Zelda Day 2015:
- If you love the NES original but are sad you know where everything is, try the Zelda Randomizer! (Windows EXE, requires ROM). Tries to guarantee solvable games! YouTube play.
- Did you know that, in the original releases of N64 Ocarina of Time, if you hold the R button down when you get a certain item, you get a different one instead? Info with more OoT glitches.
- From Double Fine! Devs Play The Legend of Zelda, four parts: 1 - 2 - 3 - 4
- Fan animation, "Racing For Rupees".
It began in September 2005. Nobody could have foreseen that a story would unfold at all, let alone the one that did. Today, it ends: Mateusz Skutnik's Submachine 10: The Exit. (Don't play until you've finished 1 through 9 first.) [more inside]
The 2015 People's Choice Top 100 Solo Tabletop Games: a list produced by BoardGameGeek's 1 Player Guild in connection with the 1 Player Podcast. Over 200 voters today put the Mage Knight Board Game in the top spot once more, but a number of smaller/shorter games made the top 10 too. The group's FAQ "Why do some people play solitaire board games?" explains how solo tabletop gaming complements multiplayer and digital board gaming. This week, incidentally, the iOS Board Games blog is synopsizing the latter in its annual Digital Board Games Gift Guide. [more inside]
To avoid spoilers by quoting JHarris from here, "Retro Sabotage is a collection of recreations of classic video games. Or is it?" And they have just released their first content in almost six years to celebrate the 30th anniversary of Space Harrier: To War. Oh, and here's JHarris's hint about Retro Sabotage in general: "If a button needs to be pressed, it's the space bar unless it's explained otherwise." [more inside]
Minute Mysteries (1932) by H. A. Ripley is a recent addition to Project Gutenberg: "In these accounts every fact, every clue necessary to the solution is given ... Each problem has only one possible solution. Written in less than two hundred and sixty words, these little stories can be read in a minute. Here is your chance to work on an absolute equality with the Professor; to match your wits with his and the criminal's. You know as much as the Professor does. Now you have an opportunity of proving just how good a detective you are and what poor detectives your friends are." [more inside]
ZTYPE Dominic Szlablewski offers a game in which you learn to type (or just have fun) by annihilating words.
To paraphrase: Grappi is the fun friend from story and products, now in the light and shadow of a television! Interact of Grappi and do the good; make a health, not a hurt. Find a place, a weather, a friend! Do a many thing, make a Grappi joy! Hupa! You have found a strange video game that appears to originate from no known civilization. You have found Virtual Grappi. Be sure to check the instruction manual. (More from the real creator in the unfiction plane. And here's her original forum game [WARNINGS: PERHAPS TO SPOILERS])
Before people were doing things to Garfield, they were cutting up Nancy strips and playing Five Card Nancy (previously). Recntly, playing it the old-fashioned way (and not wi-- wow, is this still up? I remember when it was this big) has become a lot easier - earilier this year, classic Bushmiller Nancy strips began rerunning on GoComics. And if those are booster packs, Random Acts of Nancy (previously) is the one-per-pack uncommon/rare card. And, of course, there is the greatest of them all.
Endless Sky is a space trading and exploration game, dubbed as a spiritual successor to Escape Velocity. It's free to play, available for Windows, Mac, and Linux, completely open-source (GPLv3), and available on Steam. [more inside]
Otherfoot: Only Pen and Paper Required [via mefi projects] A concise ruleset for a DIY Roll-Your-Own kind of Apples-To-Apples type game.
Øyvind Thorsby, creator of multiple strangely charming webcomics (previously), has recently begun his fifth series, Trixie Slaughteraxe for President (link is to the first page). Thorsby's comics bear multiple trademarks: distinctively simplistic art, strange creatures with strange adaptations to their environments, creative applications for magical and technologically advanced objects and phenomena, and, of course, complicated farcical situations often involving desperate wacky schemes. A list of his comics (including the new hosting for his first three comics) is inside. Content warning: violence, swearing and sexual themes. [more inside]
Today, the Google homepage brings you the “2015 Global Candy Cup” doodle, in which flappy-bird-esque witches collect candy. May the best color (Green) win.
On October 1st, Davey Wreden (creater of The Stanley Parable, previously) released The Beginner's Guide. "It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand." [more inside]
Here is the new series of video articles started by the ultra-knowledgeable folks at Hardcore Gaming 101. The first two are up, the beginning of series on Pre-Super Mario platform games and on the early history of JRPGs. Related is the video adjunct to the Game Club 199X Podcast, with over 50 videos. (Previously.)
Reactor Incremental is a clicker game, but there's little spamming of clicks. Instead, you purchase and place fuel cells and heat mitigation hardware carefully to generate and sell power, building from a single uranium core to a mighty nuclear engine- or else accidentally burn the whole thing down and start again!
Hana Feels is a short, dialogue-driven interactive story from teacher, performer, and Zombies, Run! writer Gavin Inglis. When four different characters get the chance to help Hana through a personal problem, subtle choices make the difference between painful and painfully funny.
It started with the Humble Indie Bundle. (Previously, and multiple times.) But there's now plenty of other places to get indie games bundled cheaply: IndieGala, Bundle Stars, Groupees, and, because you can't get cheaper than free, Freebie Bundle and Free Bundle. There's also Indie Game Stand, Buy-Some-Indie-Games, Fire Flower Games, Shiny Loot and GreenManGaming's Indie section.
Here's David Manning's YouTube videos illustrating how to make use of ghost AI quirks on the fly while playing in Ms. Pac-Man: Ghost Behavior and On Grouping. It's excellent for building an intuitive sense of how to play the game which, because of random aspects, cannot be reliably beaten with patterns as with Pac-Man. [more inside]
Here are two Let's Plays (text) devoted to SSI's classic DOS D&D "Gold Box" construction set program Unlimited Adventures, one of the most revered user-level RPG creator programs and now available on GoG.
- Let's Play UA, an ENWorld forum post.
- Another text Let's Play, on RPG Codex. UA modules are not easy to get running, but for those interested....
Here is John's Arcade, a resource about collecting, maintaining and playing classic arcade video and pinball machines. But the real reason I'm posting this is his YouTube channel, which is full of long videos (many over an hour) about arcade repair and maintenance. Like restoring an incredibly rare I, Robot machine, or Computer Space, the first video arcade game, or Quantum, a rare Atari game developed by GCC, programmers of Ms. Pac-Man. Or you can just watch him try to break 300,000 in Donkey Kong over several half-hour videos.
Here is what causes the kill screens of Ms. Pac-Man and why they happen long before level 256. Here is why you can sometimes control the attract mode demo in Galaga. Computer Archeology explains the "no fire" cheat in Galaga, which causes the enemies to stop firing if you keep two specific bugs alive long enough. (What, you don't know what Galaga is? galaga.info has you covered.) [more inside]
Shark Game: Shoal Sharker is an incremental game about the mystery and majesty of sharks in a strange blue sea.
Here is Justin Alexander's "Jaquaying the Dungeon," a crash course in old-school D&D adventure complex design, for all you grognards out there.
- 1.Definition - Jennell Jaquays wrote many classic RPG adventures for a variety of systems and publishers, notable for their non-linearity.
- 2.Techniques - On non-linear dungeon construction.
- 3.Philosophy - Why do non-linear dungeons matter, how to make good use of it.
- 4. Applied to Keep on the Shadowfell - Jaquaying a typical linear dungeon module.
- 5. General application - Othter ways Shadowfell could have been improved, summation.
- 6.Ways to connect dungeon levels - An appendix of ways to connect dungeon levels to each other.
- 7.Tips and Tricks - Tricky ideas to delight/annoy players.
- Justin Alexander's Gamemastery 101 is further loaded with good GMing advice.
Here is Let's Glitch Super Mario World, an in-depth series of 47 YouTube videos (each from 10 to 30 minutes long) that demonstrate breaking the game in myriad ways, with clear descriptions of what is going on.
Here, in their own words, is the story of the development of Diablo II, and what it was like to be at Blizzard North in those days lasting from early 1997 to mid-2000.
What were the food and cooking techniques of the Viking Age? you could ask The Viking Answer Lady or get pollen analysis, reconstruction tips, and recipes from The Viking Food Guy, or you could just ask Chef Jesper Lynge (Daily Mail) who is attempting to revive Viking Cusine from his cafe in an Danish Iron Age graveyard. ( Recipies and descriptions )
Here is video of an unusual moment in David Beckham's varied career: the time he was called upon to defeat Mister Woe and the monsters of the Fourth Division. It's GO! GO! BECKHAM! Here's when he fought a giant bird with his soccer powers. Here is the beginning of his adventure on Soccer Island, and here's a complete speedrun.
Here's some information on claw, also called crane, machines. Did you ever play one of those games to try to win a plush toy, only for the prize to tumble out of the claw at first grasp, or even outright drop it halfway up? Think you just didn't play well enough? Maybe the machine just decided to make you lose by randomly reducing claw power. Here's more information. Via Dubious Quality, although I did page through a few manuals on my own.... [more inside]
Excavate! (Flash) Build a team of archaeologists to manage a dig in Poland. Discover ruins, catalog nails and tombstone pieces, deal with local officials and press, earn more research funding and see if you can achieve a master's in archaeology with this half-hour turn-based isometric exploration game.
Here's a list of things not to do in your Mario levels, consider it advice for when Super Mario Maker comes out in a week and a half. Also, here's things not to do in your Mario overworld. They both come from the rom hacking community at SMWCentral.
The Revenge of Flash Friday - It's ALIVE! Anatomy Arcade "makes basic human anatomy come ALIVE through awesome free flash games, interactives and videos." There are two timed games: Whack-A-Bone and Poke-A-Muscle (both feature auto-playing music, but you can turn it off in PAM). For less stress, there are jigsaw puzzles to help you get familiar with the digestive system, skeletal system, muscular system, the brain, the eye and the heart. (Via everlasting blort)
A new mini-game from Tigrounette (Area801). The objective is to get to the flag. The Master will help some of you or kill you.
Neon Haze Porpentine has made a new twine game, Neon Haze, with art and music by Brenda Neotenomie. [more inside]
Nintendo's quirky squad shooter Splatoon, which sold 1.6 million worldwide copies in two months of release, is their first real new property since the Gamecube era. People are calling it the game that could save the Wii-U. [more inside]
400 Years - a browser game that uses time as a gameplay mechanic as you play a stone idol racing to stop a looming disaster (via Gamefilter).
About a month ago Motherboard posted about artist Jesse England looking for a lost Mac game that he played in his 7th grade social studies class. He knew it was about terrorism and an aircraft hijacking but not much else besides some images he remembered, which he drew out and shared in hopes someone would recognize it. Fortunately, he found it, and decided to share it with everyone. Let's Play: Research Paper Writer
Stephen "Increpare" Lavelle - creator of many strange free games, one-going-on-two strange paid ones, the sound effect generator Bfxr and the excellent tile-based puzzle game engine PuzzleScript - released three much simpler game makers a couple of months ago: Flickgame, Tinychoice and Plingpling. Flickgame and Plingpling have help pages, each with an example game; Tinychoice needs no help page and starts with an example game in the text box. More detailed info after the break. [more inside]
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. When you turn it on, the machine greets you with a shell for typing in Lua commands and provides simple built-in tools for creating your own cartridges.What does that mean? PICO-8 is like an emulator for a lo-fi game console that never actually existed. With 16 colors, 128x128, 4 channels of sound, and tight data limits, PICO-8 "cartridges" can be played -- and created -- in a web browser, or on just about any home computer, and even inside maker Lexaloffle's other, more full-featured fantasy console, Voxatron. [more inside]
Gamasutra: “TV host Stephen Colbert has jumped onto [Twine] with a new, free game: Escape from the Man-Sized Cabinet.”
Dim the lights. Light candles. A romantic evening awaits. An evening of speed dating.
Win a Date with Channing Tatum: a Twine game by Mefi's own nerdfish [via mefi projects; also mentioned in MetaFilter Podcast 106] [more inside]