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If Minecraft was an evil F2P game (SLYT)
posted by Zarkonnen on Mar 31, 2014 - 22 comments

 

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The Year of the Crush: How the Radically Unfair Candy Crush Saga Took Over Our Lives We are clearly drawn to structured entanglements with chance. We use rules and money to define the stakes, and we use cards or dice or candies not as generators but as channelers — mediums — of the chance we believe is already out there, secretly running the show. Despite whatever other beliefs we have about fate or God or a deterministic universe, we often act as if luck is quite real in our daily lives. Candy Crush Saga has capitalized on this to become the mobile game of the year. Not the best, nor the worst, but the mobile game that dominated the charts, that succeeded at free-to-play in a way that will be studied for years, that penetrated the wider culture and came to stand in for all of addictive, time-wasting mobile gaming in 2013. And yet Candy Crush is not simply game of the year in the way that Stalin was once Time’s Person of the Year. It’s a genuinely compelling game that fully commits to radical unfairness. In fact, this is the primary source of its appeal.
posted by Room 641-A on Dec 25, 2013 - 138 comments

Everquest Next

At several moments during the presentation, I wrote in block capitals, circling and underlining. This is the headline feature. This is something nobody has tried or managed to do before. Then, toward the mid-point, while I was still processing what had already come, lead designer Dave Georgeson demonstrated a feature that changed everything.
Everquest Next’s world is made of voxels and everything in it is destructible.

posted by Elementary Penguin on Aug 3, 2013 - 126 comments

You know the old saying.

The techniques used by "Free to Play" games to part fools from their money.
posted by DoctorFedora on Jul 3, 2013 - 142 comments

Gambling For Kids: A How To Guide

Gambling For Kids: A How To Guide - a discussion of claw games, Panini sticker books, and in-app purchases in free-to-play games for kids.
posted by Artw on Sep 16, 2012 - 22 comments

MMO Extinction Level Event

"The subscription model is dead." says John Smedley, head of Sony Online Entertainment, and creator of EverQuest. Are people willing to pay $15 per month to play a computer game that isn't endorsed by Mr. T? Bioware is betting a rumored $135 million, the most ever spent on a video game, that the answer is yes. Star Wars: The Old Republic launches on December 20th. [more inside]
posted by tastyhat on Dec 15, 2011 - 104 comments

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