When Iñigo Quílez isn't hard at work at Pixar, he's active in the demoscene, creating 4KB programs that render incredible procedurally generated scenes. He also writes tutorials on both video and audio synthesis, but arguably the coolest section of his site features live-coding videos of him improvising both audio and video rendering code that will make any experienced programmer feel wholly inadequate.
Amateur radio gets stick for being home to a lot of reactionary weird old buffers. How true. Many are put off by this. And that's a crying shame... [more inside]
Max/MSP is a graphical programming environment primarily used for music, video and multimedia. Max/MSP has sometimes been described as a digital erector set. David Tinapple describes Max in this way: "it's like you're drawing a diagram of what you want the program to do, and then when you're done drawing the diagram you've also sort of accidentally programmed it". [more inside]
To work around the proprietary whims of digital audio software developers and laptop processor limitations during the mid- and late-1990s, a small band of technically-minded people, including the electronic musician Blitter, pulled together in the late 1990s to engineer the open-source OPEN DSP EZ-Kit platform, a 16-bit computer designed entirely with a focus on low cost and extensible control and DSP arithmetic capabilities. While this project and similar commercial offerings never seemed to gain the critical mass needed to sustain long-term interest, perhaps the new Arduino hardware project from MIT's Processing hardware group may gain a foothold with Processing and Pure Data audio software hobbyists and artists alike, allowing the creative community to extend, enhance and share inventive uses of new technology. Arduino's use has already begun in fascinating museum installations around the world, and has become a part of this year's SONAR and Ars Electronica festivals.