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Roll for initiative.

The Only Fantasy World Map You'll Ever Need.
posted by fings on Mar 19, 2014 - 100 comments

The original golden age of fantasy role playing games.

Old School FRP is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
posted by Pope Guilty on Aug 31, 2013 - 33 comments

Everquest Next

At several moments during the presentation, I wrote in block capitals, circling and underlining. This is the headline feature. This is something nobody has tried or managed to do before. Then, toward the mid-point, while I was still processing what had already come, lead designer Dave Georgeson demonstrated a feature that changed everything.
Everquest Next’s world is made of voxels and everything in it is destructible.

posted by Elementary Penguin on Aug 3, 2013 - 126 comments

A Revolution in Fiction Unfolds

Nill Kamui is an independent island caught in a power struggle between the forces of Donatia, the land of Knights and the Church, and Koran, an empire of secrets and the immortal empress Ghost Mother. When the Red Dragon, the ancient protector of the island, goes berserk and starts killing for no reason, a desperate plan is hatched: a team of representatives from each of the three powers is given a mission to find why the Red Dragon went mad and stop him by any means necessary. Red Dragon is a tabletop RPG campaign with its own trailer, and that's not all. [more inside]
posted by 23 on Jun 22, 2013 - 20 comments

Best worn with tiny loincloth and underboob-straps

The thirteen types of armor female characters are forced to wear in the majority of MMORPGs (via)
posted by prize bull octorok on May 16, 2013 - 109 comments

Ken and Robin Talk About Stuff

Ken and Robin Talk About Stuff, a podcast in which writer and game designer Robin D. Laws (Hamlet's Hitpoints, The GUMSHOE system) and game designer and writer Kenneth Hite (Tour De Lovecraft, GURPS Horror) (previously) talk about stuff. Stuffs include: Why vampires are assholes and the Hermetic Order of the Golden Dawn, stopping WWI and Beasts of the Southern Wild, Margaret Atwood and the difference between a mystic and an occultist, why no invented setting is as interesting as the real world and Woodrow Wilson, Gencon and sundry RPGs, Neil Armstrong, HP Blavatsky and theosophy, the ebook prcing settlement, what big publishing could learn from RPG publishers, and the many crazy fictional possibilities of Charles Lindbergh and his UFO investigating chums, and Dungeons and Dragons edition wars and Aliester Crowley.
posted by Artw on Sep 30, 2012 - 30 comments

I've traveled to the floor of the pit of my own free will.

The trailer for Dungeons and Dragons 3: The Book of Vile Darkness has been released onto the Internet. [more inside]
posted by Mezentian on Jun 26, 2012 - 123 comments

Roll 1d12 dot com

It's On The Ceiling! Roll d12:
1. d100 Swords of Damocles
2. City of the Intellectual Bats
3. Manhole-like trap door to maintenance level
4. Tapestry of webs depicting events in spider history
5. Stalactite pueblo dwellers: evil dungeon fairies
6. Adventurers impaled on barbed spikes
7. The furniture: nailed up by prankster
8. Alarming amount of dripping water and muddy seepage
9. Pulsating illumination from strange glass tubes in metal fixtures
10. Shriekers!
11. Eyes (d1000)
12. Hand-chiseled diagram of dungeon level
This and many other useful tables for DM improvisation at The Dungeon Dozen. New table every day!
posted by JHarris on Feb 3, 2012 - 22 comments

Stuck in the Trollmire

Tales of Maj'Eyal (ToME) is a graphical roguelike RPG. It started off in 1998 as an Angband variant (history), but has since been completely rewritten, ditching both the engine and the Tolkien setting. It recently became the first game to win the Roguelike of the Year award for two years in a row (and also the first game to win it more than once). [more inside]
posted by daniel_charms on Jan 1, 2012 - 33 comments

Tymar lives!

Speak With Monsters -- A comic about the most interesting parts of D&D. [more inside]
posted by JHarris on Nov 29, 2010 - 35 comments

The Warlocks of Firetop Mountain

An Illustrated History of Games Workshop and Fighting Fantasy - Jackson and Livingstone - audio, sans illustrations. The story of how Steve Jackson (not that Steve Jackson) and Ian Livingstone kickstarted tabletop roleplaying in the UK and founded a gaming behemoth that is very different today.
posted by Artw on Nov 25, 2010 - 42 comments

Do: real armour, don't: real weapons

LARP - what is it? - a comprehensive guide in comicbook form.
posted by Artw on May 30, 2010 - 151 comments

The Lair of Kazoth

"This map was drawn by my cousin, Tim, who introduced me to gaming back in the earlier '80s."
posted by Artw on May 3, 2010 - 97 comments

Tomes of ancient lore

Although it's commonplace nowadays to assume that J.R.R. Tolkien's The Lord of the Rings was the primary source of inspiration for Dave Arneson and Gary Gygax when they created the world's first tabletop roleplaying game, Dungeons & Dragons, a careful examination of the game suggests otherwise... James Maliszewski on The Books That Founded D&D. Some disagreement.
posted by Artw on Nov 24, 2009 - 109 comments

"Magic missile!"

The New York Times profiles Jack Vance (but fails to mention Vancian Magic. (Curse you Dungeons & Dragons 4th edition!)
posted by Artw on Jul 16, 2009 - 53 comments

"just numbers on a piece of paper"

I do not want to spend too much time beating a dead war-horse, but your average D&D game consists of a group of white players acting out how their white characters encounter and destroy orcs and goblins, who are, as a race evil, uncivilized, and dark-skinned. To quote Steve Sumner’s essay again, “Unless played very carefully, Dungeons & Dragons could easily become a proxy race war, with your group filling the shoes of the noble white power crusaders seeking to extinguish any orc war bands or goblin villages they happened across.” I would argue with Sumner’s use of the phrase “could become,” and say that unless played very carefully, D&D usually becomes a proxy race war. Any adventurer knows that if you see an orc, you kill it. You don’t talk to it, you don’t ask what it’s doing there - you kill it, since it’s life is worth less than the treasure it carries and the experience points you’ll get from the kill. If filmed, your average D&D campaign would look something like Birth of a Nation set in Greyhawk.
- Race in Dungeons & Dragons by Chris van Dyke, a powerpoint talk given at Nerd Nite. Via Ta-Nehisi Coates' blog where there's a smart discussion going on about the essay.
posted by Kattullus on Nov 19, 2008 - 195 comments

A Wiki RPG

Lexicon: An RPG - The basic idea is that each player takes on the role of a scholar, from before scholarly pursuits became professionalized (or possibly after they ceased to be). You are cranky, opinionated, prejudiced and eccentric. You are also collaborating with a number of your peers -- the other players -- on the construction of an encyclopedia describing some historical period (possibly of a fantastic world).
posted by robocop is bleeding on Apr 21, 2005 - 45 comments

Dungeons and Dragons Turns 30

Hear D and D players roll the dice in a fantasy battle with nefarious foes.
posted by sudama on Aug 18, 2004 - 21 comments

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