Nintendo's Famicom (the Japanese counterpart to the NES) launched in Japan three decades ago this week. Ars Technica and NintendoLife have posted tributes and history lessons of this console.
Here are fan-translated Game Center CX (previously) Episodes on YouTube: #1: Atlantis No Nazo, #2: Challenger, #3: Ghosts 'N Goblins, #4: Konami Wai Wai World, #5: Metroid, #6: Solomon's Key, #7 & #8: Prince of Persia: Part 1 - Part 2, #9: Mega Man II, #10: Super Mario 3. Much more after the break.... [more inside]
Chris Covell translated a Japanese social studies book about the making of Super Mario Bros. 3.
September 13, 2010 marks the 25th anniversary of the original Japanese release of Super Mario Bros, featuring the return of everyone's favorite sailor, Popeye. That's not right, he's the Italian carpenter, Mario. Wait, now he's a plumber with a brother (named Luigi Mario), and they're not normal, they're super! And they're fighting to save Princess Peach Toadstool from an angry ox king, who became the stubborn but cute turtle Bowser. [more inside]
Takeshi no Chōsenjō: it came before the endurance test that is Desert Bus, and served as an inspiration for Janey Thompson's Marathon. In English it is known as Takeshi's Challenge. Released in December 1986 for the Famicom system, the game mechanisms include use of the Famicom microphone to sing karaoke for an hour. And that's after you drink to the point of blacking out, divorce your wife, quit your job, and learn to hang glide AND learn the Hintoba language, amongst other things. All of this takes place in lands populated with nothing but people that want to beat you to death. Of course, you can skip that all and complete the game in a mere 4 minutes by simply walking off the edge of existence, and magically ending at the final treasure room. [more inside]
His name is Mr Freetime, he has 2,967 copies of Moero!! Pro Baseball for the Famicom. He knows how to use them.