Wayside Creations' surprisingly high-budget, on location shot Fallout New Vegas fan-series returns with: Nuka Break Season 2! (Full episode playlist). Rejoin Twig the Vault-Dweller, Ben The Ghoul , Scarlet The Escaped Slave and the Mysterious Ranger as they deal with the explosive aftermath of Season 1. (Nuka Break Previously, Wayside Creations previously)
inXile (previously) have released 18 minutes of gameplay footage from their upcoming game Wasteland 2. [via]
Skip Cameron, a Mormon, writes for Kotaku on the respectful treatment of Mormons and Mormonism in Fallout: New Vegas.
Fun With Models Friday: Fallout New Vegas Characters Just Love To Dance.
"I like to feel that it’s my job to instigate the process with a cool drawing that inspires everyone else here into making something really cool, and worth the effort."
Adam Adamowicz, concept artist behind the hugely popular video games Fallout 3 and The Elder Scrolls: Skyrim, passed away this week after a long struggle with cancer.
Have you every wanted to try GLaDOS' chocolate cake or S’Jirra’s Famous Potato Bread with a Nirnroot Salad? We've got Starkos straight from the streets of Hillys, and steak skewers prepared in Inaba's finest lunch stops. If you're thirsty we've got some NukaCola Quantum or Lon-Lon Milk, and there's always FK in the coffee. All these recipes and more from your favourite virtual worlds can be found at Gourmet Gaming
" ... there is a depth of field technique with a controllable aspect called 'bokeh,' which describes a certain quality of blur that we often notice in the more luminous parts of a film’s background and that varies considerably with lens and camera type. Bokeh is a photography term derived from the Japanese boké- blur, haze ... When implemented in games the technique encapsulates a certain kind of second-order removal from reality. We are simulating not the way things look, but how they look after they have been filtered through the eye of a camera." Independent game developer Mathew Burns takes a look at how video games reflect reality in his account of the 2011 Game Developer's Conference. Burns also writes the blog Magical Wasteland. [more inside]
Matt Barton's Matt Chat started as a series of discussions on classic video games from Elite to System Shock 2. It now features interviews with the likes of Chris Avellone (Planescape Torment), Tim Cain (Fallout pt.1, pt.2); Arcanum, Brian Fargo (The Fall of Interplay, Waste land and Fallout, Bard's Tale and Wizardry), John Romero (Wolfenstein 3D, Doom, Quake and the infamous Daikatana) and Al Lowe (Leasure Suite Larry pt.1 and pt.2). [more inside]
Chris Worth did a tour of the real-life locations that that appeared in Fallout: New Vegas and compared them with their videogame counterparts. He explains more about the project in a newspaper interview.
"The purpose of this mod is to add back into the game all the content that was originally planned by the Fallout 2 devs." Over the last 2 years an industrious chap has "gone through almost all the text files and scripts and compiled a list of what appears to have been pulled from the game," in order to restore it to it's originally intended glory and now his work is complete. Enjoy. [more inside]
The Fallout 3 that never will be. As far as western RPGs go, the Fallout series was one of the crown jewels. A spiritual successor to EA's Wasteland, the games combined tragedy, black humor and all the cool of the retrofuture apocalypse. Although much of the creative team left to form Troika Games, and two (barely related) follow-up games were made, Black Isle Studios (who were also responsible for the Dungeons and Dragons-based Icewind Dale and Baldur's Gate series, along with the epic Planescape: Torment) was planning a third sequel, but now Bethesda picked up the IP and plans to make an MMORPG. That little tech demo is all that's left of one of the most demanded video game sequels in western RPG history.