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The 2005 outbreak of Corrupted Blood in World of Warcraft may provide epidemiologists with a new platform for studying the spread of disease.

By using these games as an untapped experimental framework, we may be able to gain deeper insight into the incredible complexity of infectious disease epidemiology in social groups.
It comes as no surprise that the "stupid factor" plays a role in susceptibility to viral marketing, but it may also be a factor in the spread of real life germs.
posted on Aug 21, 2007 - View this thread