is a free roguelike submarine simulator in the vein of FTL or Dwarf Fortress (but not as hard). You control the crew of a blocky nuclear attack submarine with an impressive number of onboard systems as you complete randomly generated missions. Everything from nuclear reactors to fire to ocean thermal layers to a world map complete with ports and realistic enemy ships is accurately modeled. Rock Paper Shotgun has two reviews
, so far of this very playable work-in-progress. Currently only for Windows, but plays well with emulators. The learning curve is a bit steep, so some hints inside... [more inside]
posted by blahblahblah
on Jun 16, 2014 -
Friday Flash Fun
, a hybrid of roguelike and puzzle game, or chess, or something. Maybe "it's like turn-based Gauntlet
" would be a good description? There's an on-your-phone version if you're willing to spend a buck, too. DANGER: Very addictive to certain types. You've been warned.
posted by DoctorFedora
on Jul 4, 2013 -
Ultima Ratio Regum
is a middle-ground between roguelikes, RPGs and strategy games. It has no fantasy elements
and seeks instead to be closer to a realistic history simulator, and a strategy/4x game which just happens to be in ASCII. Combat is rare and deadly – whilst these mechanics are modeled in detail, exploration, trade and diplomacy factors will have just as much effort put into them.
posted by boo_radley
on Dec 7, 2012 -
Mercury is an experimental roguelike
. How is it experimental? Let's have the creator, Jason Lantz, explain :
" all the game’s content is winner-generated. That means that the game starts out barren. One class for players to play, one monster to fight, and one item to use. But every round, the top two scoring players use a tool built into the game to make a monster, item or class and then that object is automatically inserted into everyone’s game, and players fight for new high scores in an entirely different game every round."
posted by boo_radley
on Aug 26, 2012 -
offers an unquestionably unique approach to Roguelike
games by taking compactness to the extreme. It distills the entire genre to a few core ideas which pay homage to the greats while forging new ground with gameplay similar to that of Oasis or Tower of the Sorcerer
. It also features emergent complexity that rewards truly skilled and thoughtful players.
posted by painquale
on Mar 16, 2010 -
Asidonhopo hits! --more--
|...d.%| ----- |.....%.%.|
|K.....-##### |..<| ############-...%??!))|
|..@@.%| #####+.%.| # |.!%..(%.+|
|.>...%| # |%..| # -----------
posted by felix
on Apr 13, 2005 -