is a flash game (or an immersive online experience
depending on who you ask) that challenges players to survive poverty and see first-hand that homelessness is just a shortfall away. Created in partnership with Urban Ministries of Durham
and containing scenarios commonly faced
(pdf) by the working poor, it may not tell people anything they don't already know, but is a creative use of gaming and social media to raise awareness and bring in donors.
posted by ND¢
on Feb 15, 2011 -
There is No Such Thing as a Girl Gamer,
says Hellchick, a veteran game developer that happens to be of the girl gender. There are no "girl gamers," she says, but there are gamers that happen to be girls, and anyway, it shouldn't matter either way. "It’s not my responsibility to wear some kind of online burka because you lack the maturity to handle the mere presence of a woman in your game."
posted by Cool Papa Bell
on Feb 12, 2011 -
The Baseball Club
is a game by MetaFilter favorite
Taro Ito, best known for Dice Wars
. In The Baseball Club you take control of a high school baseball team and attemp to lead them to victory in The World Baseball Tournament. You keep each player for three seasons and train them in batting practice. Warning: Absurdly addictive.
posted by Kattullus
on Feb 10, 2011 -
This is a game about breeding flowers. Each flower's traits are determined by its genes. Pick two flowers and their genes combine to create new variations. There is no aim in this game... Feel free to set yourself one.
-- Rare Breeds: Petunia
. (Flash.) [more inside]
posted by Gator
on Jan 30, 2011 -
(reg. req) is a game, of sorts, that asks you to design complex new ribonucleic acid (RNA) molecules, with the chance to have your efforts synthesised by Stanford University. A successor to the protein-folding of FoldIt
. There's some background info at the NYT
posted by Sparx
on Jan 12, 2011 -
You are in a warm, dark, comfortable place. This has been your place since you became aware that you are alive. It's almost time to enter a different world now.
In 1986, Activision published a roleplaying computer game called Alter Ego
. Unlike the action and fantasy titles that ruled the day, this game simulated the course of a single ordinary life. Beginning at birth, players navigated a series of vignettes: learning to crawl, reacting to strangers, getting a first haircut. The outcome of each scenario subtly influenced one's path, and with every choice players slowly progressed through infancy, childhood, adolescence, adulthood, and old age. Graphically minimalist
-- one's lifestream is represented by simple icons, and the scenarios are all text -- the game was nevertheless engaging, describing the world in a playful, good-natured tone tinged by darkness and melancholy. And it had quite a pedigree; developer and psychology PhD Peter Favaro
interviewed hundreds of people on their most memorable life experiences to generate the game's 1,200 pages of material. Unfortunately for Dr. Favaro, the game didn't sell very well. But it lives on through the web -- PlayAlterEgo.com
offers a full copy of the game free to play in your browser, and the same port is available as a $5 app for iPhone
. More: Port discussion group
- Vintage review
- Original game manual (text
posted by Rhaomi
on Dec 31, 2010 -
For your listening pleasure, I present to you the Zelda Rag
, performed (with no prior practice) by Tom Brier. When that gets old, there's also a ragtime adaptation of the horse race theme
from the Ocarina of Time that is not to be missed. And if Zelda's too easy, you can try the theme from Ghosts and Goblins
. And, finally, an actual rag from Final Fantasy VI: the Spinach Rag
. [more inside]
posted by kaibutsu
on Dec 26, 2010 -
Halfway through the third book of the Hitchhiker's Guide
series, there is a throwaway reference
to a doomed starship, one whose incredible splendor was matched only by the cosmic absurdity of its maiden-day annihilation.
But the story didn't end there. Unbeknownst to many fans, this small piece of Adamsian lore was the inspiration for an ambitious and richly-detailed side-story: a 1998 computer adventure game called Starship Titanic
Designed by Douglas Adams himself, the game set players loose in the infamous vessel, challenging them with a maddening mystery laced with the devilish wit of the novels.
The game was laden with extra content, including an in-depth strategy guide
, a (mediocre) tie-in novel
by Terry Jones, a whimsical First Class In-Flight Magazine
, and even a pair of 3D glasses for one of the more inventive puzzles.
Key to solving these puzzles was the game's groundbreaking communications system -- players interacted with the ship's robotic crew
through a natural language parsing engine called SpookiTalk, whose 10,000+ lines of conversational dialogue spawned 16 hours of audio
recorded by professional voice actors, including John Cleese
, Terry Jones
, and even Douglas Adams himself in several cameos (spoiler cameo)
. Want to experience the voyage for yourself? Then watch this narrated video playthrough (intro (ads)
- 1 2 3 4 5 6 7 8
9? 10 11 12 13
) ...or click inside for a information on how to run the game for free on Windows, Mac, and Linux (along with a bunch of other goodies!). [more inside]
posted by Rhaomi
on Dec 22, 2010 -
Loving father. Caring husband. Secret octopus
. Octodad! "Master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodian nature a secret from his human family."
posted by The Devil Tesla
on Dec 8, 2010 -
"In six days every single living cell in the world will die. You have one chance
to save the world." This is a short adventure game. Use arrow keys to move around and the space bar to interact. If you want to play this, avoid reading the thread. You do not want it spoiled. It is not a twisty game, but in this journey it is better to not know what lies ahead.
posted by Kattullus
on Dec 7, 2010 -
If you enjoy games like Myst and Riven, take a crack at Cageling
. It's a good thing your prison is a luxurious rococo palazzo, because you'll probably be there for a while. [more inside]
posted by Quietgal
on Dec 3, 2010 -