"The Secret Gestural Prehistory of Mobile Devices is cultural anthropology. It seeks to recover those moments of intuitive prehensile dexterity, when the famous and the ordinary alike felt the unconscious desire to occupy their hands for an as yet unknown purpose. Like Roy Neary's obsession with the image of Devil's Tower in Close Encounters of the Third Kind (1977), this gesture was vague, uncanny and compelling. It is the intimation in images of a gestural second nature to come."
[more inside]
posted by taz
on Mar 20, 2012 -
16 comments
Triangulation Blog is done by industrial designer, art director
Emilio Gomariz, and covers photography, art installations, product design, architecture, animation, technological and digital projects. Gomariz also does
Base Times Height Divided By 2, an experimental, scientific and technologic extension of Triangulation Blog.
posted by netbros
on Oct 25, 2010 -
4 comments
Toon Hertz: digital creations or mixed illustrations of children and films of monsters, dark culture and surrealism. Toon Hertz was born in 1967 in Liege in Belgium. These remind me of
The Corpse Bride and a little of
Edward Scissorhands.
posted by bwg
on Jun 21, 2010 -
3 comments
Five years before
Toy Story proved to the world that pure CGI -- a field long relegated to the role of special effects -- could be an art form in its own right, Odyssey Productions attempted to do the same on a slightly smaller scale. Drawing on the demo reels, commercials, music videos, and feature films of over 300 digital animators, the studio collated dozens of cutting-edge clips into an ambitious 40-minute art film called
The Mind's Eye. Backed by
an eclectic mix of custom-written electronic, classical, oriental, and tribal music, the surreal, dreamlike imagery formed a rough narrative in eight short segments that illustrated the evolution of life, technology, and human society:
Creation -
Civilization Rising -
Heart of the Machine -
Technodance -
Post Modern -
Love Found -
Leaving the Bonds of Earth -
The Temple -
End credits (including names and sources for all clips used). But that was just the beginning...
[more inside]
posted by Rhaomi
on Apr 25, 2010 -
62 comments
A
digital clock made of wood and operated by 70 workers for one continuous 24-hour period.
"Even though the workers are trying hard to construct every single minute, they are constantly on the verge of failing."
posted by freshwater_pr0n
on Dec 27, 2009 -
35 comments
Corey Arcangel is perhaps the internet's most
infamous hack,
masher-upper,
digi/net artist.
His work stands for a
growing culture of artists who
run wildly through
animated GIF landscapes populated with corrupted
data-compressed bunny rabbits and tinny, MIDI
renditions of Savage Garden ballads. As the
Lisson Gallery, London, opens its archives to Arcangel's curatorial eye, could digi/net
art be set to
infect the real,
fleshy world, like a rampant
Conficker Worm? Has
YouTube become the truest reflection of our
anthropological selves? Are we destined to roam the int3erw£bs like the
mythic beasts of yore, hoping,
in time, that
digi art can free us from the confines of this fleshy void?
[...
previously]
posted by 0bvious
on Dec 8, 2009 -
20 comments
Elphenden — elphen things from Sergei Tretiakov, 1967-2003. In between there were big cities, isolated islands, cannabis, oceans, pain and love...
posted by netbros
on Apr 23, 2009 -
7 comments
Vague Terrain is a web based digital arts publication that showcases the creative practice of a variety of artists, musicians and scholars.
Vague Terrain 13: citySCENE is their freshly launched project on urban representation that catalogs how cartography, infrastructure and locative media shape perception in the contemporary city. An example is
Joyce Walks, a Google maps mashup which remaps routes from James Joyce's Ulysses to any city in the world, generating walking maps. [via
mefi projects]
[more inside]
posted by netbros
on Mar 17, 2009 -
2 comments
Vitaly S Alexius, a Siberian born artist living in Canada, creates some gorgeous digital and traditional art, mostly with a sci-fi or fantasy, vaguely post-apocalyptic theme. He is also a remarkable
photographer.
posted by Caduceus
on Mar 1, 2009 -
29 comments
Wonderfully surreal. Five galleries of (literally) fantastic, mostly figurative images by Maggie Taylor. Serendipity has me reading
Perdido Street Station at the moment, and these quaintly eerie portraits seem almost as though they could have been plucked from Miéville's mythic population of bizarre Remades, uncanny constructs and outlandish alien races. Beautiful. (Click the eye.)
posted by taz
on Jun 14, 2004 -
9 comments
Half-Life meets Matisse in a virtual reconstruction of the apartment of
Etta and Claribel Cone. During the first three decades of the twentieth century, the sisters amassed one of America's foremost collections of modern art. Today, many of the pieces can be viewed in the
Cone Collection at the Baltimore Museum of Art. As part of the 50
th anniversary celebration of the museum's acquisition of the collection, the
Imaging Research Center at the University of Maryland, Baltimore County designed a
digital walkthrough of their apartment so that visitors could see the art in its original context.
posted by Aaaugh!
on May 4, 2003 -
5 comments
A very pretty digital film Actually made waaaay back in the year 1996, though it's still quite nice. The fine people over at Paperveins have quite a bit of neat interactive art, although their servers seem to be a little slow... Please be gentle!
posted by atfrost
on Jun 1, 2001 -
5 comments
Snap to Grid: A User's Guide to Digital Arts, Media, and Cultures is one of the best readings on the interactions between artists, technology, and culture I've found so far.
I found a quote here by Sir Isaiah Berlin which is very appropriate to my experience and perhaps those who search for sites like Metafilter:
Loneliness is not just the absence of others but far more living among people who do not understand what you are saying.
posted by Taken Outtacontext
on Jul 3, 2000 -
1 comment