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83 posts tagged with doom.
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"I’m actually kind of surprised that no one has made one by now."

I tend to spend months on a piece here and there, but once this one got in my blood, I couldn’t stop. It all started with the Cyberdemon by Reaper Miniatures my friend Chris Fields gave be back in 2004. After doing a paint job on it back then I wanted to build an environment for the little evil cyborg.
-Icons of Doom
posted by griphus on Oct 21, 2014 - 17 comments

Knee-deep in the Print Head

To highlight the vulnerabilities of an unsecured web interface in Canon Pixma printers that allows the uploading of arbitrary binaries as firmware, information security consultant Michael Jordan has made a printer run Doom (video) as part of a presentation at 44Con 2014. [via]
posted by figurant on Sep 15, 2014 - 30 comments

Towards the weed fields tonight we show the world

Last week, American doom/stoner metal band Sleep released a single entitled 'The Clarity', their first new recording in over sixteen years, via the 2014 Adult Swim Singles series. [more inside]
posted by item on Jul 28, 2014 - 11 comments

Yo ho ho and a bottle of stimpack reskinned as rum!

Yo ho, matey! Ever get to sorting through Doom mods and think "Wow, that's a lot of techbases and hell castles. I'd really prefer something a bit more Monkey Island-esque"? If so (and even if not), you'll want to check out Pirate Doom, which dresses up Doom monsters as pirates (down the Imps' fancy hats) and sends the player through 18 levels of pirate-demon action! Rock Paper Shotgun has a quick writeup, Doomed has a review of an older version, and here's a video of level 2, "Melee Island", to give a good idea of what you're in for. [more inside]
posted by Pope Guilty on Jun 23, 2014 - 10 comments

Goodbye to all this.

The Guardian has an article describing an upcoming study, funded by NASA's Goddard Space Flight Center and written by a team headed by Safa Motesharrei at the National Socio-Environmental Synthesis Center (SESYNC), discussing the prospect that "global industrial civilization could collapse in coming decades due to unsustainable resource exploitation and increasingly unequal wealth distribution". [more inside]
posted by lupus_yonderboy on Mar 14, 2014 - 101 comments

Exploring the Architecture of Doom and Urban Failure

Architecture of Doom is a Tumblr that collects images of "bleak/ gloomy/ forbidding/ desolate/ unfortunate and totalitarian architecture" from sources like Fuck Yeah Brutalism and Failed Architecture. The latter bills itself as a "research platform that aims to open up new perspectives on urban failure – from what it’s perceived to be, what’s actually happening and how it’s represented to the public" and offers some interesting essays and case studies – for example: Hotel Jugoslavija: Spacio-temporal Mosaics of Memorabilia, Function Follows Form: How Berlin Turns Horror Into Beauty, and The Poetry of Decay.
posted by milquetoast on Jan 28, 2014 - 34 comments

Twenty Years of Ultra-Violence

Twenty years ago tonight, id Software uploaded Doom to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
posted by Pope Guilty on Dec 9, 2013 - 92 comments

id Software founder John Carmack resigns

John Carmack, co-founder and technical director at id Software, has left the company to focus his full-time attention on his role as chief technical officer at Oculus VR.

"I wanted to remain a technical adviser for Id, but it just didn't work out. Probably for the best, as the divided focus was challenging."

Carmack and Id are known for creating the Commander Keen, Wolfenstein, Doom and Quake video game franchises.
posted by bdz on Nov 22, 2013 - 60 comments

Billions and Billions of Path Traces

The Physics of Light and Rendering is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via)
posted by cthuljew on Oct 17, 2013 - 9 comments

"The player's the boss; it's your duty to entertain him or her."

Lead programmer John Carmack is clearly the main reason behind the technical superiority of Id's games.... When the contractor Id hired to do the network drivers for Doom didn't come through, Carmack matter-of-factly wrote a network driver and had it up and running the next day.

[Project] specialist John Romero ... plays the latest beta making his own sound effects with his mouth to compensate for the game sound effects that haven't been added in yet.
Monsters from the Id: The Making of Doom (reprinted from Game Developer magazine issue #1, January, 1994.)
posted by griphus on Aug 23, 2013 - 18 comments

Sky Doom - the Return?

Remember the Chelyabinsk meteor that exploded over Russia earlier this year, injuring hundreds and giving us dozens of spectacular dashcam videos? It may have friends.
posted by Artw on Aug 6, 2013 - 52 comments

Crouch Behind Cover: Modern Warfare

Are modern first person shooters a bit too serious for your taste? Be happy they weren't always made that way. [Pre vious ly.]
posted by cthuljew on Mar 27, 2013 - 26 comments

Its totally 'shopped.

Watch Deviant Art's Elemental79 remaster classic game screen caps of Metroid, Contra and Doom into stunning HD works of art. [via Gizmodo]
posted by MiltonRandKalman on Mar 25, 2013 - 27 comments

E1M1: City 17

DOOM IN HALFLIFE IN DOOM
posted by Sebmojo on Mar 19, 2013 - 26 comments

Cybermania 94: The Ultimate Shame Awards

Ever wanted to watch a video games award show from 1994 hosted by Leslie Neilson and Jonathan Taylor Thomas? Well, your extremely questionable prayers have been answered (single two hour youtube link, stick around for all the commercials and a very early appearance by Will Arnett)
posted by Shadax on Mar 15, 2013 - 75 comments

A Roguelike Primer

Best In Genre for Neophytes and Veterans Alike
posted by Artw on Mar 10, 2013 - 81 comments

Out of ammo, nearly dead, monsters outside. But! I have a can of meat.

If Doom and Nethack lived in Estonia and had a baby, it'd be named Teleglitch, a recently released pixelated action roguelike that will completely murder you if you're not very careful about how you explore its procedurally-generated corridors, fighting off former coworkers, crafting spare parts into new stuff and hunting for ammo and food and clues as to what the hell went so terribly wrong at the Militech R&D facility on Medusa 1-C. The game has a 4-level demo (Windows and Linux, Mac too apparently) which will probably kick your ass plenty all by itself. [more inside]
posted by cortex on Feb 26, 2013 - 56 comments

"We are the walking dead!"

The zombie apocalypse. Threads. Pandemic. Doomsday Preppers. Post-apocalyptic pop-culture fiction of doom. What's it about? A Stanford scholar explains.
posted by stbalbach on Feb 21, 2013 - 57 comments

It's the end of the world and they know it

The most-watched show in the history of the National Geographic Channel isn't Wild, Taboo or even the longest-running documentary series on cable tv: Explorer. It's Doomsday Preppers, a show that documents the "lives of otherwise ordinary Americans" as they prepare for the end of the world. [more inside]
posted by zarq on Dec 21, 2012 - 115 comments

Overshooting faster

This month we've gone too far, we humans on Earth. "[H]umanity has exhausted nature’s budget for the year. We are now operating in overdraft." [more inside]
posted by doctornemo on Aug 24, 2012 - 26 comments

Stop trying to save the Earth, it's too late

"...by persisting in the false belief that coral reefs have a future, we grossly misallocate the funds needed to cope with the fallout from their collapse." In the New York Times, ecologist Roger Bradbury argues that it's too late to save a big chunk of the Earth's environment, and that we should instead spend our resources getting ready for the challenges we'll face once that part of the world is destroyed. Marine scientists offer varying opinions on how doomed the reefs are, ranging from "Yep, they're doomed" to "If we stopped increasing CO2 concentration in the atmosphere today, they would probably stick around in some more or less degraded form" to "it’s clear to me that corals as a group of living things will almost assuredly* construct glorious reefs in millenniums to come of unimaginable richness."
posted by escabeche on Jul 15, 2012 - 78 comments

The How Not To Kill Your Baby Official Growth Chart Of Doom

The How Not To Kill Your Baby Official Growth Chart Of Doom [via mefi projects]
posted by the young rope-rider on Apr 2, 2012 - 28 comments

Cheaper than music

Psychonaut by The Cosmic Dead is free psych rock. Going Up, Coming Down by Sudden Death of Stars is free French psych with sitars. Kosmonaut 1 by Kosmonaut is free Tangerine Dream-style space rock. Sedan by Sedan is free hypnotic piano and drums. Ouroborus by Hypatia Lake is free stoner rock. Watch Your Back by Butchers is free slacker noise psych. Tumbleweeds by Across Tundras is free prairie rock. Concrete Light by Luger is free neo-kraut in a Stereolab vein. Born to Deal in Magic: 1952-1976 by Shooting Guns is free instrumental stoner doom. You Can't Win by The Runnies is free female-fronted organ trio psych. War of the Giants by Axxicorn is free stoner metal. [more inside]
posted by klangklangston on Feb 2, 2012 - 17 comments

I'm gonna sing the Doom song now

China's economy poised to join the rest of us in the toilet. I certainly hope one of you smart people can prove this article wrong.
posted by coriolisdave on Dec 15, 2011 - 84 comments

The source of our doom

id Software have released the source code to Doom 3 under the terms of the General Public License. [more inside]
posted by smcg on Nov 30, 2011 - 24 comments

When I'm gone, my mind remains a planet

Hip hop’s last enigma. 90 minutes of music and interviewing one of the best lyricists there is, via the Red Bull Academy Lecture series. [more inside]
posted by cashman on Nov 7, 2011 - 28 comments

No one rivals Doom! NO ONE! Doom is supreme! There is no power on earth, no intellect in all creation to equal Mine!

The Many Moods of Doctor Doom.
posted by Artw on Nov 2, 2011 - 31 comments

Why use 2.5d when 2 will do?

The Doom Roguelike is really much better than it has any right to be, and has come a long way over the last four years of development. Its spacey sister is the Aliens Roguelike (previously). Here are some tutorial videos to get you started, and mefi's own JHarris' review of DoomRL from 2007.
posted by kaibutsu on Sep 23, 2011 - 11 comments

A History of Violence

Bethesda Softworks [the current owner of id Software] argued that the game's crude graphics had been surpassed by many modern titles and, as a result, the violence it depicted had far less of an impact.

As of 1 September, Germany has lifted it's 17-year ban on sales of DOOM ((previously)though not regarding the physical media) to minors. DOOM II, which contains several swastika-laden levels from Wolfenstein (previously), however, will still remain verboten.
posted by obscurator on Sep 3, 2011 - 34 comments

A Whiskey Crisis Looms on the Horizon

More apocalyptic doom and gloom, but today's flavor is whiskey.
Aging bourbon is expensive—and distilleries are cutting corners to speed up the process. Will the entire industry decline?
posted by Stagger Lee on Aug 11, 2011 - 73 comments

The Fallacy of Sprites

Learning from Doom: Latvian artist Viktor Timofeev explores the "digital ruin" of the classic 1993 shooter DOOM, taking dozens of annotated snapshots along the way. It might be the only time you'll see 16th-century Mannerism, El Lissitzky, and Arachnotrons mentioned in the same place.
posted by theodolite on Jul 26, 2011 - 50 comments

On Fallout: We had a time travel [setting] with dinosaurs for a while

Matt Barton's Matt Chat started as a series of discussions on classic video games from Elite to System Shock 2. It now features interviews with the likes of Chris Avellone (Planescape Torment), Tim Cain (Fallout pt.1, pt.2); Arcanum, Brian Fargo (The Fall of Interplay, Waste land and Fallout, Bard's Tale and Wizardry), John Romero (Wolfenstein 3D, Doom, Quake and the infamous Daikatana) and Al Lowe (Leasure Suite Larry pt.1 and pt.2). [more inside]
posted by ersatz on Jun 4, 2011 - 12 comments

Doom in your browser

Doom was a classic game, revolutionary in its time. And it took a high-end machine to run it, like a 486 running 25 MHz (ooh! aah!). Times have changed: it's been ported to Javascript, and it will run in your browser.
posted by Chocolate Pickle on May 31, 2011 - 47 comments

"We have no idea what to do next."

"All of us in the environment movement, in other words – whether we propose accomodation, radical downsizing or collapse – are lost." Is human civilization hitting the sustainability wall? If so, the environmental movement seems blocked about what to do about it, broods George Monbiot. Nobody likes a "steady state economy", and the worse things get, the harder that option is to achieve. Plus green contradictions might vitiate effective action: "the same worldview tells us that we must reduce emissions, defend our landscapes and resist both the state and big business. The four objectives are at odds." [more inside]
posted by doctornemo on May 5, 2011 - 137 comments

What went right and what went wrong

For the 25th Game Developers Conference, organizers hosted several postmortems for classic games such as Out Of This World, Doom, and Maniac Mansion. They are now free to view online. [more inside]
posted by hellojed on Mar 23, 2011 - 28 comments

No civilisation by 2100?

The world is well on track to achieve 4 degrees of warming by 2100. In September 2009, a conference organised by the Tyndall Centre looked at this scenario, with the papers recently published in a special issue of the Philosophical Transactions of the Royal Society. Pr. Anderson of the Tyndall Centre suggests that only 10 percent of humanity may survive this conflagration.
posted by wilful on Jan 18, 2011 - 114 comments

A Guide To Some Early FPS Games, Mods, and Source Ports

"Do you find yourself pining for the days of gaming yore? ...for simple sprites and chiptuney soundtracks? Is your computer a bit crap and does 11,000 frames per second sound like something you might enjoy?" A Guide To Some Early FPS Games, Mods, and Source Ports. [via mefi projects]
posted by killdevil on Jun 24, 2010 - 50 comments

Vuvuzela of D O O M

Vuvuzela of D O O M ! [more inside]
posted by crunchland on Jun 24, 2010 - 17 comments

Remember, the Dance of Doom always ends in tradgedy! This time it shall be YOURS!

The Dance of Doom! From this motherlode of comics goodness, found by Robot 6.
posted by Artw on Jun 17, 2010 - 16 comments

WEF Global Risk Report 2010: Risks Interconnection Map

The World Economic Forum's Global Risk Report 2010. Here is the full report (HTML). As reported by the BBC, Wall Street Journal, and Reuters.
posted by WalterMitty on Mar 24, 2010 - 9 comments

Coelacanth: Lessons from Doom

Jean-Paul LeBreton, level designer for BioShock 2, has written an analysis of the original Doom as well as remade (demade?) a level from BioShock using Doom [design notes].
posted by brundlefly on Mar 3, 2010 - 68 comments

More earthquakes expected in major cities around the globe.

Deep from within the bellows, the great Earth monster awakens... to destroy your shoddily constructed city.
posted by Tlery on Feb 25, 2010 - 21 comments

Doom smash!

Dr. Victor von Doom, ruler of Latveria, master of magic and science, demonstrates his new Doom-O-Matic (SLYT)
posted by fearfulsymmetry on Sep 18, 2009 - 21 comments

Re: Re: Re: Re: Re: Where is the paddle? We need the paddle!

Email patterns can predict impending doom. [more inside]
posted by WPW on Jun 25, 2009 - 18 comments

Not Even Doom Music justifies this.

iD Software has been acquired by ZeniMax media. (Reports here, here, and many other places.) John Romero, the co-founder of the company, had some initial concerns but seems to have cheered up. No doubt a wide variety of retrospectives, histories, opinions and flames will rise from this most infamously-independent of game studios joining forces/merging/being swallowed by another, younger one. (ZeniMax was founded in 1999, iD in 1991.) With iD releasing games with years-long gaps between them, younger readers might not have grown up playing this company's output, but if you've ever run down a hallway with a gun bouncing earnestly before you and looking through a heads-up display, iD has touched your life too. Masters of Doom is an excellent history of the company in book form, assuming you still read.
posted by jscott on Jun 24, 2009 - 56 comments

Definancialisation, Deglobalisation, Relocalisation

In a talk titled Definancialisation, Deglobalisation, Relocalisation given at The New Emergency Conference, Peak Oil activist and writer Dmitry Orlov (previously 1 2 3) shows how he has come to the conclusion that the oil price spike of summer 2008 was the trigger for the financial collapse that occurred later on in the fall. He goes on to summarize (from his point of view) pretty much everything that has been happening in the past year or so, and what he thinks is coming up next. [more inside]
posted by symbollocks on Jun 19, 2009 - 41 comments

"You're big! That means you have big guts!"

Just a little too late for Flash Friday, it's Flash Doom 2D, a fairly solid side-scroller.via Aaron Williams. [more inside]
posted by Pope Guilty on Jun 6, 2009 - 11 comments

Aladdin for the Genesis had just been released.

A visit to id Software, 1993. A must watch for anyone who's ever played Doom.
posted by WolfDaddy on Apr 6, 2009 - 49 comments

Soccer is a European sport because it is all about death and despair

America is doomed. Why? Soccer.
posted by Artw on Mar 12, 2009 - 150 comments

If you're going to panic, panic constructively.

Bruce Sterling, fresh from his online State of the World 2008 discussion (previously), delivers his succinct prognosis for the new year: 2009 Will Be a Year of Panic. At least it's an opportunity to say good-bye to the 20th century at last. (via)
posted by Doktor Zed on Jan 30, 2009 - 37 comments

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