Tabletop: Analog Game Design - A commons licenced book containing a series of essays about digital and non-digital games from some esteemed boardgame veterans:
"Much has been written about the videogame revolution, [...] In a scant thirty some-odd years,
we’ve grown from nothing to one of the world’s largest entertainment
forms, grossing tens of billions annually [...] Works that discuss the evolution of the game industry from an historical perspective generally talk about the connection between the pre-digital
arcade and the earliest digital games; I’ve even heard some claim
that “without the arcade, videogames would not exist.” This is, of course, bosh..." [more inside]
posted by Cogentesque
on Aug 24, 2011 -
36 comments
"
Challenge: Create a game. The game can be of any theme or genre you desire, but there is one restriction: You're creating a 'new classic,' like Chess, Tag or card games. So, create a game to be enjoyed by generations of players for a thousand years.
Prize: $1,000 to the winning entrant, to be announced and awarded January 1, 2012."
Daniel Solis'
Thousand-Year Game Design Challenge.
[more inside]
posted by bayani
on May 23, 2011 -
61 comments
"We put in a level system because that led you out of the class system," he says. "There was nothing stopping you from going up a level because you were a girl, or because you were slightly socially inept, or because you are from the North of England. It was a kind of meritocracy where everybody could succeed." Richard Bartle talks about the design of the original MUD.
[more inside]
posted by juv3nal
on Oct 8, 2010 -
14 comments
These are all the Twinkie Denial Conditions described in my “Bad Game Designer, No Twinkie!” Designer’s Notebook columns. Each one is an egregious design error, although many of them have appeared in otherwise great games.
posted by Joe Beese
on Jul 24, 2010 -
110 comments
Evil Pupil. A game? A work of art? Something entirely different? Welcome to the weirdly beautiful world of Quebecois Interweb designer
Yohan Gingras. You can click and drag various elements on nearly all of his pages (I recommend "Evil Pupil / V.2" as a starting point) to discover, well, new things to click and drag. Just don't ask him what you are supposed to do or he will
call you a dumbass.
posted by Joey Michaels
on Sep 9, 2002 -
14 comments