Dwarf Fortress: A Marxist Analysis
What one does in Dwarf Fortress is create a colony of an existing dwarven fortress – you’re always sent out as a team from a much larger existing stronghold elsewhere, and your foreign relations with other dwarves are limited to that particular fortress, on the whole. Even though your settlement is independent and self-governing, and the relations with the mother fortress mostly those of trade, the purpose of the game in all its open-endedness can be nothing other than to create oneself in the image of the previous fortress. In other words, fundamentally in Dwarf Fortress you reproduce the existing structure of dwarven society on a merely quantitatively expanded scale.
posted by Eideteker
on Oct 25, 2013 -
In 1933 Newfoundland was a responsible, that is self governing, dominion on a par with Canada and Australia. To avoid a debt default the government suspended its constitution in favor of rule from the colonial office in London. After the second world war and a close referendum the the governments of the United Kingdom and Canada negotiated Newfoundland's ascension to Canada. The story boils down to a people losing their sovereignty due to a debt crisis.
The Newfoundland Royal Commission report of 1933, the basis for the article and the actions it recounts is here
. (The report is seeded with great-if-too-small pictures of Newfoundland from the 1930s and cool maps). [more inside]
posted by shothotbot
on Jan 18, 2010 -
Was the Wealth of Nations Determined in 1000 B.C.? (pdf)
We assemble a dataset on technology adoption in 1000 BC, 0 AD, and 1500 AD for the predecessors to today’s nation states. We find that this very old history of technology adoption is surprisingly significant for today’s national development outcomes. Although our strongest results are for 1500 A.D., we find that even technology as old as 1000 BC matters in some plausible specifications. (
posted by Kwantsar
on Feb 26, 2007 -