Inspired by Dwarf Fortress and No Man's Sky, Josh Newland writes about procedural generation of game worlds at Gamasutra and presents his Unity/WebGL game project.
This is supposedly a "free colour vision test". I don't think it is, but it is both fun and only a little bit frustrating as you jab helplessly away.
Regular Human Basketball: A QWOP-like multiplayer game for Mac/Windows/Linux in which you play basketball as God and James Naismith intended—with the slight addition of thrusters, a magnet arm, and all-terrain wheels. Comes with realistic basketball commentary from real human commentators!
Duke Nukem Forever. Earthbound and Donkey Kong 64 on Virtual Console. DnD RPGs and LucasArts adventure games on GOG.com. What an age we live in, in which vidya games we were once denied are suddenly no longer denied. And now, Chip's Challenge and its fabled sequel, classic puzzle games long thought permanently unrereleasable and unreleasable respectively due to copyright issues, have finally been released on Steam (and let's not forget its spiritual successor from during the drought, Chuck's Challenge 3D). But why stop there? Fans have created a bunch of free extra levels for the original game, including three epic collaborative level packs, and a free program (first version, newer version) capable of running them. The latter version also has a convenient bundle including all three level packs and an intro pack that serves as a tutorial. [more inside]
Cobra Club ... the newest game by developer Robert Yang, doesn’t just feature dicks: the game is fundamentally about dicks, how they look, and the many ways people try to make them look good. Yang’s previous games have had the fortune of being picked up by major YouTubers, meaning that millions of gamers around the world are familiar with his work. But Yang doesn’t feel comfortable with the way in which some YouTubers treated his creations. “[Cobra Club] is more ‘direct’ in response to all these dudes playing my abstract gay sex innuendo games and saying ‘this is so gay! eww’…basically, when people are being homophobic and gross, the proper response is to be even gayer at them,” Yang told me.[more inside]
'New Wave Games Journalist' and frequent Guardian and Rock Paper Shotgun columnist Cara Ellison is leaving games journalism, and she lays out her reasons in an essay on her site. Some of her best-known writing includes her S.EXE series about sex in a games for Rock Paper Shotgun, a verse review of an Anna Anthropy game for The Guardian, the Embed With Games series and a heartfelt tribute to indie game maker Increpare.
Eric Adler of the Adler Vermillion law firm and the Legal Hackers group dives into the odd nuances of copyright laws as applied to video games.
So, how do you increase interest in your compact hybrid cars? Well, if you're Toyota, and you're selling to a Japanese market, you run an ad themed around the iconic music for one of the most famous JRPG transportation options. [more inside]
You know, sometimes life can be rough. We all got hard things to deal with, right? Sometimes we lose people. Sometimes people hurt us. And some days we're just not feeling it and we don't even know why. When I'm feeling down one thing I like to do is play a game. I feel like games can really bring us together. - Life got you down? Play a relaxing game of Dungeons & Dragons with action star Vin Diesel.
Remember the surprising stealth thing-that's-great Frog Fractions (previously)? When creator Jim Crawford (also previously) and his team released its successfully Kickstarted sequel, they won't tell anyone, and will leave everyone to find it for themselves. Enter the unofficial Frog Fractions 2 twitter account, which bugs Jim about a different possible culprit every day. And for those who didn't back the Kickstarter and thus won't be automatically notified when The Jig Is Up (TM), there's always IsTheJigUpYet, which also attempts to guess at FF2's identity (albeit using a sliiiiiightly different method). [more inside]
User Sparx recently mentioned checking sites of Japanese escape game makers for games of sufficient quality. But what if there were a single, constantly-updated website with links to an obscene number of those frustrating Japanese escape-the-room adventure games? Welcome to
hell No1Game. I figured out the site on my own but if you need help, a guide to navigating the site follows. [more inside]
It's been a few years, but Neutral has finally released a new escape-the-room game: Elements! [Previously.]
Some Paths to the True Knowledge[*] - "Attention conservation notice: A 5000+ word attempt to provide real ancestors and support for an imaginary ideology I don't actually accept, drawing on fields in which I am in no way an expert. Contains long quotations from even-longer-dead writers, reckless extrapolation from arcane scientific theories, and an unwarranted tone of patiently explaining harsh, basic truths. Altogether, academic in one of the worst senses. Also, spoilers for several of MacLeod's novels, notably but not just The Cassini Division. Written for, and cross-posted to, Crooked Timber's seminar on MacLeod, where I will not be reading the comments."
On this holiday weekend, you should practice important cat-related things (flash game).
Twenty is a game where you put tiles on other tiles in order to get higher numbers.
"But the expansion of gaming generally is the expansion of slot machines specifically — the modern casino typically earns 70 to 80 percent of its revenue from slots, a stratospheric rise from the 1970s when slots comprised 50 percent or less. New York, the latest state to introduce gaming, doesn’t even allow table games, and Pennsylvania, now the third-largest gaming state in the country after Nevada and New Jersey, only later allowed table games in an amendment to its legislation. And increasingly, the psychological and technical systems originally built for slot machines — including reward schedules and tracking systems — have found admirers in Silicon Valley."
In December of last year, the NYC-based digital art nonprofit Rhizome successfully Kickstarted an online exhibition of cloud-emulated copies of the three CD-ROMs created by Theresa Duncan and based on young girls' everyday experiences. Last month, they were made available for play for a minimum of one year with probable extension. You can read about - and, thanks to embedding - play them at Rhizome itself and The Verge (or just play them right here). Note: you may have to wait in a queue. Also, you may have to wait a while for the computer running the game, which will be streamed to you, to start up.
In Japan, people applying to work at Nintendo are given an amazing company guide (2015), bursting with color, that they remake every year. 2014 - 2013 - 2012 - 2011 ( via Simon Carless [Twitter], thnx)
Not long ago, 3D Realms (formerly Apogee, not to be confused with the spin-off Apogee) revamped its website and store, including an anthology (several of these games have also been released on GOG.com). A few days ago, after much negotiation with individual rights holders, a Steam version of the anthology (missing Wolfenstein 3D and Commander Keen, which are (apart from two certain Keen titles) already available on Steam via iD/ZeniMax) was released (direct link to store page). Over the years, they have also made a bunch of their titles freeware. After the break, a full list of links to download those free games via their legacy site (apart from two, downloadable elsewhere) in order of original release. Most of the newer ones are also available in the revamped store for registered users (via the same library as game purchases). Those not available via that store will be marked. Oh, and as always, DOSbox is your friend when running old DOS games. [more inside]
"Every one of these sites is worthy of visiting." Sophia Dembling highlights U.S. women's museums and sites for The Toast. Related: Women in Game Developement, a recently opened exhibit at the Museum of Art and Digital Entertainment in Oakland, California. This exhibit features the work of early developers like Roberta Williams, Carol Shaw, Amy Henning, and more — see MADE's webpage for full list and game screenshots.
London, 1971. You sit at your typewriter, typing up a report while reflecting on your mysterious and troubling past. Your hands glide over the keys, but they are no normal hands and no normal keys. They are spy hands and spy keys.
Mud and Blood 2 (flash) from MudandBlood.net, a profoundly unfair sandbox war game based loosely on Operation Lüttich (aka Mortain counter-offensive). You play the Allies and you will lose, screaming. [more inside]
agar.io. You are a cell. Move with your mouse, eat things to get bigger, don't get eaten. Press space to split.
Warnings: Requires flash or something. Involves other people and has free-form name entry, with predictable results. [more inside]
Warnings: Requires flash or something. Involves other people and has free-form name entry, with predictable results. [more inside]
Here's a neat browser toy where you can play with gravitation interaction and make planetary orbits...or horribly destabilize them.
David Clear constructs a map of the virtual space of the Intellivision classic Auto Racing, which features each track beside the other. It's part of the Intellivision Flashback game set.
"This blog is dedicated to discussing games where you play as a frog, but it might also talk about games which just have heavy frog presence in them. The borders are unclear and the road ahead is hazy. Come with me on the journey to be a frog."
The Tub Adventure. The Stupid Room. The Gaming Guyz Game (watch their complete animated hijinx here). The Tube Adventure. The Tilted Cart. All by Shmorky (Tumblr, Twitter). [more inside]
Outer Wilds begins around a fire, like so many of the best stories do. When you step towards the crackling flames, you're offered a surprisingly whimsical option: press X to roast a marshmallow. Why not? You transform the sugary orb into a ball of flame. When you step back, however, you see that the world is about to get far, far bigger than a campfire, or even a planet. You're sitting at the base of a rocketship, as a nearby engineer explains that you're the astronaut about to blast off into space.[more inside]
All you need are the launch codes, and after a leisurely detour through your home planet where you pick up a few essential piloting skills, you suit up, buckle in, and launch your craft triumphantly into space, ready to explore the wonders of the universe.
Then the sun explodes.
"If they work together, and only then … they will find the answer and complete the whole riddle someday next year." Do Not Believe His Lies is an iOS puzzle game that was released 8 months ago. No one has solved it yet, despite crowd solving efforts.
Simon Tatham's Portable Puzzle Collection "I wrote this collection because I thought there should be more small desktop toys available: little games you can pop up in a window and play for two or three minutes while you take a break from whatever else you were doing. And I was also annoyed that every time I found a good game on (say) Unix, it wasn't available the next time I was sitting at a Windows machine, or vice versa; so I arranged that everything in my personal puzzle collection will happily run on both those platforms and more." In addition to the desktop implementations available at the website, the collection is also available on Android and iOS.
Now there is Google Feud. Alas, mugging for the camera by Steve Harvey not included.
This is a game where you push circles into other circles. This is a destructively massive time sink. You have been warned.
A short history of gaming in Brazil: "To understand the history of gaming in Brazil dear reader, you must know a little bit about our political and economic history ... In 1991, a small publisher by the name of GSA published a roleplaying game called Tagmar [translation], often lauded as the first Brazilian RPG. ... They also released Desafio dos Bandeirantes, a game set in 17th century colonial Brazil using regional folklore instead of European myths, and a sci-fi game, Millenia [translation] ... In February 1994, the Brazilian authorities set in motion a major economic plan that invigorated the Brazilian economy for the first time since 1973. By March, the currency stabilized enough to assure the population (and companies) that their money would be worth the same by the end of the week ... The happy result for gamers was that companies started buying game licenses right and left." Via. See also History of Brazilian RPGs, History of Brazilian RPG magazines, Role-playing games in education in Brazil: how we do it [PDF], and President Cardoso reflects on Brazil and sociology.
0h n0 is a game of logical deduction where each dot in a grid can only exist in the same row or column as a certain number of like-colored dots. The game will give you specific pieces of information about how many like-colored dots a single dot can "see", and you must deduce the remaining grid of dots. It's from the same people who brought us the zen-like logic game 0h h1 (previously). [more inside]
Originally released on the PSP system in 2010 the first Danganronpa game called Danganronpa: Trigger Happy Havoc ( (ダンガンロンパ 希望の学園と絶望の高校生) developed and produced by Spike Chunsoft . It featured a classic whodunit game where the MC (Makoto Naegi) a Japanese teenger found himself stuck in a strange high school setting with a unique cast. [more inside]
Grab Them By The Eyes is a new Flash strategy game about advertising. By Terry Cavanagh of VVVVVV fame.
Over a series of nine blog posts (1, 2, 3, 4, 5, 6, 7, 8, 9), Jimmy Maher (previously) reviews and ruminates on Infocom's Trinity: Brian Moriarty's 1986 text adventure about the atomic bomb. Andrew Plotkin (previously) responds. If you weren't keeping up with the latest computer games in 1986, Trinity is playable online at the Internet Archive.
Have you ever wanted your own teeming swarm of vermin? Do you enjoy compulsively clicking on buttons and watching numbers go up? Then Swarm Simulator is the game for you!
Color Tiles is a simple, yet fiendishly addictive game.
"Death #1: Devoured by bats. Death #2: Sailed too close to the Elder Continent; my ship, bones gained sentience." People have been discussing Sunless Sea, the nouveau-Roguelike game just released by FailBetter Games. What else are they saying? Rock, Paper, Shotgun: "...the most delicious collection of words in all of gaming." Eurogamer: "This is the video game at its most mystical and revealing." There is, of course, a trailer. [more inside]
The station is called Junction Gate, a colony seed that never fully blossomed. You see plans for mines, habitat modules, research facilities, and shipyards.
Pixel Dungeon is a coffee break roguelike, one which distinguishes itself with pixel-art graphics and distilled roguelike gameplay. [more inside]
It's gloriously incomprehensible and very Japanese, but still: BUGGG, a game, or rather several games. (Requires Unity) [more inside]
The Monkey Fortunetell (first known as the Monkeybalah as having its roots in Monkeyccultism) is an ancient divination casting game (most common to Tansylvania), used from the mid-15th century in various parts of the Carpathian region. From the late 18th century until the present it remained largely unheard of until now. [more inside]