How do you quantify the effects of things that don't happen to you? "The whole point of living in a culture is that much of the labor of perception and judgment is done for you, spread through media, and absorbed through an imperceptible process that has no single author." (previously; via)
What I think we forget–or worse, never even realized—is the extreme privilege often inherent in “digital literacy.” Yes, much of the Internet is free. But it takes time and energy to develop the skills and habits necessary to successfully derive value from today’s media. Knowing how to tell a troll from a serious thinker, spotting linkbait, understanding a meme, cross checking articles against each other, even posting a comment to disagree with something–these are skills. They might not feel like it, but they are. And they’re easier to acquire the higher your tax bracket. - The New Digital Divide: Privilege, Misinformation and Outright B.S. in Modern Media
Enter some text about your interests or research topic into the Serendip-O-Matic, and get an intriguing array of related images and primary sources from the Digital Public Library of America (DPLA), Europeana, and Flickr Commons. A One Week | One Tool project.
Just under a year ago the company that owns the Times-Picayune (Advance Publications, a Newhouse family operation) newspaper of New Orleans, stunned the city and journalists nationwide with the announcement that it would be cutting its print edition to three days a week, while focusing more intensely on its online operations. But now more print (and digital, for that matter) options are available in the Crescent City than last June. [more inside]
Artist and film-maker, Hito Steyerl, asks us to stand shoulder to shoulder with our digital equivalents. Digital images are Things (like you and me) - a plethora of compressed, corrupted representations pushed and pulled through increasingly policed and capitalised information networks. If 80% of all internet traffic* is SPAM - a liberated excess withdrawn** from accepted channels of communication - perhaps it is in The Poor Image we find our closest kin? [more inside]
In Publishing: The Revolutionary Future, Jason Epstein posits "The resistance today by publishers to the onrushing digital future does not arise from fear of disruptive literacy, but from the understandable fear of their own obsolescence and the complexity of the digital transformation that awaits them... The unprecedented ability of this technology to offer a vast new multilingual marketplace a practically limitless choice of titles will displace the Gutenberg system with or without the cooperation of its current executives." [more inside]
Corey Arcangel is perhaps the internet's most infamous hack, masher-upper, digi/net artist. His work stands for a growing culture of artists who run wildly through animated GIF landscapes populated with corrupted data-compressed bunny rabbits and tinny, MIDI renditions of Savage Garden ballads. As the Lisson Gallery, London, opens its archives to Arcangel's curatorial eye, could digi/net art be set to infect the real, fleshy world, like a rampant Conficker Worm? Has YouTube become the truest reflection of our anthropological selves? Are we destined to roam the int3erw£bs like the mythic beasts of yore, hoping, in time, that digi art can free us from the confines of this fleshy void? [...previously]
Vague Terrain is a web based digital arts publication that showcases the creative practice of a variety of artists, musicians and scholars. Vague Terrain 13: citySCENE is their freshly launched project on urban representation that catalogs how cartography, infrastructure and locative media shape perception in the contemporary city. An example is Joyce Walks, a Google maps mashup which remaps routes from James Joyce's Ulysses to any city in the world, generating walking maps. [via mefi projects] [more inside]
Circuits are flipping on in the nation's attic. A couple of weeks ago, 31 "digerati" -- like Clay Shirky, Chris Anderson, and George Oates -- dropped in to the Smithsonian Institution for the invitation-only conference "Smithsonian 2.0: A Gathering to Re-imagine the Smithsonian in the Digital Age". Dan Cohen of the Center for History and New Media provides a great summary (and continues to pose provocative questions) on his own blog. Those whose invitations were somehow lost in the mail can play fly-on-the-wall by watching the keynotes, paging through the Flickr pool of envymaking glimpses of their behind-the-scenes lab and collections tours, reading the blog (where Bruce Wyman of the Denver Art Museum lays out a succinct road map for museums using social media), and poking around in the SI's website gallery. Want to cheer on the USA's favorite 163-year-old "Establishment for the increase & diffusion of knowledge" without taking the trip to DC? Thanks to their recent efforts, you can now follow the SI on Twitter, listen to its podcasts, watch its YouTube channel, visit the Latino Virtual Museum in Second Life, or use the FaceBook gifts page to send your best friends their very own pair of Dorothy's ruby slippers, Hope diamond, Negro Leagues baseball, or coelocanth.
Virtually all the predictions about the death of old media have assumed a comfortingly long time frame for the end of print—the moment when, amid a panoply of flashing lights, press conferences, and elegiac reminiscences, the newspaper presses stop rolling and news goes entirely digital. Most of these scenarios assume a gradual crossing-over, almost like the migration of dunes, as behaviors change, paradigms shift, and the digital future heaves fully into view. But what if the old media dies much more quickly? What if a hurricane comes along and obliterates the dunes entirely? Specifically, what if The New York Times goes out of business—like, this May? [more inside]
Moving Image Source is devoted to the history of film, television, and digital media. It features original articles by leading critics, authors, and scholars; a calendar that highlights major retrospectives, festivals, and gallery exhibitions at venues around the world; and a regularly updated guide to online research resources. [more inside]
Artnode: Contemporary Danish Art
Snap to Grid: A User's Guide to Digital Arts, Media, and Cultures is one of the best readings on the interactions between artists, technology, and culture I've found so far. I found a quote here by Sir Isaiah Berlin which is very appropriate to my experience and perhaps those who search for sites like Metafilter:
Loneliness is not just the absence of others but far more living among people who do not understand what you are saying.