Øyvind Thorsby, creator of multiple strangely charming webcomics (previously), has recently begun his fifth series, Trixie Slaughteraxe for President (link is to the first page). Thorsby's comics bear multiple trademarks: distinctively simplistic art, strange creatures with strange adaptations to their environments, creative applications for magical and technologically advanced objects and phenomena, and, of course, complicated farcical situations often involving desperate wacky schemes. A list of his comics (including the new hosting for his first three comics) is inside. Content warning: violence, swearing and sexual themes. [more inside]
Today, the Google homepage brings you the “2015 Global Candy Cup” doodle, in which flappy-bird-esque witches collect candy. May the best color (Green) win.
On October 1st, Davey Wreden (creater of The Stanley Parable, previously) released The Beginner's Guide. "It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand." [more inside]
Here is the new series of video articles started by the ultra-knowledgeable folks at Hardcore Gaming 101. The first two are up, the beginning of series on Pre-Super Mario platform games and on the early history of JRPGs. Related is the video adjunct to the Game Club 199X Podcast, with over 50 videos. (Previously.)
Reactor Incremental is a clicker game, but there's little spamming of clicks. Instead, you purchase and place fuel cells and heat mitigation hardware carefully to generate and sell power, building from a single uranium core to a mighty nuclear engine- or else accidentally burn the whole thing down and start again!
Hana Feels is a short, dialogue-driven interactive story from teacher, performer, and Zombies, Run! writer Gavin Inglis. When four different characters get the chance to help Hana through a personal problem, subtle choices make the difference between painful and painfully funny.
It started with the Humble Indie Bundle. (Previously, and multiple times.) But there's now plenty of other places to get indie games bundled cheaply: IndieGala, Bundle Stars, Groupees, and, because you can't get cheaper than free, Freebie Bundle and Free Bundle. There's also Indie Game Stand, Buy-Some-Indie-Games, Fire Flower Games, Shiny Loot and GreenManGaming's Indie section.
Here's David Manning's YouTube videos illustrating how to make use of ghost AI quirks on the fly while playing in Ms. Pac-Man: Ghost Behavior and On Grouping. It's excellent for building an intuitive sense of how to play the game which, because of random aspects, cannot be reliably beaten with patterns as with Pac-Man. [more inside]
Here are two Let's Plays (text) devoted to SSI's classic DOS D&D "Gold Box" construction set program Unlimited Adventures, one of the most revered user-level RPG creator programs and now available on GoG.
- Let's Play UA, an ENWorld forum post.
- Another text Let's Play, on RPG Codex. UA modules are not easy to get running, but for those interested....
Here is John's Arcade, a resource about collecting, maintaining and playing classic arcade video and pinball machines. But the real reason I'm posting this is his YouTube channel, which is full of long videos (many over an hour) about arcade repair and maintenance. Like restoring an incredibly rare I, Robot machine, or Computer Space, the first video arcade game, or Quantum, a rare Atari game developed by GCC, programmers of Ms. Pac-Man. Or you can just watch him try to break 300,000 in Donkey Kong over several half-hour videos.
Here is what causes the kill screens of Ms. Pac-Man and why they happen long before level 256. Here is why you can sometimes control the attract mode demo in Galaga. Computer Archeology explains the "no fire" cheat in Galaga, which causes the enemies to stop firing if you keep two specific bugs alive long enough. (What, you don't know what Galaga is? galaga.info has you covered.) [more inside]
Shark Game: Shoal Sharker is an incremental game about the mystery and majesty of sharks in a strange blue sea.
Here is Justin Alexander's "Jaquaying the Dungeon," a crash course in old-school D&D adventure complex design, for all you grognards out there.
- 1.Definition - Jennell Jaquays wrote many classic RPG adventures for a variety of systems and publishers, notable for their non-linearity.
- 2.Techniques - On non-linear dungeon construction.
- 3.Philosophy - Why do non-linear dungeons matter, how to make good use of it.
- 4. Applied to Keep on the Shadowfell - Jaquaying a typical linear dungeon module.
- 5. General application - Othter ways Shadowfell could have been improved, summation.
- 6.Ways to connect dungeon levels - An appendix of ways to connect dungeon levels to each other.
- 7.Tips and Tricks - Tricky ideas to delight/annoy players.
- Justin Alexander's Gamemastery 101 is further loaded with good GMing advice.
Here is Let's Glitch Super Mario World, an in-depth series of 47 YouTube videos (each from 10 to 30 minutes long) that demonstrate breaking the game in myriad ways, with clear descriptions of what is going on.
Here, in their own words, is the story of the development of Diablo II, and what it was like to be at Blizzard North in those days lasting from early 1997 to mid-2000.
What were the food and cooking techniques of the Viking Age? you could ask The Viking Answer Lady or get pollen analysis, reconstruction tips, and recipes from The Viking Food Guy, or you could just ask Chef Jesper Lynge (Daily Mail) who is attempting to revive Viking Cusine from his cafe in an Danish Iron Age graveyard. ( Recipies and descriptions )
Here is video of an unusual moment in David Beckham's varied career: the time he was called upon to defeat Mister Woe and the monsters of the Fourth Division. It's GO! GO! BECKHAM! Here's when he fought a giant bird with his soccer powers. Here is the beginning of his adventure on Soccer Island, and here's a complete speedrun.
Here's some information on claw, also called crane, machines. Did you ever play one of those games to try to win a plush toy, only for the prize to tumble out of the claw at first grasp, or even outright drop it halfway up? Think you just didn't play well enough? Maybe the machine just decided to make you lose by randomly reducing claw power. Here's more information. Via Dubious Quality, although I did page through a few manuals on my own.... [more inside]
Excavate! (Flash) Build a team of archaeologists to manage a dig in Poland. Discover ruins, catalog nails and tombstone pieces, deal with local officials and press, earn more research funding and see if you can achieve a master's in archaeology with this half-hour turn-based isometric exploration game.
Here's a list of things not to do in your Mario levels, consider it advice for when Super Mario Maker comes out in a week and a half. Also, here's things not to do in your Mario overworld. They both come from the rom hacking community at SMWCentral.
The Revenge of Flash Friday - It's ALIVE! Anatomy Arcade "makes basic human anatomy come ALIVE through awesome free flash games, interactives and videos." There are two timed games: Whack-A-Bone and Poke-A-Muscle (both feature auto-playing music, but you can turn it off in PAM). For less stress, there are jigsaw puzzles to help you get familiar with the digestive system, skeletal system, muscular system, the brain, the eye and the heart. (Via everlasting blort)
A new mini-game from Tigrounette (Area801). The objective is to get to the flag. The Master will help some of you or kill you.
Neon Haze Porpentine has made a new twine game, Neon Haze, with art and music by Brenda Neotenomie. [more inside]
Nintendo's quirky squad shooter Splatoon, which sold 1.6 million worldwide copies in two months of release, is their first real new property since the Gamecube era. People are calling it the game that could save the Wii-U. [more inside]
400 Years - a browser game that uses time as a gameplay mechanic as you play a stone idol racing to stop a looming disaster (via Gamefilter).
About a month ago Motherboard posted about artist Jesse England looking for a lost Mac game that he played in his 7th grade social studies class. He knew it was about terrorism and an aircraft hijacking but not much else besides some images he remembered, which he drew out and shared in hopes someone would recognize it. Fortunately, he found it, and decided to share it with everyone. Let's Play: Research Paper Writer
Stephen "Increpare" Lavelle - creator of many strange free games, one-going-on-two strange paid ones, the sound effect generator Bfxr and the excellent tile-based puzzle game engine PuzzleScript - released three much simpler game makers a couple of months ago: Flickgame, Tinychoice and Plingpling. Flickgame and Plingpling have help pages, each with an example game; Tinychoice needs no help page and starts with an example game in the text box. More detailed info after the break. [more inside]
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. When you turn it on, the machine greets you with a shell for typing in Lua commands and provides simple built-in tools for creating your own cartridges.What does that mean? PICO-8 is like an emulator for a lo-fi game console that never actually existed. With 16 colors, 128x128, 4 channels of sound, and tight data limits, PICO-8 "cartridges" can be played -- and created -- in a web browser, or on just about any home computer, and even inside maker Lexaloffle's other, more full-featured fantasy console, Voxatron. [more inside]
Gamasutra: “TV host Stephen Colbert has jumped onto [Twine] with a new, free game: Escape from the Man-Sized Cabinet.”
Dim the lights. Light candles. A romantic evening awaits. An evening of speed dating.
Win a Date with Channing Tatum: a Twine game by Mefi's own nerdfish [via mefi projects; also mentioned in MetaFilter Podcast 106] [more inside]
YouTube user Merfish has recreated some popular TV show theme intros in the video game Grand Theft Auto V [NSFW]:
The Fresh Prince of Bel-Air Full House Arthur Family Matters
Atomas is a fun little smartphone/tablet game in the vein of 2048, using fusing atoms together as the mechanic. Available for iOS, Android, Windows.
@Pixel_Dailies gives you a theme or subject every day for you to draw. They retweet and blog their favorites each day. The art club just had its first birthday.
In June, 1994, a man goes missing. His wife makes a series of interviews with police. Those interviews form the basis of the recently released title Her Story, an FMV-style game that tasks the player with digging through hours of video to determine what happened, and how, and why. [more inside]
Inspired by Dwarf Fortress and No Man's Sky, Josh Newland writes about procedural generation of game worlds at Gamasutra and presents his Unity/WebGL game project.
This is supposedly a "free colour vision test". I don't think it is, but it is both fun and only a little bit frustrating as you jab helplessly away.
Regular Human Basketball: A QWOP-like multiplayer game for Mac/Windows/Linux in which you play basketball as God and James Naismith intended—with the slight addition of thrusters, a magnet arm, and all-terrain wheels. Comes with realistic basketball commentary from real human commentators!
Duke Nukem Forever. Earthbound and Donkey Kong 64 on Virtual Console. DnD RPGs and LucasArts adventure games on GOG.com. What an age we live in, in which vidya games we were once denied are suddenly no longer denied. And now, Chip's Challenge and its fabled sequel, classic puzzle games long thought permanently unrereleasable and unreleasable respectively due to copyright issues, have finally been released on Steam (and let's not forget its spiritual successor from during the drought, Chuck's Challenge 3D). But why stop there? Fans have created a bunch of free extra levels for the original game, including three epic collaborative level packs, and a free program (first version, newer version) capable of running them. The latter version also has a convenient bundle including all three level packs and an intro pack that serves as a tutorial. [more inside]
Cobra Club ... the newest game by developer Robert Yang, doesn’t just feature dicks: the game is fundamentally about dicks, how they look, and the many ways people try to make them look good. Yang’s previous games have had the fortune of being picked up by major YouTubers, meaning that millions of gamers around the world are familiar with his work. But Yang doesn’t feel comfortable with the way in which some YouTubers treated his creations. “[Cobra Club] is more ‘direct’ in response to all these dudes playing my abstract gay sex innuendo games and saying ‘this is so gay! eww’…basically, when people are being homophobic and gross, the proper response is to be even gayer at them,” Yang told me.[more inside]