51 posts tagged with game and art.
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One of the Most Important Crosswords in New York Times History - the story behind a very special puzzle
posted by a lungful of dragon on Sep 1, 2016 - 24 comments

Whatever it is, the music is fucking annoying

Art or junk?
posted by MoonOrb on May 15, 2016 - 11 comments

buff anthro pokemon

buff anthro pokemon
posted by clorox on May 12, 2016 - 22 comments


A Piet Mondrian-themed version of Pong you can play in your browser.
posted by Cash4Lead on May 6, 2016 - 8 comments

Katamari Damacy is pretty much the same.

Game Box Art Recreated With Cute Japanese Stock Art
posted by curious nu on Mar 9, 2016 - 6 comments

You broke my videogames and I like it. -- not_on_display

To avoid spoilers by quoting JHarris from here, "Retro Sabotage is a collection of recreations of classic video games. Or is it?" And they have just released their first content in almost six years to celebrate the 30th anniversary of Space Harrier: To War. Oh, and here's JHarris's hint about Retro Sabotage in general: "If a button needs to be pressed, it's the space bar unless it's explained otherwise." [more inside]
posted by BiggerJ on Dec 17, 2015 - 7 comments

Grand Theft Arthur

YouTube user Merfish has recreated some popular TV show theme intros in the video game Grand Theft Auto V [NSFW]:

  • The Fresh Prince of Bel-Air
  • Full House
  • Arthur
  • Family Matters

  • posted by Room 641-A on Jul 5, 2015 - 12 comments

    Pixel Dailies

    @Pixel_Dailies gives you a theme or subject every day for you to draw. They retweet and blog their favorites each day. The art club just had its first birthday.
    posted by curious nu on Jun 29, 2015 - 2 comments

    Ceiling cat is watching you lift the table

    ⓂⒺⓂⒺ ⒷⒶⓁⓁ - the Internet meme-themed pinball machine
    posted by a lungful of dragon on Dec 17, 2014 - 27 comments

    If you are holding a snake right now, press 4.

    Here And There Along The Echo is "a guide to the Echo River for drifters and pilgrims" by the Bureau of Secret Tourism and Cardboard Computer, the creators of magical realist adventure game Kentucky Route Zero. Call (270) 301-5797 or download the "dialing software" and hear about historic sites along the Echo River, learn about the river's flora and fauna, or just get help identifying unfamiliar sounds.
    posted by buriednexttoyou on Oct 30, 2014 - 7 comments

    Let Me Tell You About Homestuck

    5 years.
    7,000 pages.
    13,000 panels.
    700,000 words. [Approximately the length of the Bible.]
    Over 3 hours of animation.
    Over 23 hours of soundtrack.
    15 separate games, in 3 unique styles.

    PBS once called Homestuck the "Ulysses of the Internet". Its author, Andrew Hussie — who resembles Joyce in his impishness, stylistic maximalism, and fondness for disturbing smut — calls it "a story I've tried to make as much a pure expression of its medium as possible". It has become a cultural phenomenon, inspiring proms and dominating Amazon makeup reviews. But most importantly, it's a rollicking good read, equal parts slapstick and epic, bildungsroman and cultural commentary.

    What on earth about it makes its fans so overly zealous? And how the hell does one start the daunting process of reading Homestuck? If you're even the remotest bit curious about this Internet phenomenon, the following is a teensy-weensy introduction to just what makes Homestuck so terrific. [more inside]
    posted by rorgy on Oct 16, 2014 - 231 comments

    You have reached the end of the road.

    Welcome to Fort McMoney, an interactive documentary game. [more inside]
    posted by modernnomad on Nov 26, 2013 - 19 comments

    Busby 3D

    "Explore your relationship with art as you guide bubsy through a realistic recreation of the James Turrell Retrospective at the Los Angeles County Museum of Art. After you have played Bubsy3d and understand art a little better, Arcane Kids encourages you to go visit an art museum in your area and quit video games." (Unity3D game) (flashing screen near the end) [more inside]
    posted by hellojed on Nov 12, 2013 - 14 comments

    This game sucks

    Robot Vacuum Simulator 2013 is a groundbreaking simulator taking place in the incredible world of Robot Vacuum cleaners, with additional 2-player duel mode [more inside]
    posted by Blazecock Pileon on Sep 22, 2013 - 19 comments

    The making of Grand Theft Auto

    "Like nailing jelly to kittens." - Unloved, hugely delayed and plagued by bugs, GTA almost didn't see the light of day. This is the story of how a small team of developers at DMA Design saw their vision through and kickstarted a gaming revolution.
    posted by Blazecock Pileon on Sep 15, 2013 - 24 comments

    The original golden age of fantasy role playing games.

    Old School FRP is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
    posted by Pope Guilty on Aug 31, 2013 - 33 comments

    Peter Molyneux picks his favourite iPhone fart app

    "Peter Molyneux has had a long and storied career. As the creator of Populous, Black & White, Fable, and the recent iPhone experiment Curiosity, he's been no stranger to ambitious concepts throughout his 30-year history in the industry. I had a chance to sit down with Peter at E3 this year, and picked his brain about three of the top fart apps on the app store."
    posted by rollick on Jun 22, 2013 - 15 comments

    Aspiring Animators & Game Designers, Study Your Calculus & Combinatorics

    Every film Pixar has produced has landed in the top fifty highest-grossing animated films of all time. What's their secret? Mathematics. Oh, and 22 Rules of Storytelling. [more inside]
    posted by zarq on Mar 8, 2013 - 40 comments

    "Ultimately the best thing is for you to re-engage with your practice."

    Art Game: a game where you are an artist who makes art by playing games. Requires Flash. By Pippin Barr. [more inside]
    posted by oulipian on Feb 4, 2013 - 14 comments

    Cello Fortress By Joost van Dongen

    Cello Fortress is a unique combination of a game and a live music performance. A cellist defends a fortress by improvising on his cello. Melodies control the guns, dissonant notes activate the flamethrowers. Players from the audience use game controllers to steer their tanks and attack the fortress. The cellist plays live music, while at the same time controlling the game to be a fun challenge for the players. Cello Fortress is an innovative experiment that blends concert and game.
    posted by boo_radley on Jan 16, 2013 - 5 comments

    "Paintings created by performing routine tasks on multi-touch hand held computing devices."

    The Winning Swipe For Every Level Of Angry Birds [more inside]
    posted by the man of twists and turns on Dec 18, 2012 - 52 comments

    The Inside Story of Pong

    The Inside Story Of Pong - On Nov. 29, 1972, a crude table-tennis arcade game in a garish orange cabinet was delivered to bars and pizza parlors around California, and a multi-billion-dollar industry was born. Here's how that happened, direct from the freaks and geeks who invented a culture and paved the way for today's tech moguls.
    posted by Blazecock Pileon on Nov 30, 2012 - 18 comments

    The Prettiest Tumblr

    Sword & Sworcercy fan art tumblr. (S&S previously)
    posted by curious nu on May 31, 2012 - 23 comments


    Draw Something meets the telephone game: Drawception.
    posted by jchgf on Apr 1, 2012 - 27 comments

    TIGsource forum imagery

    TIGsource is a blog about indie video games that also has a very active forum community of both amateur and professional indie game designers/programmers/artists. About two months ago one of the forum members (Daid) whipped up a tool to display the art images of a particular thread so he could find something, and it turns out it's a pretty great thing just to browse for its own sake, which you can do here. Updated once a day and, obviously, image intensive. [previous tigsource mentions]
    posted by curious nu on Mar 20, 2012 - 5 comments


    Untris... not heaven or hell, but a strange parallel universe... beyond the reaches of time...
    posted by lemuring on Jul 17, 2011 - 25 comments

    The Ballad of the Space Babies

    Sword & Sworcery EP is "a brave experiment in I/O cinema with an archetypical video game aesthetic." To put it more simply, it's an arthouse adventure game with unique pixel graphics, available for iPad, iPhone, and iPod touch. Featuring music by Jim Guthrie, S&S is inspired by the Legend of Zelda, Carl Jung, Tim Schafer, and David Lynch. Trailer. [more inside]
    posted by JimBennett on May 6, 2011 - 64 comments

    Superplexus Circles, 24"

    Superplexus Circles, 24"
    posted by Blazecock Pileon on Apr 30, 2011 - 30 comments

    Jeff Koons Must Die

    JEFF KOONS MUST DIE! Who said games can't be art?
    posted by Tom-B on Mar 28, 2011 - 34 comments

    And you made it enjoying what you do...

    *LIVE THE DREAM* (Previously) [more inside]
    posted by lemuring on Mar 12, 2011 - 17 comments

    Guess the pixelated favorites

    Minimal pixel versions of well-known groups of individuals has become a trend at Something Awful, where it was originally inspired by this post of Street Fighter characters. Guessing who has been pixelated is surprisingly easy and entertaining. If you are properly geeky, you'll probably find #1, #4, and #16 to be easiest. I happen to like #10. [more inside]
    posted by blahblahblah on Oct 20, 2010 - 29 comments


    In anticipation of tomorrow's WiiWare release of the ridiculously awesome Pixel platformer, "Cave Story" (aka "Doukutsu Monogatari"), the Wii developer Nicalis has been running a series on their blog featuring fan art and artists. [more inside]
    posted by brundlefly on Mar 21, 2010 - 57 comments

    25 cents, same as in town

    The Joydick (NSFW) is a wearable haptic device for controlling video gameplay based on realtime male masturbation. Construction photographs.
    posted by Blazecock Pileon on Mar 13, 2010 - 65 comments

    Words still fail me

    Hanamushi has been mentioned previously, but the artist's site has been redone as part portfolio - part surreal point-n-click adventure.
    posted by Sparx on Jan 18, 2010 - 8 comments

    I Wish I were the Moon

    I Wish I were the Moon by Daniel Benmergui - a small, simple puzzle game. Find the 5 endings. About. Redux (with more endings). Via gamasutra's top 5 indie games of 2008.
    posted by nthdegx on Dec 28, 2008 - 15 comments

    I fel in love with it

    [belated but brilliant] Friday Flash Fun — The Majesty of Colors
    posted by cthuljew on Dec 27, 2008 - 21 comments

    Space Tarzan

    Aether: lonely boy befriends a mysterious monster, leaves Earth to explore the galaxy. A quick, relaxing, hypnotic, motion-aftereffect-inducing flash game. Programming/music/design by Tyler Glaiel with further art/design by Edmund McMillen. [more inside]
    posted by Korou on Oct 7, 2008 - 14 comments

    Keep your cool

    levelHead is a spacial memory game by artist Julian Oliver, using a hand-held solid-plastic cube as its only interface. On-screen each face of the cube contains a little room, each of which are logically connected by doors through which you guide your character. Take a look at a demonstration or build your own levelHead setup.
    posted by Blazecock Pileon on Aug 10, 2008 - 6 comments

    magic places

    The incredible landscapes of game designer Daniel Dociu.
    posted by dhruva on May 5, 2008 - 21 comments

    The Superset

    The Superset: Who is the superest hero of them all.
    posted by chunking express on Oct 23, 2007 - 38 comments

    Flash game offers doorway into madness

    Game, Game, Game, and Again Game or belief systems are small clumsy rolling-type creatures is a digital poem/game/net artwork hybrid of sorts, or so says the designer, Jason Nelson. Joystiq says thus: It's a portal into insanity. Seriously, we're not even sure that you want to click it, lest you lose your already tenuous grip on reality; for that is the price of Game, Game, Game and Again Game, the weirdest thing that's ever happened to us. We know that sounds like hyperbole, but we don't know what else to call a "game" that forces you to collect hand-drawn syringes, represents your score with spinning arrows and punishes you for dying by replacing your "character" with the words "Not Alive" as a disembodied voice chants "C'mon and meet your maker."
    posted by daHIFI on May 2, 2007 - 31 comments

    Super Columbine RPG controversy continues

    Super Columbine Massacre RPG (previously discussed here) has been dropped from the Slamdance games festival, after being selected as a finalist by the jury. The festival's organizer cites "moral obligations." In response, at least 6 of the 14 other finalists and one of the festival's sponsors have withdrawn in protest. Ongoing coverage can be found at watercoolergames (1 2). Art games and game arts are proliferating in the videogame era. For those with an interest in this subject, the beautiful new Italian volume GameScenes: Art in the Age of Videogames is a must-read.
    posted by jcruelty on Jan 10, 2007 - 25 comments

    Invading Space

    Human Space Invaders
    1 theatre
    67 extras
    4 hours of shooting
    390 images
    = 3 minutes of video [16 MB QT]
    [Site in French, video without words]
    posted by kika on Jul 17, 2006 - 45 comments


    The truth is what you believe [flash game] I'm stuck with a matchstick with a number on top [found in the fabulous Surreal & Visionary Artists of the 21st Century].
    posted by tellurian on Mar 26, 2006 - 15 comments


    It takes a long time to load, but Kol-Belov's "PU's_tota" is just so creepy and bizarre and awesome with really cool music. The artist is obviously deeply weird, also highlighted in the series of shorts, "Self-Destructing Organisms." There's also a game. These are Flash animations. Nearly all of them contain a modest amount of cartoon violence/gore; may not be safe for work. Also, the guy really loves his industrial music.
    posted by Gator on Jan 30, 2006 - 4 comments


    Tryangle cannot be defined, but it's way fun. Use it to easily create angular art pieces, then share your creation with the teeming masses on the Tryangle Flickr pool.
    posted by Cecily on Dec 1, 2005 - 13 comments


    nyctalopia --- an interactive portfolio. Part puzzle, part artwork. I can't tell you what the payoff is because I got stuck on, like, the 5th page. [note: flash]
    posted by crunchland on Jun 18, 2004 - 7 comments

    September 12: A Toy World

    September 12: A Toy World
    "September 12 is a free Shockwave game where players try to solve the terrorist problem - a sort of editorial cartoon rendered in simple simulation." It's not really much of a simulation, and the 'argument' is simplistic to the point of inanity. But as a new medium, interesting. (via gamegirladvance)
    posted by jcruelty on Oct 2, 2003 - 18 comments

    suspended gardens

    Friday Thursday Flash Fun Art. Suspended Gardens 2 allows you to plant virtual flowers in Iraq. You can customize your flower and include a message. As Metafilterarians like to state their opinions, do not miss this opportunity. [more inside]
    posted by MzB on Mar 27, 2003 - 3 comments

    Evil Pupil.

    Evil Pupil. A game? A work of art? Something entirely different? Welcome to the weirdly beautiful world of Quebecois Interweb designer Yohan Gingras. You can click and drag various elements on nearly all of his pages (I recommend "Evil Pupil / V.2" as a starting point) to discover, well, new things to click and drag. Just don't ask him what you are supposed to do or he will call you a dumbass.
    posted by Joey Michaels on Sep 9, 2002 - 14 comments

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