"Now the trumpet summons us again—not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are—but a call to bear the burden of a long twilight struggle [...]"
- John F. Kennedy, Inaugural Address
TWILIGHT STRUGGLE is a card-driven board game simulation of the Cold War. It has been called a game of
crisis management; dealing with them yourself, creating them for your opponent, and their proper timing. There is a extensive blog about the game,
Twilight Strategy.
This is that site's article on starting out play. This page could help you decide if it's for you. ("Do you enjoy games that are extremely tense and nerve-wracking?") Here's a YouTube video on how to play it.
And, although I suggest learning to play with a physical set, the online multiplayer wargaming client Warroom
has a Java Twilight Struggle client/server program available. There is also
a VASSAL module, but it currently doesn't work with VASSAL 3.2 or later. There's a lot more on the game after the break....
[more inside]
posted by JHarris
on Mar 24, 2013 -
48 comments
NEW from VIDEO Magazine, arising out of its popular "Arcade Alley" column, it's
ELECTRONIC GAMES Magazine!
(page of PDF links) Brought to you by editors Frank Laney Jr. and
Bill Kunkel, and filled with all the latest news on programmable home console games, computer games (with special coverage for the new ATARI 800 system), stand-alone electronic devices and arcade gaming.
[more inside]
posted by JHarris
on Feb 7, 2013 -
37 comments
An Unknown Alien Being acquires a child's forgotten book and mistakenly believes that it depicts proper protocol for interaction with the human world.
The book is a collection of Peanuts comics.
Woodsnoopy 45 stares into your open heart. Her yellow head squirms and pukes up feathers.
It makes you uncomfortable when she looks at you. She makes a demand.
Her demands come often and always create uncomfortably simultaneous feelings of resentment and obedience.
ACQUIRE NICKELS
That is the territory of the Lucy faction. They are the ones who gather nickels. Woodsnoopy 45 is overstepping her boundaries.
Being a mere Woodsnoopy 799, however, you can do naught but obey."
MASTABA SNOOPY
posted by JHarris
on Jan 6, 2013 -
31 comments
How to Host a Dungeon is a solitaire pen-and-paper game in which you create an underground complex of rooms, populate them with various fantasy races and monsters, and simulate its history. At almost any time you can stop and have the basis for a D&D campaign. Here's a YouTube playthrough of a game:
Part 1 -
Part 2 [more inside]
posted by JHarris
on Mar 4, 2012 -
53 comments
It's On The Ceiling! Roll d12:
1. d100 Swords of Damocles
2. City of the Intellectual Bats
3. Manhole-like trap door to maintenance level
4. Tapestry of webs depicting events in spider history
5. Stalactite pueblo dwellers: evil dungeon fairies
6. Adventurers impaled on barbed spikes
7. The furniture: nailed up by prankster
8. Alarming amount of dripping water and muddy seepage
9. Pulsating illumination from strange glass tubes in metal fixtures
10. Shriekers!
11. Eyes (d1000)
12. Hand-chiseled diagram of dungeon level
This and many other useful tables for DM improvisation at
The Dungeon Dozen. New table every day!
posted by JHarris
on Feb 3, 2012 -
22 comments
Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a
lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest.
First quest (1:61:31) -
Second quest (1:13:18)
[more inside]
posted by JHarris
on Dec 26, 2011 -
33 comments
Confused in Catan? Conflicted about Carcassonne? Puzzled in Puerto Rico? You've heard about all these awesome new board games that are out these days, but don't know where to begin? Help is here! Scott Nicholson knows all about 'em, and will explain them in great detail in his video series
Board Games With Scott! [more inside]
posted by JHarris
on Aug 8, 2010 -
56 comments
A lion stalks the plains. It spots an antelope. His lunch, it would seem, is assured, except for one thing. This antelope... can
TRANSFORM!
It's another incredibly bizarre and awesome EYEZMAZE game. Click on the various parts of the antelope to make things happen, until he's safe from the predator's attack. [more inside]
posted by JHarris
on May 21, 2010 -
42 comments
Chronon is yet another new, incredibly charming,
Eyezmaze puzzle game from On, that
GROW guy. It is along similar lines, but while in GROW the arrow of time is firmly fixed in the forward direction, here you can flip back and forth between different times whenever you want.
Despite this, the game is quite a bit more difficult than GROW (especially if you want the maximum score - keep going after the little guy escapes from his cage!), and it's very new so there may still be a few bugs, but it's immensely satisfying to solve!
posted by JHarris
on May 23, 2006 -
25 comments
Here we GROW again... A little late for Flash Friday perhaps, but... for those of you who
remember and enjoyed GROW from the fine Flash folks at
Eyezmaze. (Sort of like
Orisinal with fewer, but deeper, things.)
The new game is exactly like the old game, if a little easier in that there's only eight things to place instead of twelve. But there's a weird RPG sequence afterwards, beyond your control, where the fate of a little demon-slaying dude is influenced by your planet's configuration.
posted by JHarris
on Jul 23, 2005 -
31 comments