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from the Golden Age of mindless consumption!

Many of you Americans of a certain age (say, um, 40 to 60-somethings?) may find the Flickr set Museum of American Packaging (comprising 1,711 photos) to be a certain kind of stroll down a certain offshoot of the proverbial Memory Lane.
posted by flapjax at midnite on Dec 9, 2012 - 50 comments

I Remember Cold Steel Bars & an Inch of Hard Rubber Below As A Kid

MONSTRUM believes that playground design should be a reflection of the world surrounding us. We see the world as a place full of colour. We meet boys that like pink and girls that likes climbing trees. Why only play on a monky frame and a sandbox, when you can play in a moon crater or a submarine or a giant spider or an enormous snail or a Trojans horse or a rocket or an ant or a princess castle. The fantasy is infinite.
posted by Pirate-Bartender-Zombie-Monkey on Dec 7, 2012 - 38 comments

Recognition patterns

Disruptive Pattern Material: Blechman on Camouflage The Maharishi designer traces the pattern from natural science, via red coats fighting the Boer wars, to modern day battlefields Via.
posted by infini on Dec 7, 2012 - 25 comments

NFLreboot

Designer Matt McInerney is setting out to redesign every logo in the NFL as an uncomissioned fun side project. He's up to 20 of them and the results so far are pretty damn good. Fast Company has a bit more about the project.
posted by mathowie on Dec 5, 2012 - 72 comments

Increasing the emotional energy of inanimate objects

Brain Pickings presents the Best Design Books of 2012. Because you weren't really going to get anything done today anyway, right? [more inside]
posted by davidjmcgee on Dec 2, 2012 - 14 comments

The Video Games Women Make

"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)
While the vast majority of video game titles are designed primarily by men, women have been a part of video game development since the earliest arcades. Here are some of their games: [more inside]
posted by subject_verb_remainder on Dec 1, 2012 - 40 comments

My god, it's full of scifi nerds!

What’s your favorite non-aerodynamic spaceship design?
posted by Brandon Blatcher on Dec 1, 2012 - 131 comments

gentle observer

Why People Really Love Technology: An Interview with Genevieve Bell The thing I love about Intel researcher Genevieve Bell is that she finds surprising things by looking at what's left out of the dominant narratives about technology. She finds data that's ignored because it didn't fit into the paradigm of, say, how people adopt technology. The dominant narrative is that young men determine the popularity of phones, computers, websites, and the like. But when Bell looked at the data, the story we told ourselves about how the world worked was not reflected in the numbers. That's why I wanted to talk to her about what gadgets people around the world might be using over the next decade. I figured she was someone who could look past the conventional wisdom and find the missing pieces of the future
posted by infini on Nov 29, 2012 - 30 comments

Blood Bricks

This series of experiments explores the use fresh animal blood as the basis for a building material.
posted by Renoroc on Nov 25, 2012 - 44 comments

Ein Beitrag zur Optik der Farbanstriche

For years now, the primary way of representing and storing color on a computer display has been to define it as existing in three dimensions: Red, Green, and Blue. What if that's wrong? “While the appearance of a color on a screen can be described in three dimensions, the blending of color actually is happening in a six dimensional space,” How Fifty-Three, developers of the iPad painting app Paper, used a theory of paint optics from 1931 to develop a better color mixer.
posted by gauche on Nov 9, 2012 - 28 comments

Can you make it pop?

Ad creatives, designers, animators, directors, illustrators and more have taken time out to dress up their favourite worst feedback from clients, transforming quotes that would normally give you a twitch, into a diverse collection of posters.
posted by Fleebnork on Nov 8, 2012 - 52 comments

Vexillology

Saturday flag links: Colorful EU flags (and more) and the old national food flags. A natural Canadian flag. Proposed Earth flag. A couple Inception flags. The flag of Oceania. Evolution of the US flag and wikipedia’s timeline of national flags. Dannebrog, the oldest state flag still in use (since 1219) and the flag of Christiania. One of the most famous photos of a flag, Soviet troops raising the flag of the Soviet Union atop the German Reichstag. The powerful flag of the NSDAP. A flag designer, the principles of flag design, and flags by design. 204 pixel art flags made for an Olympics video game. [more inside]
posted by growabrain on Nov 3, 2012 - 28 comments

Radiohead - Comet, Crying, Vivarium, Ten

Something Awful.com - Design The Worst Band T-Shirt Ever.
posted by The Whelk on Nov 2, 2012 - 58 comments

Architecture Porn (SFW)

Here’re some photographs of outstanding structures & buildings:
The Salk Institute in San Diego
400 Monte Vista Avenue, Mill Valley CA
Light Cathedral, Ghent Belgium
The Buzludzha monument ... [more inside]
posted by growabrain on Oct 21, 2012 - 35 comments

Origami Chair

Foldable Origami Chair ~via gizmodiva
posted by TangerineGurl on Oct 20, 2012 - 9 comments

Whitney Hess: "design is problem solving"

What's your problem? Putting purpose back into your projects: "Design is both problem and solution. In order to know we are creating the right solution, we have to make sure we’re solving the right problem... I do this by relying on three principles of problem solving..." Whitney Hess is a user experience design consultant. IgniteNYC video presentation she did on good user design principles (5 min.). [more inside]
posted by flex on Oct 20, 2012 - 23 comments

Corn Mazes

In a triumph of both technology and agriculture, the Guinness World Record for largest Quick Response code has been claimed by a corn maze.* [more inside]
posted by Egg Shen on Oct 14, 2012 - 26 comments

Damn, I wish I thought of that.

The Jealous Curator is 'a collection of art that inspires & depresses' its proprietor, who has been updating the site almost daily since February 2009 with series of paintings, sculpture and mixed media, furniture, and always with light-hearted commentary about what's posted.
posted by shakespeherian on Oct 10, 2012 - 8 comments

Could you explain some of the words used on your website?

John Coulthart's first illustration work was for the album Church of Hawkwind in 1982.
Since then he has become prolific together with his art and design blog ‘’Feuilliton’’. (linked before on the blue, but only for specifics).
His weekend edition is a timesink; and then are his illustrations for The Haunter of the Dark
To understand more about him read some interviews.
From 2004 Could you explain some of the words used on your website: {retinacula} {pleonasm} {pantechnicon} {oniomania} {decalcomania} {catenation} {bibliopoesy}?
Are they in Latin or did you just make some of them up?
Or most recently earlier this year.
posted by adamvasco on Oct 9, 2012 - 11 comments

Minimal Android

Minimal Android minimal homescreen, minimal icons, themes, wallpapers or other minimalistic android things - as long as it is minimal and meant for android.
posted by Artw on Oct 8, 2012 - 36 comments

Dignifying Design

Dignifying Design
It used to be that young people with humanitarian aspirations went into law or medical school or applied to Teach for America or the Peace Corps. But today, increasing numbers of the most innovative change makers have decided to try to design their way to a more beautiful, just world.
[more inside]
posted by AceRock on Oct 7, 2012 - 22 comments

To Design a Microsoft(.com)

A first-hand account of the creation of the new Microsoft home page.
posted by gilrain on Oct 2, 2012 - 44 comments

The case against online pagination

"Splitting articles and photo galleries into multiple pages is evil. It should stop."
posted by John Cohen on Oct 2, 2012 - 83 comments

Being broken pays

Broken on Purpose: Why Getting It Wrong Pays More Than Getting It Right - 'It doesn’t end with Facebook, either. Being broken pays off, so social media is often deliberately broken. In fact, nearly every major social network, site or app has greedily pursued this logic.' [more inside]
posted by the man of twists and turns on Sep 30, 2012 - 92 comments

Let's Get Flat

The Flat Design Era: Forget Apple and its lickable design. Let's get flat. via Sexpigeon
posted by dame on Sep 30, 2012 - 44 comments

From Abstraction to Zeitgeist.

The SCI-Arc Media Archive features 600+ video lectures on modern architecture and design, with an emphasis on Southern California.
posted by xowie on Sep 29, 2012 - 2 comments

The Instant Skyscraper

"Zhang Yue, founder and chairman of Broad Sustainable Building, is not a particularly humble man. A humble man would not have erected, on his firm’s corporate campus in the Chinese province of Hunan, a classical palace and a 130-foot replica of an Egyptian pyramid. A humble man, for that matter, would not have redirected Broad from its core business—manufacturing industrial air-conditioning units—to invent a new method of building skyscrapers. And a humble man certainly wouldn’t be putting up those skyscrapers at a pace never achieved in history." [Meet the Man Who Built a 30-Story Building in 15 Days]
posted by vidur on Sep 26, 2012 - 13 comments

epistolary novel

Clay Shirky: How the Internet will (one day) transform government [1,2,3] [more inside]
posted by kliuless on Sep 26, 2012 - 46 comments

The "I Have No Mouth, and I Must Scream" game

How do you make a computer game out of "I Have No Mouth, and I Must Scream"?
posted by Egg Shen on Sep 20, 2012 - 45 comments

Attention, designers

The Attention Deficit Designer, by Jon Winebrenner
posted by infini on Sep 18, 2012 - 25 comments

The Up-and-Down Design Hurdles of Pogo

For a few people, fascination with pogo sticks didn't end in childhood. The Smithsonian takes a look at the design challenges, and the sport, of modern pogo. They also provide a short video demonstrating these advances. [more inside]
posted by gilrain on Sep 11, 2012 - 20 comments

Bill Moggridge, 1943-2012.

Bill Moggridge, 1943-2012 "I think it's always wise to remember to use the dirtiest method you possibly can at the time. Use the quickest thing and the simplest thing for the stage you're at." Bill Moggridge, designer, co-founder of IDEO and director of the Smithsonian's Cooper-Hewitt Design Museum, died after a battle with cancer on September 8 2012. [more inside]
posted by running order squabble fest on Sep 9, 2012 - 12 comments

You can’t hurt babies or old people!

A history of Nerf violence.
posted by Horace Rumpole on Sep 8, 2012 - 40 comments

Design is first and foremost a philosophy, a system of values

This is a big deal because one of the main ways that people are socialized is through using, observing and contemplating material objects. The idea that people learn their places in society by engaging with the physical stuff around them has a long history in anthropology, but it was finally cemented into the theoretical mainstream in 1972 when Pierre Bourdieu published his Outline of a Theory of Practice. Bourdieu makes the case that we come to internalize the expectations of our particular social group by analogy with categories, orders and relations of things. Spatial arrangements of objects in the home, for example, or the use of different farming tools at different times of year, come to stand for intangible relationships between genders, social strata and the like, thereby anchoring abstract ideas about social organization to the physical world. ~ Designing Culture by Colin McSwiggen
posted by infini on Sep 7, 2012 - 22 comments

Common Ground

The Most Intriguing New Global Architecture Ideas You've Never Heard Of [more inside]
posted by infini on Sep 2, 2012 - 7 comments

use value vs. exchange value

What Is Value? What Is Money? (via via) [more inside]
posted by kliuless on Sep 1, 2012 - 15 comments

Build your own Gossamer Condor

The first human-powered aircraft to achieve sustained and controlled flight, the Gossamer Condor (6.3 MB PDF), now belongs to the Smithsonian National Air and Space Museum (2.2 MB JPG). So you'll need to build your own. (previously)
posted by Egg Shen on Aug 31, 2012 - 10 comments

Snappy dressing

The top 10 African fashion blogs
posted by infini on Aug 29, 2012 - 4 comments

Hot dog!

Hawk Krall loves hot dogs, sampling and illustrating the nation's finest encased and embunned meats from Tijuana to Maine, and everywhere in between. Hold the ketchup, please.
posted by theodolite on Aug 28, 2012 - 39 comments

LETS

Start Your Own Currency - "In the Catalonia region of Spain, a restaurant and a community garden are part of an experiment in alternative cash--they are accepting a home-grown currency called the Eco as well as the Euro." [viz. gated article (Google link), cf. The Wörgl Experiment]
posted by kliuless on Aug 27, 2012 - 29 comments

A jury has ruled for Apple in its huge smartphone patent infringement case involving Samsung and ordered Samsung to pay $1.5 billion.

After a year of scorched-earth litigation, a jury decided Friday that Samsung ripped off the innovative technology used by Apple to create its revolutionary iPhone and iPad. The jury ordered Samsung to pay Apple $1.05 billion. An appeal is expected. [more inside]
posted by mysticreferee on Aug 24, 2012 - 417 comments

Manufacturing Company Becomes a Design Firm, Rips Off Designers?

Boingboing has the short version of a sad story in which some young independent designers have an unexpectedly successful Kickstarter for a novel idea for a pen. Young designers turn to Joiga, an American-Chinese manufacturing firm that "minimizes the risk of turning an idea into a market-ready product." Joiga underdelivers, causing massive delays for the designers. One year later, a new "men's gift" company offers a bad copy of the designers' pen made with the same plans at the same factories. The sad and sorry punchline? The manufacturing company and the men's gift company are run by the same guy, Allen Arseneau. Long version at Notcot.
posted by cloudscratcher on Aug 23, 2012 - 52 comments

A Lot of Work Goes into Your Stompy-Stomp

Even if you don't have a fondness for building-sized, stomping war machines, you might find this detailed interview and pictorial about the process of designing, from concept to texturing, a mech interesting.
posted by gilrain on Aug 23, 2012 - 12 comments

The ascending and descending trajectory of grunge typography

The Rise And Fall Of Grunge Typography.
posted by Brandon Blatcher on Aug 23, 2012 - 45 comments

Lunch Box.

LunchBook won the 1st prize in the competition “Expopack” for the design of a paper lunch box for Expo Milan 2015, which is dedicated to food and sustainability. LunchBook is a recipe book made of paper dishes showing recipes from all over the world. The user can taste the food while walking among the Expo 2015 stands. Once a dish gets dirty, he can remove it and use the following dish. (via book patrol) [more inside]
posted by Marauding Ennui on Aug 22, 2012 - 8 comments

Judging a book by the cover

Scent of a kitten: the 20 irrefutable theories of book cover design
posted by fearfulsymmetry on Aug 17, 2012 - 33 comments

Mapping the Mapper

THE FULLER MAP This document is a study of the comprehensive designer Buckminster Fuller, an outstanding character of the 20th century, and a kind of practical visionary. [...] This presentation of his ideas is not intended as a slavish devotional exercise, nor a piece of cynical criticism. Part of the plan here is to investigate the logic of synergetics. At this stage the account is verbal, not visual, but what is important in geometry is the logic rather than the pictures. The text is a work-in-progress, begun in August 1991, and originally written to meet the structural requirements of John Wood's IDEAbase system. It was compiled and edited as an experimental, dynamic, interactive, screen-based document. It was not, therefore, intended as a completed linear text to be printed onto paper or other static medium.
posted by infini on Aug 14, 2012 - 2 comments

The Magazine of the Future

Readymag is a new interactive publishing platform which allows you to create, publish and discover truly amazing webzines. Be sure to play with the demo for a look at the bleeding edge of web interactivity. It's not quite a sci-fi future yet, but it's getting closer.
posted by nosila on Aug 9, 2012 - 27 comments

The memo platform is burning

iPhone Caused “Crisis of Design” at Samsung (Memo) “Influential figures outside the company come across the iPhone, and they point out that ‘Samsung is dozing off.’ All this time we’ve been paying all our attention to Nokia, and concentrated our efforts on things like Folder, Bar, Slide,” Shin wrote. “Yet when our UX is compared to the unexpected competitor Apple’s iPhone, the difference is truly that of Heaven and Earth. It’s a crisis of design.” Complete text of the internal memo submitted in the Apple vs Samsung case. Those are the more ugly points of the memo, which seems to bolster Apple’s lawsuit stating that Samsung infringed upon a number of Apple’s patents. Apple asserts that Samsung has “slavishly copied” Apple’s iPad and iPhone devices, and is seeking $2.5 billion in damages. So any more ammunition that Apple can get to make it look like Samsung attempted to actively rip off Apple’s products is only a good thing for Apple’s case. And the memo is rife with ammunition.
posted by infini on Aug 7, 2012 - 403 comments

My First Prototype Post

Prototypes are usually the missing links in the evolution of human technology, the dead-ends of ideas that give way to the refinement of the final physical product. Prototypes aren't just for Darth Vader. While the legal back and forth between Apple and Samsung continues, a treasure trove of prototype designs for Apple devices has been released to the public, showing insights into various design approaches and feature enhancements, including larger form-factor iPads with and without kickstands and landscape ports and iPhones that parody the Sony logo, show a different layout for camera elements, and look remarkably like fourth-generation models, as far back as 2005. On the other hand, some have made prototypes into the end goal itself, such as the folks at Dangerous Prototypes, a site which features a new open-source electronic hardware project each month. Some are just gratuitous fun, while others are a bit more practical, such as one project that recycles old Nokia displays and another that provides access to infrared signal, useful for hacking together remote controls for all sorts of IR-based devices. Other prototypes of tomorrow's technology are less concerned with shrinking down the guts of the invention itself, to make it disappear, but rather on how we interact with and integrate physical representations of these ideas into our daily lives. Above all else, prototypes are always forward-looking and are therefore inherently optimistic expressions of human creativity: Even children are getting into imagining the world of tomorrow.
posted by Blazecock Pileon on Aug 1, 2012 - 14 comments

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