1660 posts tagged with game.
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FROLIC RPG: the world’s first procedurally generated emoticon adventure! by porpentine
posted by NoraReed on Mar 29, 2015 - 9 comments

DOMAIN OF PRIME FROG

"This blog is dedicated to discussing games where you play as a frog, but it might also talk about games which just have heavy frog presence in them. The borders are unclear and the road ahead is hazy. Come with me on the journey to be a frog."
♥FROG WORLD♥
posted by JHarris on Mar 24, 2015 - 45 comments

Games by Shmorky

The Tub Adventure. The Stupid Room. The Gaming Guyz Game (watch their complete animated hijinx here). The Tube Adventure. The Tilted Cart. All by Shmorky (Tumblr, Twitter). [more inside]
posted by BiggerJ on Mar 20, 2015 - 13 comments

You have 20 minutes before the sun blows up

Outer Wilds begins around a fire, like so many of the best stories do. When you step towards the crackling flames, you're offered a surprisingly whimsical option: press X to roast a marshmallow. Why not? You transform the sugary orb into a ball of flame. When you step back, however, you see that the world is about to get far, far bigger than a campfire, or even a planet. You're sitting at the base of a rocketship, as a nearby engineer explains that you're the astronaut about to blast off into space.

All you need are the launch codes, and after a leisurely detour through your home planet where you pick up a few essential piloting skills, you suit up, buckle in, and launch your craft triumphantly into space, ready to explore the wonders of the universe.

Then the sun explodes.
[more inside]
posted by Elementary Penguin on Mar 18, 2015 - 18 comments

The Disturbing Puzzle Game That Nobody Can Solve

"If they work together, and only then … they will find the answer and complete the whole riddle someday next year." Do Not Believe His Lies is an iOS puzzle game that was released 8 months ago. No one has solved it yet, despite crowd solving efforts.
posted by Brandon Blatcher on Mar 15, 2015 - 25 comments

Do You Want to Play Some Puzzles?

Simon Tatham's Portable Puzzle Collection "I wrote this collection because I thought there should be more small desktop toys available: little games you can pop up in a window and play for two or three minutes while you take a break from whatever else you were doing. And I was also annoyed that every time I found a good game on (say) Unix, it wasn't available the next time I was sitting at a Windows machine, or vice versa; so I arranged that everything in my personal puzzle collection will happily run on both those platforms and more." In addition to the desktop implementations available at the website, the collection is also available on Android and iOS.
posted by ocherdraco on Mar 15, 2015 - 33 comments

First there was Google Fight...

Now there is Google Feud. Alas, mugging for the camera by Steve Harvey not included.
posted by jacquilynne on Mar 14, 2015 - 15 comments

After a while, the circles begin to push YOU

This is a game where you push circles into other circles. This is a destructively massive time sink. You have been warned.
posted by surazal on Mar 13, 2015 - 41 comments

Role-playing games and political economy in Brazil

A short history of gaming in Brazil: "To understand the history of gaming in Brazil dear reader, you must know a little bit about our political and economic history ... In 1991, a small publisher by the name of GSA published a roleplaying game called Tagmar [translation], often lauded as the first Brazilian RPG. ... They also released Desafio dos Bandeirantes, a game set in 17th century colonial Brazil using regional folklore instead of European myths, and a sci-fi game, Millenia [translation] ... In February 1994, the Brazilian authorities set in motion a major economic plan that invigorated the Brazilian economy for the first time since 1973. By March, the currency stabilized enough to assure the population (and companies) that their money would be worth the same by the end of the week ... The happy result for gamers was that companies started buying game licenses right and left." Via. See also History of Brazilian RPGs, History of Brazilian RPG magazines, Role-playing games in education in Brazil: how we do it [PDF], and President Cardoso reflects on Brazil and sociology.
posted by Monsieur Caution on Mar 13, 2015 - 4 comments

0h n0, another time waster

0h n0 is a game of logical deduction where each dot in a grid can only exist in the same row or column as a certain number of like-colored dots. The game will give you specific pieces of information about how many like-colored dots a single dot can "see", and you must deduce the remaining grid of dots. It's from the same people who brought us the zen-like logic game 0h h1 (previously). [more inside]
posted by codacorolla on Mar 9, 2015 - 34 comments

Welcome to Hope's Peak Academy

Originally released on the PSP system in 2010 the first Danganronpa game called Danganronpa: Trigger Happy Havoc ( (ダンガンロンパ 希望の学園と絶望の高校生) developed and produced by Spike Chunsoft . It featured a classic whodunit game where the MC (Makoto Naegi) a Japanese teenger found himself stuck in a strange high school setting with a unique cast. [more inside]
posted by chrono_rabbit on Mar 4, 2015 - 7 comments

All Other Food Stands Are Terrible

Grab Them By The Eyes is a new Flash strategy game about advertising. By Terry Cavanagh of VVVVVV fame.
posted by CrunchyFrog on Mar 2, 2015 - 30 comments

Infocom and the Atomic Bomb

Over a series of nine blog posts (1, 2, 3, 4, 5, 6, 7, 8, 9), Jimmy Maher (previously) reviews and ruminates on Infocom's Trinity: Brian Moriarty's 1986 text adventure about the atomic bomb. Andrew Plotkin (previously) responds. If you weren't keeping up with the latest computer games in 1986, Trinity is playable online at the Internet Archive.
posted by jsnlxndrlv on Mar 1, 2015 - 37 comments

I prefer to be called a hacker.

I Know This! is a game about movie-hacking. (via) [more inside]
posted by curious nu on Feb 20, 2015 - 8 comments

The real secret of the expert is to make logic seem like flair

Bridge: the greatest card game. [more inside]
posted by The Ted on Feb 19, 2015 - 63 comments

swwwaaarrrm

Have you ever wanted your own teeming swarm of vermin? Do you enjoy compulsively clicking on buttons and watching numbers go up? Then Swarm Simulator is the game for you!
posted by escape from the potato planet on Feb 19, 2015 - 19 comments

Welp, there went my productivity...

Color Tiles is a simple, yet fiendishly addictive game.
posted by Blue Jello Elf on Feb 9, 2015 - 63 comments

Or, a vision in a dream. A Fragment.

"Death #1: Devoured by bats. Death #2: Sailed too close to the Elder Continent; my ship, bones gained sentience." People have been discussing Sunless Sea, the nouveau-Roguelike game just released by FailBetter Games. What else are they saying? Rock, Paper, Shotgun: "...the most delicious collection of words in all of gaming." Eurogamer: "This is the video game at its most mystical and revealing." There is, of course, a trailer. [more inside]
posted by jsnlxndrlv on Feb 7, 2015 - 49 comments

Junction Gate

The station is called Junction Gate, a colony seed that never fully blossomed. You see plans for mines, habitat modules, research facilities, and shipyards.
posted by boo_radley on Feb 7, 2015 - 55 comments

elevator.on("idle", function() { elevator.goToFloor(0); });

Elevator Saga is a game in which you write Javascript to control a bank of elevators. [more inside]
posted by alby on Feb 6, 2015 - 23 comments

Pixel Dungeon: a gentle introduction to roguelikes

Pixel Dungeon is a coffee break roguelike, one which distinguishes itself with pixel-art graphics and distilled roguelike gameplay. [more inside]
posted by pwnguin on Jan 23, 2015 - 26 comments

NEON GLITCHY PIXART MADNESS

It's gloriously incomprehensible and very Japanese, but still: BUGGG, a game, or rather several games. (Requires Unity) [more inside]
posted by JHarris on Jan 17, 2015 - 12 comments

If they say I never loved you, you know they are a liar.

The Prom King (and other stories) is a twine game by Ashton Raze. [more inside]
posted by vibratory manner of working on Jan 13, 2015 - 7 comments

Charge the Barrel of Monkeys with your intent by shaking it

The Monkey Fortunetell (first known as the Monkeybalah as having its roots in Monkeyccultism) is an ancient divination casting game (most common to Tansylvania), used from the mid-15th century in various parts of the Carpathian region. From the late 18th century until the present it remained largely unheard of until now. [more inside]
posted by Merzbau on Jan 9, 2015 - 12 comments

You think your character is cool?

Who The Fuck Is My D&D Character Gonna Be? Click to find out!
posted by The Whelk on Jan 8, 2015 - 79 comments

Browser-emulated MS-DOS games

2,400 MS-DOS games playable in-browser, courtesy of the Internet Archive.
posted by Elementary Penguin on Jan 5, 2015 - 170 comments

Kim Kardashian doesn't visit Versailles. She is Versailles.

"The work speaks volumes: She is her own best creation, a businesswoman, a brand, a socialite, a TV star, a wife, a mother, and the essential member of a sprawling family who are all getting rich under the umbrella of her fame. But most important, Kim Kardashian works full-time as professional metaphor. " - Rachel Syme on why Kim Kardashian's Hollywood was the most important game of 2014
posted by The Whelk on Dec 29, 2014 - 292 comments

Quake on an oscilloscope

We've seen Doom on a printer (previously). Now it is time to render Quake on an oscilloscope.
posted by tykky on Dec 29, 2014 - 29 comments

Sights from Zelda games that will probably never be released again

It's Zelda Day! Presented for your consideration: BS-Zelda, the satellite radio-based Zelda games that never got released outside of Japan.
The first BS Zelda game was an update/modification of the original Legend of Zelda. It was intended to be played over four weeks, an hour at a time, with different areas of the overworld unveiled each week. Here is video, with broadcasts included: 1 (YT 1h) - 2 (YT 58m) - 3 (YT 58m) - 4 (YT 1h2m) Each takes several minutes to get started, which mirrors the time delay before the game started when broadcast.
The second game was called Ancient Stone Tablets, and it used the Link To The Past engine, and much of its map. YouTube playlist (YT 12 items, 3h50m)
More information and emulator files hacked to be playable are at: The BS-Zelda Homepage. [more inside]
posted by JHarris on Dec 26, 2014 - 11 comments

"[A] bit contemplative & a bit misty-eyed"

Interactive-fiction-game makers Simogo have coded up a free, five-minute long story as a a gift to fans: The Sensational December Machine. (Download required, but worth it.)
posted by Going To Maine on Dec 18, 2014 - 1 comment

Ceiling cat is watching you lift the table

ⓂⒺⓂⒺ ⒷⒶⓁⓁ - the Internet meme-themed pinball machine
posted by a lungful of dragon on Dec 17, 2014 - 27 comments

The Fall of THQ

At its peak in 2007, the company owned more than 15 game studios, most of which were part of the well-oiled licensed games machine. It had $500 million cash in the bank and revenue exceeding a billion dollars. It was printing cash. By 2013, its shares had plummeted to 11 cents each.

posted by Elementary Penguin on Dec 13, 2014 - 25 comments

Still Combining Numbers On A Grid To Get Bigger Numbers, But Different

Get 10 is a new browser game from veewo, creators of 1024.
posted by Rinku on Dec 9, 2014 - 31 comments

Parable of the Polygons

A playable blog post about triangles, squares, bias, and society from Vi Hart and Nicky Case.
posted by cthuljew on Dec 8, 2014 - 22 comments

zugzwang

The Mysterious Disappearance of Peter Winston: How does one of the world’s top chess prodigies just vanish from a New York street? - by Sarah Weinman [more inside]
posted by the man of twists and turns on Dec 5, 2014 - 15 comments

In space, no-one can hear you click every once in a while

Orbits are hard [SLFridayTimeWaster]
posted by slater on Nov 21, 2014 - 162 comments

The Golden Era of Silent Videogames

Mega Man 2 on stage with live soundtrack. [more inside]
posted by grobstein on Nov 19, 2014 - 21 comments

Save Your Apprentice!

The minimalistic, fast-paced browser roguelike Return to Tolagal now has a full desktop sequel, The Depths of Tolagal!
posted by cthuljew on Nov 19, 2014 - 5 comments

An Adventure Game with Balls

Expanded from a demo produced for the 2012 Something Awful Gamedev Challenge (an annual event which has also brought us Icarus Proudbottom Teaches Typing, previously), Team Punch the Moon (which includes the creator of Job Dog, previously) have finally finished Pachinko Man, a point-and-click HTML5 browser adventure game about a Japanese salaryman whose addiction to pachinko machines drives him to make a deal with a demon that damns him to Ball Hell (conveniently also Baal's Hell), the deepest level of Office Hell (as in, Baal is renting its basement). [more inside]
posted by BiggerJ on Nov 18, 2014 - 16 comments

How well do you know your pixels?

Play a quick game of Pixactly.
posted by tykky on Nov 18, 2014 - 18 comments

BE GARBAGE OF CESSPOOL HA HA HA

Classics Of Game, a series of short-and-surreal context-free game videos, has mysteriously resumed updating after seventeen months. (MLYT)
posted by BiggerJ on Nov 17, 2014 - 19 comments

Based on a true story...sort of

From Hell's Mouth, Herman Mellville's Moby Dick 2 stabs at thee! Featuring the dashing lead, an eye-watering seafood spread, some seagulls and the Wilheim Scream among a cast of thousands.
posted by Smart Dalek on Nov 15, 2014 - 5 comments

Hello there.

0hh1 is a logic game played on a grid with simple rules in the spirit of sudoku and kenken.
posted by boo_radley on Nov 14, 2014 - 36 comments

It's a Twine game. Cats also like Twine. That's all I've got.

Cat Petting Simulator: You see a cat sitting on the back of the couch, licking her paw. Pet that cat.
posted by codacorolla on Nov 10, 2014 - 31 comments

a web-based choose-your-own-adventure zombie apocalypse story

"The Dead Outnumber The Living is a mix between a “choose your own adventure” book and a classic text-based video game, going beyond the typical choose-your-own-adventure theme by providing a vast amount of pathways, dynamic content, story clues, and a few puzzles to solve." [more inside]
posted by flex on Nov 6, 2014 - 16 comments

It's a little bit Glitch, a little bit Minecraft, a lot wonderful

Manyland is a massively multiplayer 2D sandbox HTML5 ungame where players collaboratively build the universe one 19*19 pixel block at a time. Draw (and script!) your own art assets, or just wander around enjoying the sprawling technicolor melange. [via mefi projects]
posted by cortex on Nov 3, 2014 - 22 comments

Tales of the Unanswerable Retort

In 2010 (previously), Andrew Plotkin launched a Kickstarter to enable him to quit his job and work on an epic-scale text-adventure full-time. He thought it would take him about a year. Four years later, Hadean Lands is complete and available for iOS, PC, Mac, and Linux. [more inside]
posted by murphy slaw on Nov 1, 2014 - 29 comments

If you are holding a snake right now, press 4.

Here And There Along The Echo is "a guide to the Echo River for drifters and pilgrims" by the Bureau of Secret Tourism and Cardboard Computer, the creators of magical realist adventure game Kentucky Route Zero. Call (270) 301-5797 or download the "dialing software" and hear about historic sites along the Echo River, learn about the river's flora and fauna, or just get help identifying unfamiliar sounds.
posted by buriednexttoyou on Oct 30, 2014 - 7 comments

"At least, boobs should be able to fire lasers, shouldn’t they?"

What if, wrote Jenn Frank (previously), there was a computer game that involved a sexy character shopping for a bra but ended with her crying softly because she could not find one that fitted. "Everyone thought I was kidding," Ms Frank told the BBC. "I thought I was kidding, and then two hours later I was building a website for it." "It" is Boob Jam, a weekend-long event during which game developers will go without sleep to create games that offer players a more truthful and accurate depiction of breasts and what it means to have them. [more inside]
posted by Room 641-A on Oct 27, 2014 - 55 comments

Let Me Tell You About Homestuck

5 years.
7,000 pages.
13,000 panels.
700,000 words. [Approximately the length of the Bible.]
Over 3 hours of animation.
Over 23 hours of soundtrack.
15 separate games, in 3 unique styles.

PBS once called Homestuck the "Ulysses of the Internet". Its author, Andrew Hussie — who resembles Joyce in his impishness, stylistic maximalism, and fondness for disturbing smut — calls it "a story I've tried to make as much a pure expression of its medium as possible". It has become a cultural phenomenon, inspiring proms and dominating Amazon makeup reviews. But most importantly, it's a rollicking good read, equal parts slapstick and epic, bildungsroman and cultural commentary.

What on earth about it makes its fans so overly zealous? And how the hell does one start the daunting process of reading Homestuck? If you're even the remotest bit curious about this Internet phenomenon, the following is a teensy-weensy introduction to just what makes Homestuck so terrific. [more inside]
posted by rorgy on Oct 16, 2014 - 231 comments

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