Objectivegamereviews.com is a website. Visitors to the site can read objective reviews of video games.
Each review is an objective assessment of a video game. The top of the review contains an image from the game. The review lists the genre, developer, and platform the game is available for. Reviews describe how the game is played. Reviews contain descriptions of the story, graphics, and sound. At the end of the review the game is objectively scored on a scale of 1 to 10. (description via SecretAsianMan)
posted by juv3nal
on Jan 3, 2014 -
The Year of the Crush: How the Radically Unfair Candy Crush Saga Took Over Our Lives
We are clearly drawn to structured entanglements with chance. We use rules and money to define the stakes, and we use cards or dice or candies not as generators but as channelers — mediums — of the chance we believe is already out there, secretly running the show. Despite whatever other beliefs we have about fate or God or a deterministic universe, we often act as if luck is quite real in our daily lives. Candy Crush Saga has capitalized on this to become the mobile game of the year. Not the best, nor the worst, but the mobile game that dominated the charts, that succeeded at free-to-play in a way that will be studied for years, that penetrated the wider culture and came to stand in for all of addictive, time-wasting mobile gaming in 2013. And yet Candy Crush is not simply game of the year in the way that Stalin was once Time’s Person of the Year. It’s a genuinely compelling game that fully commits to radical unfairness. In fact, this is the primary source of its appeal.
posted by Room 641-A
on Dec 25, 2013 -
is a game about having sex with a flower, or maybe your computer. You are definitely having sex with something.
posted by frimble
on Nov 16, 2013 -
It's black's move, move 11, and Carlsen has a decision to make - move his king queenside or kingside?
With little hesitation, Carlsen moves queenside. His opponent, Anand does not visibly respond - kingside was the more common choice. The game is pulling away from textbook play into strange territory. As black, Carlsen is playing at a disadvantage. He knows that this is his chance to improve his odds, leading Anand into an unfamiliar middle game. After two beats, Carlsen bolts from his chair and walks away from the table. The chair swivels around lazily and the camera remains on Anand, who studies the board, either ignoring or oblivious to the young player's exit. [more inside]
posted by lubujackson
on Nov 13, 2013 -
Game Theory - it's not just for economists
If you find yourself going on The Price is Right, you'll need this handy cheat sheet explaining how to win The Price Is Right—not just the Contestants' Row segment, but all of its many pricing games. This guide, which conveniently fits on the front and back of an 8.5-by-11-inch piece of paper, does not rely on the prices of items.
Also see this
posted by 2manyusernames
on Nov 13, 2013 -
My family lived on the southern edge of a certain Midwestern industrial city in an old house, old enough that its basement still had a dirt floor
I was not yet old enough to openly question a parent's behavior, but certainly old enough to recognize its oddness, when my father began digging
posted by Rory Marinich
on Nov 9, 2013 -
A few months ago there was a list of links to classic video game emulators posted.
Very recently, I'm pleased to report, those links all came true
. The Internet Archive bespoke upon aforementioned consoles, computers, and mileposts on our way to the tech utopia of today, (seriously, where's my flying car?) and they asked us to do something: Imagine every computer that ever existed, literally, in your browser
. And it was so.
I have absolutely no affiliation with jscott
, btw. Thought I should disclose that.
posted by jdaura
on Oct 25, 2013 -
Your brother sighs and takes his pipe out of his jacket. "It's good to be home," he says, and fills the bowl. "A light?"
You [more inside]
posted by Elementary Penguin
on Oct 20, 2013 -
put your hand out. snap your fingers.
There's the sharp stab familiar prickle comfortable ache in your wrist, among the bones.
A flame leaps from your fingertips.
is an 8-bit-looking indie flash game of cosmic horror and some bureaucracy and bickering with colleagues. The launch trailer
provides a selection of the reactions you will likely experience while playing it.
posted by Joakim Ziegler
on Sep 26, 2013 -
is an HTML 5 dodging game with exciting lights and fun music. (Takes a couple seconds to load, works best in chrome) Via
posted by rebent
on Sep 9, 2013 -
Old School FRP
is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
posted by Pope Guilty
on Aug 31, 2013 -
A game that would be at home in an arcade cabinet beside Robotron, FORGET-ME-NOT
is a classic-style, that is to say, neon-filled, randomness-laden, bone-hard 2D maze/shooting game, with cute characters and retro effects, inspired by the Commodore game Crossroads II
and Pac-Man CE. Collect all the FLOWERS in each random, single-screen level to make the EXIT appear. Then, get the KEY and take it there to move to the next level.
The only controls are the arrow keys (or screen swipes in the iOS version). Face down a large variety of randomly-generated enemy types, and get as far as you can! You automatically shoot in front of you, but beware: your shots can wrap-around, and if they hit you they hurt! They key to playing well is grinding
: push into a wall as you sail past it to build up a charge. Charge up enough and you start glowing; while glowing, you instantly kill any enemies you touch, but if you charge to much you blow up.
. Not free: iOS [more inside]
posted by JHarris
on Aug 19, 2013 -
"This [129 question] survey
will determine your ability scores, fantasy race, class, alignment, and character level describing what you would be if you were transformed into a Dungeons and Dragons character."
posted by jedicus
on Aug 13, 2013 -