Noclip made a documentary about the challenges of making Doom 2016: To Hell and Back 🕱 Designing a First Impression 🕱 Guns, Guitars & Chess on Mars
Yo ho, matey! Ever get to sorting through Doom mods and think "Wow, that's a lot of techbases and hell castles. I'd really prefer something a bit more Monkey Island-esque"? If so (and even if not), you'll want to check out Pirate Doom, which dresses up Doom monsters as pirates (down the Imps' fancy hats) and sends the player through 18 levels of pirate-demon action! Rock Paper Shotgun has a quick writeup, Doomed has a review of an older version, and here's a video of level 2, "Melee Island", to give a good idea of what you're in for. [more inside]
Twenty years ago tonight, id Software uploaded Doom to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
The Physics of Light and Rendering is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via)
If Doom and Nethack lived in Estonia and had a baby, it'd be named Teleglitch, a recently released pixelated action roguelike that will completely murder you if you're not very careful about how you explore its procedurally-generated corridors, fighting off former coworkers, crafting spare parts into new stuff and hunting for ammo and food and clues as to what the hell went so terribly wrong at the Militech R&D facility on Medusa 1-C. The game has a 4-level demo (Windows and Linux, Mac too apparently) which will probably kick your ass plenty all by itself. [more inside]
id Software have released the source code to Doom 3 under the terms of the General Public License. [more inside]
The Doom Roguelike is really much better than it has any right to be, and has come a long way over the last four years of development. Its spacey sister is the Aliens Roguelike (previously). Here are some tutorial videos to get you started, and mefi's own JHarris' review of DoomRL from 2007.
Learning from Doom: Latvian artist Viktor Timofeev explores the "digital ruin" of the classic 1993 shooter DOOM, taking dozens of annotated snapshots along the way. It might be the only time you'll see 16th-century Mannerism, El Lissitzky, and Arachnotrons mentioned in the same place.
"Do you find yourself pining for the days of gaming yore? ...for simple sprites and chiptuney soundtracks? Is your computer a bit crap and does 11,000 frames per second sound like something you might enjoy?" A Guide To Some Early FPS Games, Mods, and Source Ports. [via mefi projects]
Jean-Paul LeBreton, level designer for BioShock 2, has written an analysis of the original Doom as well as remade (demade?) a level from BioShock using Doom [design notes].
Columbine family loses their scapegoat. Now what can be blamed? Apparently Doom didn't hypnotize those kids into thinking they were in hell after all.
JDoom. Get this. It's a patch for Doom that allows for 3D acceleration, dynamic lighting, free mouse looking, and remapping keys. Works with ANY version of Doom. Simply Unzip the file [737k] into your Doom dir and run JDoom.bat (for OpenGL mode). It also supports D3D (I'll explain inside). Some screenshots: 1 2 3. Doom shareware is available here.
id's next game will be a remake of Doom. Details in Carmack's .plan file.