Join 3,562 readers in helping fund MetaFilter (Hide)

103 posts tagged with game and videogame. (View popular tags)
Displaying 1 through 50 of 103. Subscribe:

RIP Douglas E. Smith

Douglas E. Smith, creator of the classic 8-bit computer game Lode Runner, which got a second life as one of HudsonSoft's most iconic Famicom titles in Japan, has died at the age of 57. [more inside]
posted by JHarris on Sep 14, 2014 - 48 comments

All of Minecraft: Pre 0.0.9a to 1.8

A history of Minecraft. (slyt)
posted by curious nu on Sep 8, 2014 - 101 comments

Gridland

Gridland is a match-3 game from doublespeak games, makers of A Dark Room.
posted by backseatpilot on Aug 28, 2014 - 48 comments

Would you like to choose Bellsprout as your starter?

Pokémon Zeta & Omicron are not ROM hacks. They are standalone fan-made Pokémon clones created with RPG Maker XP, featuring around 80 hours of gameplay, 2 regions with 12 gyms, a coherent storyline, "tons" of endgame content, Shadow Pokémon, Delta Pokémon, all 649 Pokémon through gen V, secret bases, mega evolutions, challenge modes (previously), and sometimes quirky dialogue. Though still in beta, it's a playable game [YT], patches to which have slowed. Each new version is posted to the sub-Reddit /r/pokemonzetaomicron.
posted by Monsieur Caution on Aug 5, 2014 - 8 comments

Round One. FIGHT.

Street Fighter: The Movie -- What Went Wrong (via)
posted by davidjmcgee on Mar 11, 2014 - 118 comments

Objective Game Reviews

Objectivegamereviews.com is a website. Visitors to the site can read objective reviews of video games.

Each review is an objective assessment of a video game. The top of the review contains an image from the game. The review lists the genre, developer, and platform the game is available for. Reviews describe how the game is played. Reviews contain descriptions of the story, graphics, and sound. At the end of the review the game is objectively scored on a scale of 1 to 10.
(description via SecretAsianMan)
posted by juv3nal on Jan 3, 2014 - 36 comments

Enough games to keep you occupied until 2015

freeindiegam.es has posted a bunch of "Best of 2013" lists for your enjoyment. Some of the games can be played in your browser (HTML5/Flash/Unity); others require a download—but they're all free! (And indie!) [more inside]
posted by escape from the potato planet on Jan 1, 2014 - 22 comments

Happy Zelda Day!

A Japanese commercial for the Gameboy video game The Legend of Zelda: Link's Awakening. With puppets. Here's a traditional speedrun that finishes in a little under one-and-a-half hours. Here's a tool-assisted speedrun that wins the game in less than six minutes. (Most of the video is the game's ending.) A manga was released in Japan detailing the events of the game's story. A fan translation of it can be read, in its entirety, here. Also.... [more inside]
posted by JHarris on Dec 26, 2013 - 34 comments

Push My Buttons

Luxuria Superbia is a game about having sex with a flower, or maybe your computer. You are definitely having sex with something.
posted by frimble on Nov 16, 2013 - 37 comments

It is a game-crazed community that stretches around the world

Azen. PC Chris. Korean DJ. Mew2King. Ken. Isai. Mango. The Smash Brothers is a 9-part, 258-minute documentary on the history of competitive Super Smash Bros. Melee. Series discussion. Via.
posted by Monsieur Caution on Oct 25, 2013 - 20 comments

For fans of: pixels, archaeologists, fatalism

CRYPT WORLDS: Your Darkest Desires, Come True!
A game for PC, Mac, and Linux. By Elizabeth Deadman.
Audio by Liz Ryerson, who made Problem Attic.

The trailer will persuade you to consume it.
The guide will tell you how to walk and urinate.

It is pretty cool.
posted by Rory Marinich on Oct 20, 2013 - 38 comments

This game sucks

Robot Vacuum Simulator 2013 is a groundbreaking simulator taking place in the incredible world of Robot Vacuum cleaners, with additional 2-player duel mode [more inside]
posted by Blazecock Pileon on Sep 22, 2013 - 19 comments

The making of Grand Theft Auto

"Like nailing jelly to kittens." - Unloved, hugely delayed and plagued by bugs, GTA almost didn't see the light of day. This is the story of how a small team of developers at DMA Design saw their vision through and kickstarted a gaming revolution.
posted by Blazecock Pileon on Sep 15, 2013 - 24 comments

Do you remember?

A game that would be at home in an arcade cabinet beside Robotron, FORGET-ME-NOT is a classic-style, that is to say, neon-filled, randomness-laden, bone-hard 2D maze/shooting game, with cute characters and retro effects, inspired by the Commodore game Crossroads II, Nethack and Pac-Man CE. Collect all the FLOWERS in each random, single-screen level to make the EXIT appear. Then, get the KEY and take it there to move to the next level.

The only controls are the arrow keys (or screen swipes in the iOS version). Face down a large variety of randomly-generated enemy types, and get as far as you can! You automatically shoot in front of you, but beware: your shots can wrap-around, and if they hit you they hurt! They key to playing well is grinding: push into a wall as you sail past it to build up a charge. Charge up enough and you start glowing; while glowing, you instantly kill any enemies you touch, but if you charge to much you blow up.
Free: Windows - OSX - Pandora - Morphos. Not free: iOS [more inside]
posted by JHarris on Aug 19, 2013 - 22 comments

Ripple Dot Zero

Welcome to the real world, my dear Battle Penguin. [more inside]
posted by cashman on Aug 18, 2013 - 11 comments

Simon and the rat both feel it's best to just ignore each other

"The very first single-player dungeoncrawl game was not a video game. It was a series of charts printed in the first edition of Dungeons & Dragons, back in 1979. By rolling dice according to the instructions, you could generate a dungeon which was illogical, arbitrary, super-lethal, and which often didn't even produce useable results.
THIS GAME USES THOSE CHARTS."

Dungeon Robber is a flash text game that simulates playing AD&D by the AD&D Appendix A dungeon generation rules. You'll probably die a lot, but the game saves every time you head to town. Blog of the creator.
Dungeon Robber comics![more inside]
posted by JHarris on Aug 6, 2013 - 127 comments

A man of flesh and bone, who cannot be stopped!

Legie is a depressing Czech adventure game/dungeon crawler. The only record of it left is this Let's Play.
posted by Charlemagne In Sweatpants on Jul 25, 2013 - 19 comments

Hexagonal Grids

Hexagonal Grids. For when you have a game that needs grids that are made of hexagons.
posted by curious nu on Jun 2, 2013 - 30 comments

Something wonderful is about to happy!

Footage of the "Sync" level from the indie game Fez. While Fez is mainly known for its central gimmick – it's a 2D platformer set in a 3D world – and for the complexity of its puzzles (which include a constructed alphabet, a code based on Tetris tetrominos, and a "practically impossible" final puzzle) – "Sync" is a retro-colored world with blocks whose rhythmic appearances and disappearances trigger notes when the player is near them. The result is somewhat enchanting (as is the rest of the game). [the Fez soundtrack with the Sync backing track; a Fez remix soundtrack with the various block rhythms added in; Fez previously on MetaFilter]
posted by Rory Marinich on May 30, 2013 - 67 comments

Right, Zach?

The cult 2010 video game Deadly Premonition gets a Director's Cut this week. The brainchild of a guy who calls himself SWERY, one could make a strong case for Deadly Premonition being the most entertainingly bizarre game ever made. It's undeniably influenced by Twin Peaks and more than a touch of Japanese horror, yet that doesn't begin to explain how unique, disturbing and hilarious the game is. The humor is intentionally unintentional. Everyone agrees there are significant gameplay problems, but the phrase "so bad it's good" does the game a terrible disservice. "Capable of swinging from zany to nasty, inspired to absurd within the course of a single sequence," and boasting an eccentric, often inappropriate soundtrack, Deadly Premonition is either a joke, a masterpiece or both. (Previously: It's like watching two clowns eat each other.)
posted by naju on Apr 30, 2013 - 33 comments

Minecraft creator interview

Markus "Notch" Persson, the modest Swedish creator of smash hit indie game Minecraft, talks about his life to The New Yorker. The game, Minecraft, a blocks-based worldbuilding sandbox for all ages, has sold 16 million+ copies so far and has been achieved extraordinary popular success as well as huge educational and critical acclaim. [more inside]
posted by Bwithh on Apr 6, 2013 - 100 comments

More Brown Than A Modern Shooter

Video Game Toilets
posted by Charlemagne In Sweatpants on Mar 28, 2013 - 41 comments

The ultimate virtual battlegrid. A Darwinian cyberstate.

Immercenary is a forgotten hybrid first-person shooter/RPG that was exclusive to the 3DO console. The game combined the aesthetics of Snow Crash, Lawnmower Man and LSD Dream Emulator into a massive open-world game. Gamasutra article. [more inside]
posted by Charlemagne In Sweatpants on Feb 11, 2013 - 18 comments

Peddling the jump-shoot-dodge cycle.

Flash Friday: Intrusion is a 2008 run'n'gun side-scrolling flash game by Russian developer Aleksey Abramenko. Try the demo of Intrusion 2, his 2012 follow-up, finally out after three years of development.
posted by cthuljew on Feb 8, 2013 - 4 comments

New from VIDEO Magazine, it's Electronic Games!

NEW from VIDEO Magazine, arising out of its popular "Arcade Alley" column, it's ELECTRONIC GAMES Magazine!(page of PDF links) Brought to you by editors Frank Laney Jr. and Bill Kunkel, and filled with all the latest news on programmable home console games, computer games (with special coverage for the new ATARI 800 system), stand-alone electronic devices and arcade gaming. [more inside]
posted by JHarris on Feb 7, 2013 - 37 comments

The Inside Story of Pong

The Inside Story Of Pong - On Nov. 29, 1972, a crude table-tennis arcade game in a garish orange cabinet was delivered to bars and pizza parlors around California, and a multi-billion-dollar industry was born. Here's how that happened, direct from the freaks and geeks who invented a culture and paved the way for today's tech moguls.
posted by Blazecock Pileon on Nov 30, 2012 - 18 comments

27.5 years of gameplay

A study-based analysis of UK gaming magazines in the 1980s and 90s argues that the analysis of computer games, independent of attributes such as the platform or narrative, becomes more evident after March 1985 when the term 'gameplay' begins to be used in this media.
posted by Wordshore on Oct 3, 2012 - 10 comments

The "I Have No Mouth, and I Must Scream" game

How do you make a computer game out of "I Have No Mouth, and I Must Scream"?
posted by Egg Shen on Sep 20, 2012 - 45 comments

The Extraordinary Quest to Put All the Super Mario Games On One Timeline

Stephen Totilo of Kotaku tries to determine the correct chronology for all the games in the Super Mario canon.
posted by reenum on Sep 9, 2012 - 23 comments

How about that youngster?

New Star Soccer lets you create a football player, choose his nationality and lead him to glory from the age of 16 until he retires. You can play it on your computer (Kongregate), on Android or on iOS. Critics love it and half a million downloads have drawn further attention to the game and the reasons for its success. (Eurogamer, Edge) [more inside]
posted by ersatz on Aug 18, 2012 - 41 comments

Double jump.

ASCIIvania, is a metroidvania game where you collect letters in order to complete words and make obstacles disappear so that you can continue exploring. The game ends when you find every letter. [more inside]
posted by ersatz on Aug 5, 2012 - 30 comments

A link to the past

Seedling - "an incredibly overt love letter to SNES-era Zelda games" (flash) (via RPS)
posted by Artw on Jul 14, 2012 - 16 comments

Guitar Hero with swords

Neal Stephenson's Kickstarter project for a realistic sword-fighting video game has just been funded successfully. Clang is meant to be played with a motion controller and aims to represent certain historical fighting styles as accurately as possible. [more inside]
posted by tykky on Jul 9, 2012 - 44 comments

The Walls Are Shifting...

What is Spelunky? Well, it's a game that's "as generous as it is bloodthirsty," with "astonishing creativity and spectacular depth." First appearing as a freeware PC game in 2008, Spelunky (previously) is a hilariously brutal and oddly addicting marriage of roguelike, platformer, and puzzler. A new version was released for Xbox Live Arcade on July 4th, with updated visuals and a warbly soundtrack that recall the days of SNES gaming, as well as a deathmatch mode that's been compared to the mayhem of Bomberman. If you're anything like me, you'll get hopelessly consumed. (Trailer. Original freeware version for PC and Mac.)
posted by naju on Jul 5, 2012 - 40 comments

Agricola Lite

Flash Friday: Written for Ludlum Dare 23, Super Strict Farmer is a flash game that plays like a light version of the popular Eurogame Agricola. If you have trouble figuring out how to play, the rules are in the comment thread. [more inside]
posted by JHarris on Jun 1, 2012 - 27 comments

The Prettiest Tumblr

Sword & Sworcercy fan art tumblr. (S&S previously)
posted by curious nu on May 31, 2012 - 23 comments

Nazis. I hate these guys.

Bethesda marks the 20th Anniversary of Wolfenstein 3D -- the pioneer 3D first person shooter -- by releasing a free-to-play browser version of the game. Blow some Nazis away with the director's commentary from John Carmack running in the background, or go old-school and drench the walls in blood and gore. (Unless you live in Germany where the game is illegal.) Via. [more inside]
posted by zarq on May 10, 2012 - 55 comments

I'm sorry!

VGJUNK looks at "Gonbee no I'm Sorry", a strange Japanese arcade maze game released in 1985 by Banpresto and Sega that mocked notoriously corrupt former Japanese Prime Minister Kakuei "Shogun of Darkness" Tanaka, who was convicted in 1983 of taking 1.8 million dollars from Lockheed Martin in exchange for letting them sell planes to the national airline.
posted by JHarris on Mar 24, 2012 - 14 comments

Lesson number three: Always trust Centauri.

Greetings, Starfighter! You have been recruited by the Star League to defend the Frontier against Xur and the Ko-dan Armada. [more inside]
posted by curious nu on Jan 24, 2012 - 40 comments

A long way to go to lose

Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest. First quest (1:61:31) - Second quest (1:13:18) [more inside]
posted by JHarris on Dec 26, 2011 - 33 comments

Press X to not die

Zero Punctuation reviews Battlefield 3 (video), possibly the most reviled game ever to earn itself 93% on Metacritic. Remember to press X to not die (TV tropes).
posted by Artw on Nov 11, 2011 - 85 comments

10 Years since Grand Theft Auto III

10 years since GTA 3 Grand Theft Auto 3 was released on 22nd October 2001 and everything we ever thought we understood about videogames changed. [more inside]
posted by jontyjago on Oct 21, 2011 - 72 comments

The 50 Greatest Video Game Characters of All Time

How many of these classic video game characters do you remember? A list of the 50 Greatest Video Game Characters of All Time. Obviously, it's a difficult task to create a definitive list of all our beloved favorites, but this seems to cover all the really significant characters. A little surprised (in a good way!) that Gestalt actually came in at number 10, TBH. [more inside]
posted by Greg Nog on Sep 21, 2011 - 225 comments

Foldit - Crystal structure of a monomeric retroviral protease solved by protein folding game players

Gamers solve molecular puzzle that baffled scientists. The structure of a protein causing AIDS in rhesus monkeys had not been discovered in 15 years of attempts. Players of a videogame did it in ten days. Foldit, the game in question. Abstract. Previously, previously.
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Sep 18, 2011 - 54 comments

I will kill the first person who mentions Ender's Game

Fleet Commander. That is all.
posted by anigbrowl on Jul 15, 2011 - 50 comments

Boot to the head! And the knee. And the sternum. And then some punches.

Beat 'em ups and brawlers are a game style that goes back to the mid 80s. Your character moves across a horizontal level, left to right, slowly beating up each and every enemy you come across; progress is typically gated at several points, forcing you to defeat the current pack of adversaries before moving onto the next section. A fellow by the name of Ben Ruiz is working on a brawler and has spent quite a bit of time dissecting their gameplay. [more inside]
posted by curious nu on Jul 6, 2011 - 44 comments

Over 70 Billion Gold Rings Served

Twenty years ago today, the gaming world saw the launch of a truly landmark title: Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades an increasingly convoluted universe of TV shows, comic books, and dozens of games on a variety of systems (all documented in this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994), Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff! [more inside]
posted by Rhaomi on Jun 23, 2011 - 71 comments

Achtung! Dinosauriergruppe

To promote the launch of Dino D-Day, an FPS where you fight Nazis and their resurrected dinosaurs, Steam created a line of WWII-style propaganda posters that are pure win. (Via)
posted by gottabefunky on Jun 8, 2011 - 41 comments

The Ballad of the Space Babies

Sword & Sworcery EP is "a brave experiment in I/O cinema with an archetypical video game aesthetic." To put it more simply, it's an arthouse adventure game with unique pixel graphics, available for iPad, iPhone, and iPod touch. Featuring music by Jim Guthrie, S&S is inspired by the Legend of Zelda, Carl Jung, Tim Schafer, and David Lynch. Trailer. [more inside]
posted by JimBennett on May 6, 2011 - 64 comments

First-Hand Gaming History, from Mike Dailly

Game programmer and designer Mike Dailly has been making games since he was 14, back in 1984. It was then that he met David Jones, Russell Kay and Steve Hammond at the Kingsway Amateur Computer Club, a group that gathered at Kingsway Technical College in Dundee, Scotland. These four chaps would go on to form DMA Design, home to Lemmings and Grand Theft Auto, amongst other games. Dailly has been sharing stories and materials from the archives of DMA, including The Complete History of DMA Design, The Complete History of Lemmings (previously), GTA prototypes, graphics and early game design docs (when it was called "Race 'n' Chase"), and more.... [more inside]
posted by filthy light thief on Mar 24, 2011 - 16 comments

Page: 1 2 3