15 posts tagged with game by blahblahblah.
Displaying 1 through 15 of 15.
Often considered to have the best writing of any game, 1999's Planescape Torment (as can be seen in this short video) is getting a spiritual successor. Torment: Tides of Numenera, now in early beta (the first 30 minutes of which can be seen in this Let's Play), features many of the same writers (plus other favorites). To see what made the first game so great, fans have turned the original Planescape game into surprisingly readable novels. One version just contains mostly the dialogue for one particular path through the game with just a little linking text (457 pages worth), the other features an expanded version with more original material (1,219 pages). Both are available in a variety of formats, and you can buy the original game as well.
Sub Commander is a free roguelike submarine simulator in the vein of FTL or Dwarf Fortress (but not as hard). You control the crew of a blocky nuclear attack submarine with an impressive number of onboard systems as you complete randomly generated missions. Everything from nuclear reactors to fire to ocean thermal layers to a world map complete with ports and realistic enemy ships is accurately modeled. Rock Paper Shotgun has two reviews, so far of this very playable work-in-progress. Currently only for Windows, but plays well with emulators. The learning curve is a bit steep, so some hints inside... [more inside]
A gigantic list of browser-based emulators and classic game ports covers everything from the Amiga to the ZX-Spectrum. Some things not to miss for either the nostalgic or the lover of classic games: Play Dune 2 (the original RTS) in HTML 5; Command and Conquer; an authorized version of many Sierra adventures (works on iPads too); beautiful versions of the Nintendo Game and Watch games; a nice Apple //e emulator (Bard's Tale! Neuromancer! Karateka!); and, of course, every NES game [a few of these mentioned before]. All in your browser!
There seems to be a recent golden age of genuinely terrifying indie horror games that experiment with new ways to upset you. Slender [PC/Mac, free], is based on the creepy Slender Man mythos and has been garnering rave reviews and videos of terrified reactions as you try to escape the being that draws ever closer. The 4th Wall [free or $1 on Xbox/PC] is a even more abstract take on existential dread. SCP Containment Breach [PC, free] features the very disturbing Sculpture (even the picture in that link will creep you out) from the SCP series, it follows another SCP game - The Staircase. And there is more - Which [PC, free] has you stumble in the dark; Ib [PC, free] places you in the shoes of a girl in an abandoned art gallery, and Candles [free, Win/Mac] is all about atmospherics. On top of that, there are some cheap independent commercial games that generate great scares, such as Lone Survivor [online demo] and the now-famous Amnesia: The Dark Descent [PC/Mac/Linux, $20], whose upcoming sequel A Machine for Pigs, may have the best title of any game.
It's Happy Wheels, the motorcross physics flash game featuring buckets of blood, harpoons, and over-the-top violence, and where you can play as "Irresponsible Dad" or a host of other characters. And there is a level creator. Crazy enough that videos of people playing the game are among the most-viewed on YouTube. [Warning: As mentioned, buckets of blood]
Somewhere between the ultimate physics simulator and a freeform 2-D version of Minecraft lies The Powder Toy, a free download for Windows, Mac, and Linux. With over 150 elements available to build from (and a full implementation of the game of life), users have built "working" electricity-generating reactors, rockets, and destructible city models. The Powder Toy is a variant on the venerable Falling Sand Game, the most impressive version of which is the Powder Game, now up to version 8, and playable online as a Java applet. [more inside]
Minimal pixel versions of well-known groups of individuals has become a trend at Something Awful, where it was originally inspired by this post of Street Fighter characters. Guessing who has been pixelated is surprisingly easy and entertaining. If you are properly geeky, you'll probably find #1, #4, and #16 to be easiest. I happen to like #10. [more inside]
The winners of the Independent Game Festival Awards were announced last night. A few winners are playable now: the awesome Max and the Magic Marker won the Vision award with its whimsical drawing-based action; Closure, featuring creepy light-based puzzles, won for sound design; Continuity, a student-created puzzling platform game. Big winners Monaco and the visually stunning Limbo are only available in video form now, but are worth a look anyway. [Closure and Continuity are in Flash; Max is in Unity, but worth it]
A nifty one minute "personality video game" shows the unique approach to gaming taken by Cecropia, whose first effort, the highly-praised "The Act" was an interactive sitcom of sorts that was controlled with a single knob. Unfortunately and unsurprisingly, Cecropia never could find a market for an intelligent coin-op game with a single control in 2007, so The Act was canceled.
The Falling Sand Game is an engrossing but hard-to-describe online toy/game that lets you create environments using falling streams of sand, water, oil, and salt by adding fire, plants, clay, and other substances. Inspired by The Falling Sand Game are a number of variations, such as PyroSand, featuring many kinds of explosives, and Hell of Sand, with little people who you can torture. One of the most interesting versions is The Powder Game, which lets you paint with superballs, adjust air pressure, and build very satisfying volcanoes and gardens. For even more, WxSand [downloadable .exe] is a Windows version with lots more options and many interesting mods. [Games are Java applets and are incredibly addictive, especially The Powder Game]
In these days of high-powered graphics, there is a ASCII gaming renaissance underway. Among the most interesting are: ASCII Sector, a remake of the classic Wing Commander Privateer; the fast-paced Doom RL; the Ultima V influenced Legerdemain; and the much-discussed strategy game/frustration simulator Dwarf Fortress (now with a new unofficial tileset and experimental 3-D visualizer that may prevent some eye-bleeding), And, of course, the classic, complex Rogue-like RPGs continue to go strong, those interested may want to check out this list of the best new rogue-like game releases from ASCII dreams or the list of releases from Temple of the Roguelike.
Play 666 Nintendo games in your browser with Virtual NES. (some suggestions of the best games) It joins the extensive EveryVideoGame , the slow GameBoy Online, and the beloved Virtual Apple. [prev. and prev.]
Play history: Noughts and Crosses (EDSAC, 1952) begat Tennis for Two (Donner & oscilliscope, 1958) begat Spacewars (PDP, 1962) begat Star Trek (SDS Sigma, 1971) begat Hunt the Wumpus (Mainframe, 1972) begat Maze War (Xerox Atlos, 1974) begat DECWAR [warning:telnet(!)] (DEC-10, 1978) begat Zork (PDP-10, 1979) begat World of Warcraft... with a few steps in between. All names (but Maze Wars) go to playable versions. Dates have information on the game itself
Transcendence. Prepare to waste a lot of time. This free, downloadable game is kind of like Nethack. But re-envisioned as a shoot-em-up. In space. With pretty graphics. And a backstory. And user mods. If any of that appeals to you, download the newly released version .95 and say goodbye to the rest of your productive week.
Disengagement: The Game The debate in Israel over the withdrawal from Gaza has found its way into, of all things, dueling cartoony Flash games. The first, the Wild West Bank, by proponents of withdrawal, has you removing settlers from the West Bank before they can establish settlements. The second, the "Disengagement Game" (click the square yellow button beside the picture), has you take the role of Ariel Sharon, whose political nickname is the "Bulldozer," as he uses his namesake (plus a club and a gaggle of pigs) to remove children protesting his policies. According to the creators of each, the first is supposed to be enlightening, the second purely entertaining. [Instructions inside]