Toy Story 3 hits theaters today, and it's already winning
universal acclaim as an enchanting and heartbreaking wonderwork, employing
understated 3D and a
"real-time" perspective that
deftly capitalizes on the nostalgia and can't-go-home-again angst of a generation that grew up with the series.
It has a strong pedigree, with 11-year-old predecessor
Toy Story 2 the rare sequel to equal its forebear, 1995's
Toy Story (itself the first CGI feature in history).
And it joins a lofty stable of films: over the last 15 years, Pixar has put out an unbroken chain of
ten commercial and critical successes that have grossed over $5 billion worldwide and collected
24 Academy Awards (including the
second-ever Best Picture nom for animation with
Up), a legacy that
rivals some of the greatest franchises in film history.
But there's rumbling on the horizon. Although the studio has been
hailed for its originality (of the 50 top-grossing movies in history, only nine were original stories -- and
five of them were by Pixar), two of their upcoming projects are
sequels, both of them based some of their least-acclaimed films (
Cars 2 in 2011 and
Monsters, Inc. 2 in 2012). And while 2012 will also bring
The Bear and the Bow Brave, the first Pixar flick to feature a female protagonist
[previously], fellow newcomer
Newt has been
canceled. With
WALL-E/Up/Toy Story 3 guru Andrew Stanton focusing on
his 2012 adaptation of
John Carter of Mars and with
forays into live-action already in development,
does this mark the end of the golden age of Pixar? Or is this latest entry lasting proof that even the toughest case of sequelitis can be raised to the level of masterpiece?
[more inside]
posted by Rhaomi
on Jun 18, 2010 -
227 comments
People have been trying to make the appearance of three-dimensional movement
almost as far back as
the first movie cameras. The very first efforts used
stereoscopy (
more pre-
vious-
ly), which wasn't functional for theater-settings.
In 1915, the first public test of 3D film was deemed unsuccessful, as images presented with
green/red lenses detracted from the plot, but that didn't stop people from trying to make 3D films.
Polarized glasses are another inexpensive method of simulated 3D, while
shutterglasses are a more costly method. Up to 1998 or so, there were
approximately 187 3D movies made, not counting porn, cartoons and shorts (which bring the 1998 total to 263). 2009 is supposedly
the year that 3D movies really take off, as it has been reported that 3D films are expected to gross over $1bn (£700m) at the box office next year, a five-fold increase on their $200m haul in 2008.
There are some really big titles coming, including
the "3D drug trip" that is Avatar, and
all of the announced future Pixar releases will get the Digital Disney 3-D treatment. But 3D isn't limited to the big screen and big companies. The next format war
could be over 3D TV. And now the independent production company
MeniThings has released the feature-length movie,
Battle for Terra. [via
mefi projects, and a bit more on the movie after the jump]
[more inside]
posted by filthy light thief
on May 8, 2009 -
56 comments