Alternate Reality Game puzzle design - Adam Foster of Valve talks about the design of the Portal 2 ARG, (previously) and do's and don'ts for future ARGs.
There’s an old dream in game design. It drives the design of games like SimCity, Dwarf Fortress, Tropico, The Sims, and Prison Architect. I like to call it the Simulation Dream. - Bioshock Infinite designer Tynan Sylvester on games, complexity, stories and simulation.
Zero Punctuation reviews Battlefield 3 (video), possibly the most reviled game ever to earn itself 93% on Metacritic. Remember to press X to not die (TV tropes).
A Game About Game Literacy (Flash, some strobe on later levels)
Taking Liberties: a Deus Ex story - on the enduring appeal of the 2000 Cyberpunk RPG/FPS. The Making of Deus Ex. Behind the scenes.
Monopoly killer - how The Settlers of Catan redefined board games.