9 posts tagged with development and Games.
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Indie Ain't Just a Word

Jared Rosen offers a postmortem of GAME_JAM, a failed reality show about game development produced by Maker Studios and sponsored by Pepsi. Contestants Adriel Wallick, Robin Arnott, and Zoe Quinn also offer their perspectives.
posted by gilrain on Mar 31, 2014 - 46 comments

The History of Threes

The designers of the hit iOS game "Threes" reveal the complete design process behind it and their thoughts on clones.
posted by empath on Mar 27, 2014 - 118 comments

Mountains of Post-Mortem-ness

"Last April, I began working on a game. In October, I released it. This is the story of Eldritch." David Pitman tells the story of developing and selling the roguelike/FPS Eldritch, described as equal parts Lovecraft and Minecraft. Includes lots of lovely sales figures.
posted by Artw on Jan 7, 2014 - 22 comments

Welcome to The Cutting Room Floor. 3,773 articles and counting!

Time-sink alert: The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
posted by Artw on Oct 28, 2013 - 11 comments

Faster Than Light

Davis and Ma wrote up a long list of one-paragraph game pitches to prototype. They would be small, manageable games that two people could complete on their own. The game they chose to go with would have to be finished within a year, because that was all they had budgeted for. Among the pitches inspired by board games, roguelikes and all the genres that excited them was a 2D, top-down management game called FTL. The Opposite of Fail - The making of FTL (Previously)
posted by Artw on Mar 17, 2013 - 19 comments

John Romero's "Daikatana"

Knee Deep in a Dream: The Story of Daikatana [more inside]
posted by Egg Shen on Sep 11, 2012 - 27 comments

The guide to implementing 2d platformers

Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
posted by Artw on May 24, 2012 - 33 comments

Dwarf Fortress Cities update

Toady One started with generating cities. That turned into cities with rivers and castles. Cities need sewers, and sewers means catacombs and dungeons. Catacombs and dungeons means undead creatures, which leads to necromancers and obviously, immortality. From there, it's only a few steps to werebeasts, specifically werelizards. [more inside]
posted by Cloud King on Jun 1, 2011 - 41 comments

Effect Games

Effect Games provides free, online tools for building, sharing and playing your own browser based games. [more inside]
posted by brundlefly on Dec 7, 2009 - 7 comments

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