Maybe people have changed, and today we want different things from games than the ancient Egyptians wanted from Senet. Maybe they found the shuffling rhythms of the game of passing to be thrilling, or at least true: the smallness of human life captured against the unchanging vastness of the landscape of the gods.
The story of Cosmic Encounter is about a flash of creative genius in the early seventies, followed by four decades of struggle to see that vision fully realised. Despite the rapturous critical acclaim Cosmic Encounter has accrued in the 39 years since its first publication, it has not been followed by commercial success. Indeed, the creators of the greatest boardgame in existence have never made a living off it. The making of Cosmic Encounter, the greatest boardgame in the galaxy
Nick Burcombe, who worked at UK developer Psygnosis on WipEout, gave Eurogamer permission to republish the design document, which includes additional pages intended to support the game's later US launch. [more inside]
Here are some recent thoughts of mine: I am playing too much Destiny. Also, games might be an expression of the futility of the human condition. [more inside]
"I think the answer is 100 per cent of people cheated! That's what everyone tells us. Do we mind? No." A history of Steve Jackson and Ian Livingstone's Fighting Fantasy game books.
Rockstar's open-world police procedural is set in 1947. Dad was born in 1943, and he spent his early years in Crenshaw, a district in the south-west of the city. (It's close to where the body of the Black Dahlia was found.) Best of all, his dad was a beat cop - a beat cop who, as we've already discovered, once shot a guilty man in the ass. The game world was the world of dad's childhood, then. Would he recognise it?
Modern Game Journalism: The Movie: The Trailer. (Alternate unofficial Youtube mirror.) For context, there was recently a large backlash by fans against reviewers that gave good but less than perfect scores for Uncharted 3. Or, even worse, a mixed review. Rock, Paper, Shotgun had a concise response. [more inside]
The Boy Who Stole Half-Life 2 - How (and more importantly why) Axel Gembe, a young German hacker, stole and leaked the source code to Valve's highly anticipated Half-Life 2 game in 2003. (via Rock, Paper, Shotgun) [more inside]
I'm on a mission - not to praise Jesus or ensure that every child in Namibia has a netbook, but to kill every single living vaguely human-like character in Fallout 3. ... everyone ... no matter how friendly, helpful, or beneficial to my completion of the game, must be put into the ground. "Natural Born Killer", an experiment in virtual genocide, parts One, Two and Three.
The gaming website Eurogamer posted a scathing review of the MMO Darkfall, yet the developers claim that the reviewer only played the game for two hours. Eurogamer refused to take down the review and became hated by the Darkfall community. This lead to what might be the most sublime nerdrage in the history of mankind. To Eurogamer's credit, they commissioned a second review of the game by Kieron Gillen. [more inside]