Old School FRP
is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
posted by Pope Guilty
on Aug 31, 2013 -
Cello Fortress is a unique combination of a game and a live music performance
. A cellist defends a fortress by improvising on his cello. Melodies control the guns, dissonant notes activate the flamethrowers. Players from the audience use game controllers to steer their tanks and attack the fortress. The cellist plays live music, while at the same time controlling the game to be a fun challenge for the players. Cello Fortress is an innovative experiment that blends concert and game.
posted by boo_radley
on Jan 16, 2013 -
The Inside Story Of Pong - On Nov. 29, 1972, a crude table-tennis arcade game in a garish orange cabinet was delivered to bars and pizza parlors around California, and a multi-billion-dollar industry was born. Here's how that happened, direct from the freaks and geeks who invented a culture and paved the way for today's tech moguls.
posted by Blazecock Pileon
on Nov 30, 2012 -
is a blog about indie video games that also has a very active forum community of both amateur and professional indie game designers/programmers/artists. About two months ago one of the forum members (Daid)
whipped up a tool to display the art images of a particular thread so he could find something, and it turns out it's a pretty great thing just to browse for its own sake, which you can do here
. Updated once a day and, obviously, image intensive. [previous tigsource mentions
posted by curious nu
on Mar 20, 2012 -
has been mentioned previously
, but the artist's site has been redone as part portfolio - part surreal point-n-click adventure.
posted by Sparx
on Jan 18, 2010 -
Game, Game, Game, and Again Game
or belief systems are small clumsy rolling-type creatures
is a digital poem/game/net artwork hybrid of sorts, or so says the designer, Jason Nelson. Joystiq
says thus: It's a portal into insanity. Seriously, we're not even sure that you want to click it, lest you lose your already tenuous grip on reality; for that is the price of Game, Game, Game and Again Game, the weirdest thing that's ever happened to us. We know that sounds like hyperbole, but we don't know what else to call a "game" that forces you to collect hand-drawn syringes, represents your score with spinning arrows and punishes you for dying by replacing your "character" with the words "Not Alive" as a disembodied voice chants "C'mon and meet your maker."
posted by daHIFI
on May 2, 2007 -
--- an interactive portfolio. Part puzzle, part artwork. I can't tell you what the payoff is because I got stuck on, like, the 5th page. [note: flash]
posted by crunchland
on Jun 18, 2004 -
September 12: A Toy World
"September 12 is a free Shockwave game where players try to solve the terrorist problem - a sort of editorial cartoon rendered in simple simulation." It's not really much of a simulation, and the 'argument' is simplistic to the point of inanity. But as a new medium, interesting. (via gamegirladvance
posted by jcruelty
on Oct 2, 2003 -
Friday Thursday Flash Fun Art
. Suspended Gardens 2 allows you to plant virtual flowers in Iraq. You can customize your flower and include a message. As Metafilterarians like to state their opinions, do not miss this opportunity. [more inside]
posted by MzB
on Mar 27, 2003 -
A game? A work of art? Something entirely different? Welcome to the weirdly beautiful world of Quebecois Interweb designer Yohan Gingras
. You can click and drag various elements on nearly all of his pages (I recommend "Evil Pupil / V.2" as a starting point) to discover, well, new things to click and drag. Just don't ask him what you are supposed to do or he will call you a dumbass
posted by Joey Michaels
on Sep 9, 2002 -