The Ambush at Sheridan Springs. How Gary Gygax Lost Control of Dungeons & Dragons.
You don’t sit down to write a game and “add fun” or “make fun.” You make things. You design encounters. You plan plot points. You build NPCs. And you also put together and run campaigns. You hope that somehow, out of the campaigns and the decisions and encounters and plot points and NPCs, fun is a thing that will happen. But you don’t actually try to quantify fun. You don’t think about why fun things are fun. Until today.In The Eight Kinds of Fun The Angry DM explores the nature of fun in tabletop roleplaying games, guided by scholarly research on the subject.
Old School FRP is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
The trailer for Dungeons and Dragons 3: The Book of Vile Darkness has been released onto the Internet. [more inside]
D&D co-creator Dave Arneson's lost personal collection of gaming material -- 114 boxes worth -- was found last year in an abandoned storage locker. Fortunate for geeks everywhere, everything was not just tossed into a dumpster. The collection is now scheduled to be auctioned off on eBay. (previously)
Yes I like playing Dungeons and Dragons with you... "This Fantasy World" by the Doubleclicks, with animation by Brad Jonas. [SLYT]
"With 4th Edition, there were good intentions." Escapist Magazine's "Check for Traps" columnist Alexander Macris interviews Dungeons & Dragons Manager Mike Mearls about 4th Edition Essentials, Ryan Dancey's "death spiral" comment, Justin Alexander's "Disassociated Mechanics", and the new Red Box.
Got a question about old-school Dungeons and Dragons? Perhaps you should consult this database of questions and answers from Dragon Magazine's "Sage Advice" column.
In 1974, a pair of wargame enthusiasts from Lake Geneva, Wisconsin transformed the nascent hobby gaming world by publishing three little brown booklets. Gary Gygax and Dave Arneson's Dungeons & Dragons has become an important part of the lives of generations of young gamers. Along the way, D&D went through numerous editions, each with increasingly complex rules. [more inside]
Dave Arneson joins Gary Gygax in the Happy Hunting Grounds. Arneson helped develop the original Dungeons and Dragons and was the man who introduced Gygax to the concept of roleplaying. Surely, it's a sad day in Blackmoor.
I do not want to spend too much time beating a dead war-horse, but your average D&D game consists of a group of white players acting out how their white characters encounter and destroy orcs and goblins, who are, as a race evil, uncivilized, and dark-skinned. To quote Steve Sumner’s essay again, “Unless played very carefully, Dungeons & Dragons could easily become a proxy race war, with your group filling the shoes of the noble white power crusaders seeking to extinguish any orc war bands or goblin villages they happened across.” I would argue with Sumner’s use of the phrase “could become,” and say that unless played very carefully, D&D usually becomes a proxy race war. Any adventurer knows that if you see an orc, you kill it. You don’t talk to it, you don’t ask what it’s doing there - you kill it, since it’s life is worth less than the treasure it carries and the experience points you’ll get from the kill. If filmed, your average D&D campaign would look something like Birth of a Nation set in Greyhawk.- Race in Dungeons & Dragons by Chris van Dyke, a powerpoint talk given at Nerd Nite. Via Ta-Nehisi Coates' blog where there's a smart discussion going on about the essay.