Cello Fortress is a unique combination of a game and a live music performance. A cellist defends a fortress by improvising on his cello. Melodies control the guns, dissonant notes activate the flamethrowers. Players from the audience use game controllers to steer their tanks and attack the fortress. The cellist plays live music, while at the same time controlling the game to be a fun challenge for the players. Cello Fortress is an innovative experiment that blends concert and game.
posted by boo_radley
on Jan 16, 2013 -
5 comments
Ultima Ratio Regum is a middle-ground between roguelikes, RPGs and strategy games.
It has no fantasy elements and seeks instead to be closer to a realistic history simulator, and a strategy/4x game which just happens to be in ASCII. Combat is rare and deadly – whilst these mechanics are modeled in detail, exploration, trade and diplomacy factors will have just as much effort put into them.
posted by boo_radley
on Dec 7, 2012 -
23 comments
Mercury is an experimental roguelike. How is it experimental? Let's have the creator, Jason Lantz, explain :
" all the game’s content is winner-generated. That means that the game starts out barren. One class for players to play, one monster to fight, and one item to use. But every round, the top two scoring players use a tool built into the game to make a monster, item or class and then that object is automatically inserted into everyone’s game, and players fight for new high scores in an entirely different game every round."
posted by boo_radley
on Aug 26, 2012 -
16 comments
Space Rubbish Take asteroids, add in an upgrade system and more realistic rock fracturing and you get the frantic experience of Space Rubbish. (Flash)
posted by boo_radley
on Jun 13, 2011 -
19 comments
bonus level is a new flash gaming portal.
Games include
Captain Dan V Zombie Plan, reminiscent of Berzerk,
Push, an unusual platformer that combines level manipulation with quick-reflex timing and jumping,
Jump Gear, an acrobatic timed racer and a ton more I haven't even tried yet.
What sets bonus level apart from other gaming portals is that it's headed by three great names in game development, Wouter Visser (Wouter), Tõnu Paldra (tonypa) and Jean-Philippe Sarda (JP). Part of their philosophy is allowing anyone who registers to make and share levels for their games, as well as giving budding designers
access to the flash APIs used to create all of bonus level's games.
posted by boo_radley
on Jul 8, 2009 -
7 comments
Did you know there's an AJAX implementation of nethack? It seems to be pretty full-featured -- not a rouge-like light, supporting every option that the normal version does, right down to tiles. For traditionalists, there's also the internet nethack server known as
NAO, where you can mingle with and watch other players struggle through the Dungeons of Doom and lose time in a stunning amount of trivia and statistics. To extend your chances of success you might also want to visit
wikihack, which will certainly spoil your experience, detailing the tiniest details and tactics of the game.
posted by boo_radley
on Jun 18, 2009 -
86 comments
Chroma Circuit a color matching game for you to enjoy. Each level has you matching facets on squares or triangles, playing against a par move. The rules are simple, but complexity ramps up fast.
posted by boo_radley
on Apr 29, 2009 -
24 comments
DIGG ATTACK is a game. Lead a small band of good guys (small bluish dots) in a struggle to flee from Digg Stories. Requires your browser support the canvas tag.
posted by boo_radley
on Nov 21, 2008 -
14 comments
Lost in the Static Lost in the Static is a simple little game that uses some surprising aspects of the human perceptual system to create a visible world out of animating static.
Please note that this display is not suitable for everyone! Some people find they get headaches or nausea, or their eyes get "all woggly". If you do not find the experience pleasant, stop playing!
Downloadable .exe. Hello Waxy!
posted by boo_radley
on Nov 29, 2007 -
34 comments
Don't you know that I'm toxic? Toxic has you controlling a clean-suit wearing bomberman across destructible platform mazes in search of glowing green canisters, powerups and enemies to bomb the living bejesus out of. The chiptune soundtrack is pretty nice, too.
posted by boo_radley
on Sep 8, 2007 -
30 comments
Tactics 100 Live A flash game similar to Final Fantasy Tactics or Ogre Tactics. Spend 100 points to create an 8 unit army and battle it out on a 7x7 grid. Practice against an AI opponent, or face off in multiplayer combat.
posted by boo_radley
on Jun 7, 2007 -
21 comments
Toribash is a turn-based fighting game where, during a turn, you set-up, articulate, and execute fighting moves with rag-doll characters.
Looks like a pretty cool idea. Windows based executable, Linux based server software. I've been doing this for hours, and hours now. I... I... can't stop.
Via (and description courtesy of )Negatendo
posted by boo_radley
on Aug 22, 2006 -
9 comments
Games by Tony Pa. jayisgames just reviewed tony pa's new flash game, Geartaker. Geartaker has you leaping from cog to wheel to gear in a precise ballet of timing and angles, completed by an eclectic, interactive retro-synth soundtrack. After a good 30 minutes of that, I explored Tony's site more thoroughly, enjoying Trinks, Nelinurk (haunting soundtracks both), the othello like simplicity and complexity of Shooot. There's also the fiendish puzzler Gemsmith, the shocking anti-consumerist geometry of Save the Shoppers, and the fun is rounded out by the tiny retrolicious BoatRider.
Unfortunately, there are no links straight to the games, and trying to link to them directly results in getting redirected to the home page. Suffer through the start page, and you'll be rewarded with a treasure trove of novel and engaging flash entertainment.
posted by boo_radley
on Aug 5, 2006 -
21 comments
FLASH GAME FOR YOUR FRIDAY: Multiplayer Asteroids The name, Multiplayer Asteroids (or is it Asteroids Multiplayer?) is a bit of a misnomer since the asteroids did not actually make it into this version of the game. Instead, each player (up to 16 in a room) pilots a ship in an all-out deathmatch, melee style, with the objective being to rack up more kills than deaths.
link and description via jayisgames
posted by boo_radley
on Jul 14, 2006 -
20 comments
DotQuest Can you survive the deadly ghosts in this text adventure?
via languagehat's blog in an oblique fashion.
posted by boo_radley
on Mar 24, 2006 -
24 comments