"Virtual Virus Sheds Light on Real-Life Behavior." A researcher at Tufts University's Center for the Modelling of Infectious Diseases,
Dr. Nina Fefferman, is studying the behavior of World Of Warcraft players during the recent plague that broke out in Ironforge (discussed on Metafilter
here.)
But Dr. Fefferman is not the first academic to study MMORPGs seriously.
Edward Castronova, an economist, arguably pioneered the field with his 2001 paper
Virtual Worlds, in which he argues that the economy in Everquest produced a GNP per capita somewhere between that of Russia and Bulgaria. (He has followed up that paper with
many more on similar subjects.)
posted by dersins
on Oct 5, 2005 -
9 comments
Everquest kingdom richer than Bulgaria. Norrath, the setting for the online game Everquest, has been found to be the 77th richest country in the world, sandwiched between Russia and Bulgaria. Research carried out in the United States shows that virtual internal markets, combined with illegal online trading on auction websites, mean that Norrath has a gross national product per capita of $2,266, bigger than China and India.
posted by ncurley
on Mar 30, 2002 -
16 comments
Everquest claims a child's life, from the fatal neglect of a game-addicted father. Sentenced to 15 years in prison, the deadbeat dad squeezed his 9-month-old son and left him in a utility closet for over 24 hours while he played online. According to the prosecution, his son's crying was distracting him from the game.
I've been addicted to games before, and Everquest definitely
has a reputation for being one of the most addictive games ever, but this is just evil.
posted by waxpancake
on Jan 5, 2001 -
10 comments