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Twenty Years of Ultra-Violence

Twenty years ago tonight, id Software uploaded Doom to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
posted by Pope Guilty on Dec 9, 2013 - 92 comments

Billions and Billions of Path Traces

The Physics of Light and Rendering is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via)
posted by cthuljew on Oct 17, 2013 - 9 comments

"The player's the boss; it's your duty to entertain him or her."

Lead programmer John Carmack is clearly the main reason behind the technical superiority of Id's games.... When the contractor Id hired to do the network drivers for Doom didn't come through, Carmack matter-of-factly wrote a network driver and had it up and running the next day.

[Project] specialist John Romero ... plays the latest beta making his own sound effects with his mouth to compensate for the game sound effects that haven't been added in yet.
Monsters from the Id: The Making of Doom (reprinted from Game Developer magazine issue #1, January, 1994.)
posted by griphus on Aug 23, 2013 - 18 comments

The source of our doom

id Software have released the source code to Doom 3 under the terms of the General Public License. [more inside]
posted by smcg on Nov 30, 2011 - 24 comments

Not Even Doom Music justifies this.

iD Software has been acquired by ZeniMax media. (Reports here, here, and many other places.) John Romero, the co-founder of the company, had some initial concerns but seems to have cheered up. No doubt a wide variety of retrospectives, histories, opinions and flames will rise from this most infamously-independent of game studios joining forces/merging/being swallowed by another, younger one. (ZeniMax was founded in 1999, iD in 1991.) With iD releasing games with years-long gaps between them, younger readers might not have grown up playing this company's output, but if you've ever run down a hallway with a gun bouncing earnestly before you and looking through a heads-up display, iD has touched your life too. Masters of Doom is an excellent history of the company in book form, assuming you still read.
posted by jscott on Jun 24, 2009 - 56 comments

Aladdin for the Genesis had just been released.

A visit to id Software, 1993. A must watch for anyone who's ever played Doom.
posted by WolfDaddy on Apr 6, 2009 - 49 comments

Knee-Deep in the Dead, Redux

DOOM is a 3D adventure game with arcade-style elements. It was programmed for computers running DOS Flash 10. Here's the plot: your character is a Space Marine on the planet Mars, who uses guns his fist, and even a chainsaw to kill monsters from another dimension.
posted by Smart Dalek on Dec 4, 2008 - 85 comments

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