It began in September 2005. Nobody could have foreseen that a story would unfold at all, let alone the one that did. Today, it ends: Mateusz Skutnik's Submachine 10: The Exit. (Don't play until you've finished 1 through 9 first.) [more inside]
User Sparx recently mentioned checking sites of Japanese escape game makers for games of sufficient quality. But what if there were a single, constantly-updated website with links to an obscene number of those frustrating Japanese escape-the-room adventure games? Welcome to
hell No1Game. I figured out the site on my own but if you need help, a guide to navigating the site follows. [more inside]
The Tub Adventure. The Stupid Room. The Gaming Guyz Game (watch their complete animated hijinx here). The Tube Adventure. The Tilted Cart. All by Shmorky (Tumblr, Twitter). [more inside]
Red is a simple Flash game. Shoot the descending circles. Some are big and slow, some are small and quick. Shoot the power-ups to collect them. Soon you'll have a shield and some auto-turrets to help you clear the screen. But beware: it gets harder and more frantic as the wind increases. How long can you survive? A fun Missile Command/Asteroids hybrid. (Via reddit)
Friday Flash Fun: Realm of the Mad God is a co-op MMORPG shooter with cute 8-bit graphics. Death is permanent, play addictive. [more inside]
Cityscape. (Flash game) Build a city with 18 available components. The order in which those components are employed determines how they'll interact and how far the city will develop. There's one correct order that will score the full amount of points. (via)
The Veridian Room is Toshimitsu Takagi's long awaited sequel to The Crimson Room. Point and click puzzlers to destroy your brain. Just in time to eat away your whole Flash Friday. Mirror here. Via my mate Duncan, who got it from Albino Blacksheep.