1580 posts tagged with design.
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Henceforward Shall Be Free

For a stamp celebrating the 150th anniversary of the Emancipation Proclamation, designer Gail Anderson turned to a printing technique of the period, the classic wood types of Hatch Show Print (previously).
posted by Horace Rumpole on Jan 20, 2013 - 7 comments

Japanese Designers 101

I’ve found that while Japan has always been a significant force in the world of design, not many people are familiar with the names or faces behind the distinct aesthetic. In this edition I would like to briefly introduce some of the notable* industrial designers of the 20th Century that have made meaningful contributions to what we know today as Contemporary Japanese Design. by the ever wonderful Spoon & Tamago [more inside]
posted by infini on Jan 18, 2013 - 8 comments

Writes upside down!

The Smithsonian Magazine breaks down the history of the Fisher Space Pen, including the old myth about how the Russians just used pencils instead.
posted by mathowie on Jan 17, 2013 - 37 comments

Vintage Fire

Tumblr user Kium found her grandfather's matchbook collection, and has uploaded pictures of their beautiful designs. Part 1, part 2, part 3, and part 4.
posted by codacorolla on Jan 16, 2013 - 7 comments

You'd think this stuff was made of dead trees or something

If you've ever had a door or drawer that sticks during some parts of the year but not others, you have received a practical lesson in seasonal wood movement due to humidity. As the humidity changes, so do the dimensions of a piece of wood - sometimes to the breaking point. [more inside]
posted by Kid Charlemagne on Jan 15, 2013 - 23 comments

Ecstatic surface design

Pinar & Viola are two Dutch post-internet artists whose work explores new totalitarian impulses and the decadence of global culture through what they call "ecstatic surface design". Pinar Demirdag and Viola Renate’s latest work takes inspiration from popular culture to lambast the absurdity of contemporary society using beach towels. They also cover Turkey's anti-evolutionist showgirls and interpret Frieze through Instagram. NSFW&Sanity warning before... Our website refers to little gif animations, kittens, lolcats, ‘Welcome to my homepage’, glitter, all the little decorations that make our daily lives more beautiful and joyful.
posted by infini on Jan 11, 2013 - 14 comments

Word As Image, by Ji Lee

Challenge: Create an image out of a word, using only the letters in the word itself.
Rule: use only the graphic elements of the letters without adding outside parts.
From the mind of Ji Lee [more inside]
posted by growabrain on Jan 7, 2013 - 20 comments

The more I look the more I see things that make me want to look away BUT I CAN’T.

Lousy Book Covers
posted by dobbs on Jan 5, 2013 - 86 comments

little techie.

little techie. from the mind of a 5-year-old tech geek. [more inside]
posted by Blazecock Pileon on Jan 4, 2013 - 24 comments

The All-Star NY Knicks Logo That Should Have Been

In the 1990's, Michael Doret was tasked with creating a new logo for the New York Knicks. Here is the story of how his ideas were scaled back to create the logo the team uses to this day.
posted by reenum on Jan 1, 2013 - 25 comments

Airfix - Making History

The Royal Air Force Museum London will be launching in Summer 2013 a signature exhibition commemorating and celebrating the national institution that is Airfix. This will chart the history of this Great British Institution by displaying original Box Art as well as Airfix’s most popular models from the 50s, 60s, 70s, 80s and 90s in the Museum’s Art Gallery. In preparation, this post will focus upon the history* of the company, its founding in the late 1940s by a Hungarian immigrant, through its boom years in the 1960s, the later years of decline and under investment, and finally its current resurgence in the market place. Look at the ways in which Airfix products are developed, including the painstaking research and the cutting edge technology used to design and manufacture modern kits. (text inspired by numerous sources) [more inside]
posted by infini on Dec 26, 2012 - 17 comments

An unexpected gathering of bricks

What It Takes to Build a Lego Hobbit [cached version] - How Lego's An Unexpected Gathering was designed from the 2,700 pieces of the modern Lego "system of play", which remains compatible with a brick design that goes back to 1958. Despite worries that the stacking brick system has become less creative, a persistant series of complaints that have spawned their own bingo card, it remains hugely popular, in part through quality control and clever licensing. The Lego Bag-End house also comes in a life size version.
posted by Artw on Dec 23, 2012 - 41 comments

The Board Games Women Make

Ever played Monopoly? Then you've played a board game that was designed by a woman (it was, under its original title, "The Landlord's Game," the creation of Elizabeth Magie). Want to play more board games designed by women? Let's go! [more inside]
posted by ocherdraco on Dec 16, 2012 - 24 comments

Goal Directed Design Process

Alan Cooper and the Goal Directed Design Process The heart of the problem, he concludes, is that the people responsible for developing software products don’t know precisely what constitutes a good product. It follows that they also do not know what processes lead to a good product. In short, they are operating by trial and error, with outcomes like customer satisfaction achieved by little more than blind luck. By Hugh Dubberly, first published AIGA GAIN Journal, 2001
posted by infini on Dec 13, 2012 - 28 comments

New Bendito Machine

Episode 4 of Bendito Machine, titled Fuel Machines, has been released. (Previous three episodes, art and more on the blog)
posted by Brandon Blatcher on Dec 11, 2012 - 7 comments

Drag it over to the wastepaper basket

The Floppy Disk means Save, and 14 other old people Icons that don't make sense anymore
posted by infini on Dec 10, 2012 - 256 comments

from the Golden Age of mindless consumption!

Many of you Americans of a certain age (say, um, 40 to 60-somethings?) may find the Flickr set Museum of American Packaging (comprising 1,711 photos) to be a certain kind of stroll down a certain offshoot of the proverbial Memory Lane.
posted by flapjax at midnite on Dec 9, 2012 - 50 comments

I Remember Cold Steel Bars & an Inch of Hard Rubber Below As A Kid

MONSTRUM believes that playground design should be a reflection of the world surrounding us. We see the world as a place full of colour. We meet boys that like pink and girls that likes climbing trees. Why only play on a monky frame and a sandbox, when you can play in a moon crater or a submarine or a giant spider or an enormous snail or a Trojans horse or a rocket or an ant or a princess castle. The fantasy is infinite.
posted by Pirate-Bartender-Zombie-Monkey on Dec 7, 2012 - 38 comments

Recognition patterns

Disruptive Pattern Material: Blechman on Camouflage The Maharishi designer traces the pattern from natural science, via red coats fighting the Boer wars, to modern day battlefields Via.
posted by infini on Dec 7, 2012 - 25 comments

NFLreboot

Designer Matt McInerney is setting out to redesign every logo in the NFL as an uncomissioned fun side project. He's up to 20 of them and the results so far are pretty damn good. Fast Company has a bit more about the project.
posted by mathowie on Dec 5, 2012 - 72 comments

Increasing the emotional energy of inanimate objects

Brain Pickings presents the Best Design Books of 2012. Because you weren't really going to get anything done today anyway, right? [more inside]
posted by davidjmcgee on Dec 2, 2012 - 14 comments

The Video Games Women Make

"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)
While the vast majority of video game titles are designed primarily by men, women have been a part of video game development since the earliest arcades. Here are some of their games: [more inside]
posted by subject_verb_remainder on Dec 1, 2012 - 40 comments

My god, it's full of scifi nerds!

What’s your favorite non-aerodynamic spaceship design?
posted by Brandon Blatcher on Dec 1, 2012 - 131 comments

gentle observer

Why People Really Love Technology: An Interview with Genevieve Bell The thing I love about Intel researcher Genevieve Bell is that she finds surprising things by looking at what's left out of the dominant narratives about technology. She finds data that's ignored because it didn't fit into the paradigm of, say, how people adopt technology. The dominant narrative is that young men determine the popularity of phones, computers, websites, and the like. But when Bell looked at the data, the story we told ourselves about how the world worked was not reflected in the numbers. That's why I wanted to talk to her about what gadgets people around the world might be using over the next decade. I figured she was someone who could look past the conventional wisdom and find the missing pieces of the future
posted by infini on Nov 29, 2012 - 30 comments

Blood Bricks

This series of experiments explores the use fresh animal blood as the basis for a building material.
posted by Renoroc on Nov 25, 2012 - 44 comments

Ein Beitrag zur Optik der Farbanstriche

For years now, the primary way of representing and storing color on a computer display has been to define it as existing in three dimensions: Red, Green, and Blue. What if that's wrong? “While the appearance of a color on a screen can be described in three dimensions, the blending of color actually is happening in a six dimensional space,” How Fifty-Three, developers of the iPad painting app Paper, used a theory of paint optics from 1931 to develop a better color mixer.
posted by gauche on Nov 9, 2012 - 28 comments

Can you make it pop?

Ad creatives, designers, animators, directors, illustrators and more have taken time out to dress up their favourite worst feedback from clients, transforming quotes that would normally give you a twitch, into a diverse collection of posters.
posted by Fleebnork on Nov 8, 2012 - 52 comments

Vexillology

Saturday flag links: Colorful EU flags (and more) and the old national food flags. A natural Canadian flag. Proposed Earth flag. A couple Inception flags. The flag of Oceania. Evolution of the US flag and wikipedia’s timeline of national flags. Dannebrog, the oldest state flag still in use (since 1219) and the flag of Christiania. One of the most famous photos of a flag, Soviet troops raising the flag of the Soviet Union atop the German Reichstag. The powerful flag of the NSDAP. A flag designer, the principles of flag design, and flags by design. 204 pixel art flags made for an Olympics video game. [more inside]
posted by growabrain on Nov 3, 2012 - 28 comments

Radiohead - Comet, Crying, Vivarium, Ten

Something Awful.com - Design The Worst Band T-Shirt Ever.
posted by The Whelk on Nov 2, 2012 - 58 comments

Architecture Porn (SFW)

Here’re some photographs of outstanding structures & buildings:
The Salk Institute in San Diego
400 Monte Vista Avenue, Mill Valley CA
Light Cathedral, Ghent Belgium
The Buzludzha monument ... [more inside]
posted by growabrain on Oct 21, 2012 - 35 comments

Origami Chair

Foldable Origami Chair ~via gizmodiva
posted by TangerineGurl on Oct 20, 2012 - 9 comments

Whitney Hess: "design is problem solving"

What's your problem? Putting purpose back into your projects: "Design is both problem and solution. In order to know we are creating the right solution, we have to make sure we’re solving the right problem... I do this by relying on three principles of problem solving..." Whitney Hess is a user experience design consultant. IgniteNYC video presentation she did on good user design principles (5 min.). [more inside]
posted by flex on Oct 20, 2012 - 23 comments

Corn Mazes

In a triumph of both technology and agriculture, the Guinness World Record for largest Quick Response code has been claimed by a corn maze.* [more inside]
posted by Egg Shen on Oct 14, 2012 - 26 comments

Damn, I wish I thought of that.

The Jealous Curator is 'a collection of art that inspires & depresses' its proprietor, who has been updating the site almost daily since February 2009 with series of paintings, sculpture and mixed media, furniture, and always with light-hearted commentary about what's posted.
posted by shakespeherian on Oct 10, 2012 - 8 comments

Could you explain some of the words used on your website?

John Coulthart's first illustration work was for the album Church of Hawkwind in 1982.
Since then he has become prolific together with his art and design blog ‘’Feuilliton’’. (linked before on the blue, but only for specifics).
His weekend edition is a timesink; and then are his illustrations for The Haunter of the Dark
To understand more about him read some interviews.
From 2004 Could you explain some of the words used on your website: {retinacula} {pleonasm} {pantechnicon} {oniomania} {decalcomania} {catenation} {bibliopoesy}?
Are they in Latin or did you just make some of them up?
Or most recently earlier this year.
posted by adamvasco on Oct 9, 2012 - 11 comments

Minimal Android

Minimal Android minimal homescreen, minimal icons, themes, wallpapers or other minimalistic android things - as long as it is minimal and meant for android.
posted by Artw on Oct 8, 2012 - 36 comments

Dignifying Design

Dignifying Design
It used to be that young people with humanitarian aspirations went into law or medical school or applied to Teach for America or the Peace Corps. But today, increasing numbers of the most innovative change makers have decided to try to design their way to a more beautiful, just world.
[more inside] posted by AceRock on Oct 7, 2012 - 22 comments

To Design a Microsoft(.com)

A first-hand account of the creation of the new Microsoft home page.
posted by gilrain on Oct 2, 2012 - 44 comments

The case against online pagination

"Splitting articles and photo galleries into multiple pages is evil. It should stop."
posted by John Cohen on Oct 2, 2012 - 83 comments

Being broken pays

Broken on Purpose: Why Getting It Wrong Pays More Than Getting It Right - 'It doesn’t end with Facebook, either. Being broken pays off, so social media is often deliberately broken. In fact, nearly every major social network, site or app has greedily pursued this logic.' [more inside]
posted by the man of twists and turns on Sep 30, 2012 - 92 comments

Let's Get Flat

The Flat Design Era: Forget Apple and its lickable design. Let's get flat. via Sexpigeon
posted by dame on Sep 30, 2012 - 44 comments

From Abstraction to Zeitgeist.

The SCI-Arc Media Archive features 600+ video lectures on modern architecture and design, with an emphasis on Southern California.
posted by xowie on Sep 29, 2012 - 2 comments

The Instant Skyscraper

"Zhang Yue, founder and chairman of Broad Sustainable Building, is not a particularly humble man. A humble man would not have erected, on his firm’s corporate campus in the Chinese province of Hunan, a classical palace and a 130-foot replica of an Egyptian pyramid. A humble man, for that matter, would not have redirected Broad from its core business—manufacturing industrial air-conditioning units—to invent a new method of building skyscrapers. And a humble man certainly wouldn’t be putting up those skyscrapers at a pace never achieved in history." [Meet the Man Who Built a 30-Story Building in 15 Days]
posted by vidur on Sep 26, 2012 - 13 comments

epistolary novel

Clay Shirky: How the Internet will (one day) transform government [1,2,3] [more inside]
posted by kliuless on Sep 26, 2012 - 46 comments

The "I Have No Mouth, and I Must Scream" game

How do you make a computer game out of "I Have No Mouth, and I Must Scream"?
posted by Egg Shen on Sep 20, 2012 - 45 comments

Attention, designers

The Attention Deficit Designer, by Jon Winebrenner
posted by infini on Sep 18, 2012 - 25 comments

The Up-and-Down Design Hurdles of Pogo

For a few people, fascination with pogo sticks didn't end in childhood. The Smithsonian takes a look at the design challenges, and the sport, of modern pogo. They also provide a short video demonstrating these advances. [more inside]
posted by gilrain on Sep 11, 2012 - 20 comments

Bill Moggridge, 1943-2012.

Bill Moggridge, 1943-2012 "I think it's always wise to remember to use the dirtiest method you possibly can at the time. Use the quickest thing and the simplest thing for the stage you're at." Bill Moggridge, designer, co-founder of IDEO and director of the Smithsonian's Cooper-Hewitt Design Museum, died after a battle with cancer on September 8 2012. [more inside]
posted by running order squabble fest on Sep 9, 2012 - 12 comments

You can’t hurt babies or old people!

A history of Nerf violence.
posted by Horace Rumpole on Sep 8, 2012 - 40 comments

Design is first and foremost a philosophy, a system of values

This is a big deal because one of the main ways that people are socialized is through using, observing and contemplating material objects. The idea that people learn their places in society by engaging with the physical stuff around them has a long history in anthropology, but it was finally cemented into the theoretical mainstream in 1972 when Pierre Bourdieu published his Outline of a Theory of Practice. Bourdieu makes the case that we come to internalize the expectations of our particular social group by analogy with categories, orders and relations of things. Spatial arrangements of objects in the home, for example, or the use of different farming tools at different times of year, come to stand for intangible relationships between genders, social strata and the like, thereby anchoring abstract ideas about social organization to the physical world. ~ Designing Culture by Colin McSwiggen
posted by infini on Sep 7, 2012 - 22 comments

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