11 posts tagged with game by curious nu.
Displaying 1 through 11 of 11.
A history of Minecraft. (slyt)
Hexagonal Grids. For when you have a game that needs grids that are made of hexagons.
TIGsource is a blog about indie video games that also has a very active forum community of both amateur and professional indie game designers/programmers/artists. About two months ago one of the forum members (Daid) whipped up a tool to display the art images of a particular thread so he could find something, and it turns out it's a pretty great thing just to browse for its own sake, which you can do here. Updated once a day and, obviously, image intensive. [previous tigsource mentions]
Greetings, Starfighter! You have been recruited by the Star League to defend the Frontier against Xur and the Ko-dan Armada. [more inside]
Beat 'em ups and brawlers are a game style that goes back to the mid 80s. Your character moves across a horizontal level, left to right, slowly beating up each and every enemy you come across; progress is typically gated at several points, forcing you to defeat the current pack of adversaries before moving onto the next section. A fellow by the name of Ben Ruiz is working on a brawler and has spent quite a bit of time dissecting their gameplay. [more inside]
Infinity Blade is an iOS game available for iPhone, iPad, and iPod Touch. It is typically seen as a send-up of the classic game Punch-Out!! mashed up with roleplaying game conventions such as experience points and character-modifying equipment. Its defining trait is that it relies upon new game+ to advance your character (actually your character's family/bloodline) and the story. J. Nicholas Geist over at Kill Screen has written a review to match the game.