may find the Flickr set Museum of American Packaging (comprising 1,711 photos) to be a certain kind of stroll down a certain offshoot of the proverbial Memory Lane.
posted by flapjax at midnite on Dec 9, 2012 - 50 comments

I Remember Cold Steel Bars & an Inch of Hard Rubber Below As A Kid

MONSTRUM believes that playground design should be a reflection of the world surrounding us. We see the world as a place full of colour. We meet boys that like pink and girls that likes climbing trees. Why only play on a monky frame and a sandbox, when you can play in a moon crater or a submarine or a giant spider or an enormous snail or a Trojans horse or a rocket or an ant or a princess castle. The fantasy is infinite.
posted by Pirate-Bartender-Zombie-Monkey on Dec 7, 2012 - 38 comments

Recognition patterns

Disruptive Pattern Material: Blechman on Camouflage The Maharishi designer traces the pattern from natural science, via red coats fighting the Boer wars, to modern day battlefields Via.
posted by infini on Dec 7, 2012 - 25 comments

NFLreboot

Designer Matt McInerney is setting out to redesign every logo in the NFL as an uncomissioned fun side project. He's up to 20 of them and the results so far are pretty damn good. Fast Company has a bit more about the project.
posted by mathowie on Dec 5, 2012 - 72 comments

Page: 1 2 3 4 5 6 7 8 ... 31