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8 posts tagged with development by Artw.
Displaying 1 through 8 of 8.

Mountains of Post-Mortem-ness

"Last April, I began working on a game. In October, I released it. This is the story of Eldritch." David Pitman tells the story of developing and selling the roguelike/FPS Eldritch, described as equal parts Lovecraft and Minecraft. Includes lots of lovely sales figures.
posted by Artw on Jan 7, 2014 - 22 comments

Welcome to The Cutting Room Floor. 3,773 articles and counting!

Time-sink alert: The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
posted by Artw on Oct 28, 2013 - 11 comments

Faster Than Light

Davis and Ma wrote up a long list of one-paragraph game pitches to prototype. They would be small, manageable games that two people could complete on their own. The game they chose to go with would have to be finished within a year, because that was all they had budgeted for. Among the pitches inspired by board games, roguelikes and all the genres that excited them was a 2D, top-down management game called FTL. The Opposite of Fail - The making of FTL (Previously)
posted by Artw on Mar 17, 2013 - 19 comments

Zeppelin Vs Pterodactyl

100 Wonderful and Terrible Movies that never Existed
posted by Artw on Aug 10, 2012 - 66 comments

New Programming Jargon

This is just the top 30, what I consider to be the most likely candidates for actual new programming jargon based on community upvotes, not just "funny thing that another programmer typed on a webpage and I felt compelled to upvote for hilarity". Because that would be Reddit. Coding Horror presents the top 30 Stack Overflow New Programming Jargon entries.
posted by Artw on Jul 20, 2012 - 66 comments

The guide to implementing 2d platformers

Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
posted by Artw on May 24, 2012 - 33 comments

One Laptop Per Bike

Armed with a netbook, medical supplies and a bicycle, Bangladesh's InfoLadies are giving millions of poor people access to crucial information on their doorsteps that will improve their chances in life
posted by Artw on May 22, 2010 - 13 comments

CSS and JS - so now you know

CSS Tips I Wish I Knew When I First Started - Seven JavaScript Things I Wish I Knew Much Earlier In My Career
posted by Artw on Apr 21, 2010 - 65 comments

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