17 posts tagged with game by curious nu.
Displaying 1 through 17 of 17.
Jeremy Parish writes about video game(-ish) music label Brave Wave and has interviews with Ninja Gaiden composer Keiji Yamagishi and Mega Man composer Manami Matsumae, both artists on the label. (Brave Wave previously)
Here, in their own words, is the story of the development of Diablo II, and what it was like to be at Blizzard North in those days lasting from early 1997 to mid-2000.
@Pixel_Dailies gives you a theme or subject every day for you to draw. They retweet and blog their favorites each day. The art club just had its first birthday.
A history of Minecraft. (slyt)
Hexagonal Grids. For when you have a game that needs grids that are made of hexagons.
TIGsource is a blog about indie video games that also has a very active forum community of both amateur and professional indie game designers/programmers/artists. About two months ago one of the forum members (Daid) whipped up a tool to display the art images of a particular thread so he could find something, and it turns out it's a pretty great thing just to browse for its own sake, which you can do here. Updated once a day and, obviously, image intensive. [previous tigsource mentions]
Greetings, Starfighter! You have been recruited by the Star League to defend the Frontier against Xur and the Ko-dan Armada. [more inside]
Beat 'em ups and brawlers are a game style that goes back to the mid 80s. Your character moves across a horizontal level, left to right, slowly beating up each and every enemy you come across; progress is typically gated at several points, forcing you to defeat the current pack of adversaries before moving onto the next section. A fellow by the name of Ben Ruiz is working on a brawler and has spent quite a bit of time dissecting their gameplay. [more inside]
Infinity Blade is an iOS game available for iPhone, iPad, and iPod Touch. It is typically seen as a send-up of the classic game Punch-Out!! mashed up with roleplaying game conventions such as experience points and character-modifying equipment. Its defining trait is that it relies upon new game+ to advance your character (actually your character's family/bloodline) and the story. J. Nicholas Geist over at Kill Screen has written a review to match the game.