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Zarkonnen (2)
Not sure what this Dwarf Fortress thing is all about? The Legend of Ungrashzon (German SLYT, English subtitles available) illustrates.
posted by Zarkonnen on Jan 20, 2012 - 33 comments

This Sunday's New York Times Magazine interviews the creators of epic ASCII megagame Dwarf Fortress... ...and Metafilter credited as the "popular blog" which fueled public awareness of DF! [more inside]
posted by Bwithh on Jul 21, 2011 - 71 comments

Toady One started with generating cities. That turned into cities with rivers and castles. Cities need sewers, and sewers means catacombs and dungeons. Catacombs and dungeons means undead creatures, which leads to necromancers and obviously, immortality. From there, it's only a few steps to werebeasts, specifically werelizards. [more inside]
posted by Cloud King on Jun 1, 2011 - 41 comments

Goblin Camp is akin to a simpler Dwarf Fortress with a mouse-driven interface.
posted by Zarkonnen on May 15, 2011 - 39 comments

Maturl Remrit: A Dwarf Fortress Tale. [more inside]
posted by griphus on Dec 23, 2010 - 31 comments

A second illustrated tale of Dwarf Fortress has appeared, the saga of Oilfurnace. [more inside]
posted by JHarris on Sep 6, 2010 - 65 comments

Dwarf Fortress was recently updated. You probably tried to get addicted, but couldn't figure out what was going on. Me too. Here's an illustrated summary of the kind of things we're missing out on. Previously
posted by mccarty.tim on Apr 23, 2010 - 76 comments

Computation doesn't require complicated electronic circuitry. It can be done with mechanical gears, fluids, marbles, tinkertoys and dominoes, even the human eye. Recently folks have been building computers inside of virtual realities. It's been done with Minesweeper, Little Big Planet, and perhaps most ambitiously, a complete 8-bit computer built within Dwarf Fortress.
posted by empath on Apr 15, 2010 - 50 comments

What can one learn from the design choices of past games? John Harris discusses different game aspects, 20 games at a time, at Game Design Essentials. You can read on 20 Open World Games (where generally the player is left to his own devices to explore a large world), see your destroyed controllers in a new light with 20 Difficult Games or check out 20 Mysterious Games (that rely on algorithmically-generated content or emphasize secret-hunting), 20 Unusual Control Schemes and 20 Atari Games. What about roguelikes, you say? [more inside]
posted by ersatz on Sep 30, 2008 - 51 comments

The menacingly complex roguelike (previously) world-building game Dwarf Fortress (previously) is busting into the mainstream with an article in a gamer mag. Scans: page 1, page 2, page 3. For the less ASCII-minded among us, Let's Play has a thorough (and absurd, and tragic) chronicle of the fortress of Koganusan, or Boatmurdered, so you won't have to wait 20 minutes for the world to generate and be populated with mandrills and kobolds. via tigsource, where you should also check out their latest recommended independent games list.
posted by BlackLeotardFront on Aug 12, 2007 - 64 comments

Dwarf Fortress is the best game you haven't played yet. A rogue-like crossed with Civilization/Dungeon Keeper, freely available (although in Alpha), completely random and incredibly deep. The Wiki will help you get started.
posted by WinnipegDragon on Sep 19, 2006 - 21 comments

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