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but no stones

Sticks is a Flash game where you use some minor engineering skills to make a dude rich. [more inside]
posted by DU on Jul 22, 2011 - 13 comments

The New York Times Discovers The Brilliance of Dwarf Fortress

This Sunday's New York Times Magazine interviews the creators of epic ASCII megagame Dwarf Fortress......and Metafilter credited as the "popular blog" which fueled public awareness of DF! [more inside]
posted by Bwithh on Jul 21, 2011 - 71 comments


Untris... not heaven or hell, but a strange parallel universe... beyond the reaches of time...
posted by lemuring on Jul 17, 2011 - 25 comments

Jebediah Kerman is unfazed by his impending fiery death.

Fancy yourself a rocket scientist? Want to build rockets and shoot little green guys into space? Comfortable with your rocket flying apart and exploding into a thousand fiery pieces? Able to press the space bar? Try Kerbal Space Program. [more inside]
posted by Lord_Pall on Jul 16, 2011 - 26 comments

I will kill the first person who mentions Ender's Game

Fleet Commander. That is all.
posted by anigbrowl on Jul 15, 2011 - 50 comments


This is Zombotron. You can scavenge for items and kill the undead in this Flash game. Your less-advanced mechanical brethren may even shoot you on site, as they are only programmed to detect motion. Welcome to Zombotron.
posted by Smart Dalek on Jul 14, 2011 - 29 comments

Logic. Do you speak it?

Impasse is a simple flash-based puzzle game that involves getting your object from point A to B.
  • Levels you complete can be scrolled through using "x" to move to the next level and "d" to return the level select button to the first level.
  • The browser saves your progress, so you can close your tab/browser and return to it later.

  • posted by lemuring on Jul 11, 2011 - 19 comments

    More Like: IcePuncher

    Icebreaker: one mouse click at the right moment makes the guy in the suit punch the ice wall and break through. Punching at the wrong moment? Not so good. But funny.
    posted by bwg on Jul 11, 2011 - 33 comments

    Gotta blast them all!

    Friday Downloadable Fun: Pixelships is a freeware combination of Pokemon and Defender. Destroy, collect, and upgrade 160 pixelized spaceships in a series of randomly generated levels. The sequel, Pixelships Retro, is now out and is available as shareware.
    posted by Lovecraft In Brooklyn on Jul 7, 2011 - 10 comments

    Boot to the head! And the knee. And the sternum. And then some punches.

    Beat 'em ups and brawlers are a game style that goes back to the mid 80s. Your character moves across a horizontal level, left to right, slowly beating up each and every enemy you come across; progress is typically gated at several points, forcing you to defeat the current pack of adversaries before moving onto the next section. A fellow by the name of Ben Ruiz is working on a brawler and has spent quite a bit of time dissecting their gameplay. [more inside]
    posted by curious nu on Jul 6, 2011 - 44 comments

    If you’re a big enough weirdo, people assume that you’re getting paid to be such a big weirdo.

    Beloved gaming website Insert Credit is back, and has kicked off its relaunch with an eight page manifesto about game journalism. During its hiatus fans hungry for intelligent videogame commentary migrated to the forums at Select Button and Tim Rogers' site Action Button (Tim uses the IC manifesto to discuss leaving game journalism). Over at Kotaku, Mike Serrels asks whether something is wrong with video game reviews. Via Gamefilter
    posted by Lovecraft In Brooklyn on Jul 5, 2011 - 31 comments

    Over 70 Billion Gold Rings Served

    Twenty years ago today, the gaming world saw the launch of a truly landmark title: Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades an increasingly convoluted universe of TV shows, comic books, and dozens of games on a variety of systems (all documented in this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994), Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff! [more inside]
    posted by Rhaomi on Jun 23, 2011 - 71 comments

    Something For The Eye, Something for the Mind

    Box Art showcases awesome and artistic videogame box art. Eastern Mind writes about obscure Japanese videogames, with a focus on adventures and music games.
    posted by Lovecraft In Brooklyn on Jun 20, 2011 - 11 comments

    Space Rubbish

    Space Rubbish Take asteroids, add in an upgrade system and more realistic rock fracturing and you get the frantic experience of Space Rubbish. (Flash)
    posted by boo_radley on Jun 13, 2011 - 19 comments

    I got the whole world in my hands...

    The official Google Earth plugin is one free download that makes all sorts of cool stuff possible in your browser. There's a full screen version of the program (complete with underwater views and 3D buildings) which can be searched by entering queries at the end of the URL. There's a framed version with support for layers, historical imagery, day/night cycles, and the Google Sky starmap. Less useful but more fun are Google's collection of "experiments" demonstrating the possibilities of the Earth API, including a "Geo Whiz" geography quiz, an antipode locater, a 3D first-person view of San Francisco, a virtual route-follower, and MONSTER MILKTRUCK!, a crazy fun driving simulator that lets you careen a virtual milk truck through the Googleplex campus, ricochet off the Himalayas, or explore any other place you care to name. Lots more can be found in the Google Earth Gallery -- highlights include a look at mountaintop removal mining, a real-time flight tracker, a guide to trails and outdoor recreation, a 360 panorama catalog, geotagged Panoramio photos, and the comprehensive crowdsourced Google Earth Community Layer. And while it's too large to view online, don't miss loading the Metafilter user location map into a desktop version of Google Earth! [more inside]
    posted by Rhaomi on Jun 9, 2011 - 15 comments

    Achtung! Dinosauriergruppe

    To promote the launch of Dino D-Day, an FPS where you fight Nazis and their resurrected dinosaurs, Steam created a line of WWII-style propaganda posters that are pure win. (Via)
    posted by gottabefunky on Jun 8, 2011 - 41 comments

    Samegame Fighter

    Tuesday Flash Fun: Samegame Fighter, a turn-based RPG puzzle game. [more inside]
    posted by Rinku on Jun 7, 2011 - 21 comments

    Vicious Cycles, and HTML text adventure

    Vicious Cycles is a text adventure converted into HTML, and the results are pretty great. [more inside]
    posted by The Devil Tesla on May 27, 2011 - 22 comments

    Poking at Cow Clicker

    Edge interviews Ian Bogost about his abominable social game creation, Cow Clicker.
    posted by The Devil Tesla on May 26, 2011 - 9 comments


    "Challenge: Create a game. The game can be of any theme or genre you desire, but there is one restriction: You're creating a 'new classic,' like Chess, Tag or card games. So, create a game to be enjoyed by generations of players for a thousand years. Prize: $1,000 to the winning entrant, to be announced and awarded January 1, 2012." Daniel Solis' Thousand-Year Game Design Challenge. [more inside]
    posted by bayani on May 23, 2011 - 61 comments

    Repeat ad infinitum.

    Infinity Blade is an iOS game available for iPhone, iPad, and iPod Touch. It is typically seen as a send-up of the classic game Punch-Out!! mashed up with roleplaying game conventions such as experience points and character-modifying equipment. Its defining trait is that it relies upon new game+ to advance your character (actually your character's family/bloodline) and the story. J. Nicholas Geist over at Kill Screen has written a review to match the game.
    posted by curious nu on May 20, 2011 - 43 comments

    Ghost Cities Of Light

    Like most game companies, Square Enix records every significant activity that occurs in their online environments. Jim Blackhurst took a database of "terminal impact events" in Just Cause 2 and mapped each of the 11 million player deaths to to the geography of the game to create a haunting visualization.
    posted by Bora Horza Gobuchul on May 18, 2011 - 27 comments

    A Boy and His Battle Kingdom

    The Video Game Name Generator!
    posted by Mr.Encyclopedia on May 15, 2011 - 74 comments

    Goblin Camp

    Goblin Camp is akin to a simpler Dwarf Fortress with a mouse-driven interface.
    posted by Zarkonnen on May 15, 2011 - 39 comments

    WoW... Done Mario Style... For Flash Friday...

    WoW... For the rest of us... WTF?! A flash side scroller featuring Freud, Marx and more, done beautifully in the style of World of Warcraft. [more inside]
    posted by Samizdata on May 13, 2011 - 8 comments

    Freakin' Dragons

    Friday Flash Fun-frustration! In the form of "Checkpoint", a fast paced platform game similar to N, featuring wall-jumping, spikey things, and a narrator who doesn't appear to like you very much. [more inside]
    posted by Dillonlikescookies on May 12, 2011 - 10 comments

    If you have work to do today, please consider doing that work before installing Angry Birds.

    Angry Birds beta, free for Google Chrome. Previously. Conan.
    posted by East Manitoba Regional Junior Kabaddi Champion '94 on May 11, 2011 - 121 comments

    Over 2.7 million nations served.

    NationStates is a free political simulation game founded by author Max Barry back in 2002 (previously). Loosely based on his dystopian corporate thriller Jennifer Government, the game starts by asking players to provide some national trappings and answer a few civics questions, then generates a virtual country with a matching political outlook. Periodic policy decisions like mining rights and compulsory voting allow players to further modify their country along axes of social, political, and economic freedom, arriving at one of twenty-seven colorful government types like Tyranny By Majority or Scandinavian Liberal Paradise. There's also a healthy roleplaying community -- players can discuss current events in the General forum, practice wargaming in International Incidents, form cooperative Regions to debate internal affairs (many of which form their own communities), and elect Delegates to send to the World Assembly (so renamed after an amusing cease-and-desist from the real-world U.N.). Their collective history is thoroughly recorded in the 35,000-article NSWiki, which provides a detailed legislative record, gameplay guide, and profiles on many of the 90,000 active nations, 8,000 player regions, and countless characters that currently make up the game world.
    posted by Rhaomi on May 9, 2011 - 62 comments

    The Ballad of the Space Babies

    Sword & Sworcery EP is "a brave experiment in I/O cinema with an archetypical video game aesthetic." To put it more simply, it's an arthouse adventure game with unique pixel graphics, available for iPad, iPhone, and iPod touch. Featuring music by Jim Guthrie, S&S is inspired by the Legend of Zelda, Carl Jung, Tim Schafer, and David Lynch. Trailer. [more inside]
    posted by JimBennett on May 6, 2011 - 64 comments


    The I of It. Flash for a Friday.
    posted by Smart Dalek on May 6, 2011 - 15 comments

    Superplexus Circles, 24"

    Superplexus Circles, 24"
    posted by Blazecock Pileon on Apr 30, 2011 - 30 comments

    A trail of bodies in your wake..

    Friday Flash Fun in the (temporary) form of Soul Brother, a retro style 2d flash game from adult swim. You character can jump into a fresh body when killed, which soon proves useful as all the inhabitants of this world have different talents, and thanks to you, very short life spans. [more inside]
    posted by Dillonlikescookies on Apr 29, 2011 - 10 comments

    Goodbye, Blue Sky

    The Blue Sky In Games campaign is an old but still relevant call to embrace bright colors and happy themes in videogames. It's the opposite of the currently prevailing Real Is Brown style. Because of cheerful Sega games like Outrun and Afterburner, it is often referred to as 'Sega Blue Skies'.
    posted by Lovecraft In Brooklyn on Apr 26, 2011 - 33 comments


    Friday Flash Fun: Realm of the Mad God is a co-op MMORPG shooter with cute 8-bit graphics. Death is permanent, play addictive. [more inside]
    posted by goodnewsfortheinsane on Apr 22, 2011 - 18 comments

    I Have 1 Day

    I Have 1 Day is a pixel-graphic point-and-click game, very cleverly executed. [more inside]
    posted by timory on Apr 16, 2011 - 12 comments

    Vampire hunter B

    Bela Kovacs and the Trail of Blood is an involving little flash mystery puzzler, mostly finding items and clues, but with more variety than the general escape-the-room game and nice atmospherics.
    posted by klangklangston on Apr 15, 2011 - 9 comments

    At the intesection of physics simulators, games, and awesomeness

    Somewhere between the ultimate physics simulator and a freeform 2-D version of Minecraft lies The Powder Toy, a free download for Windows, Mac, and Linux. With over 150 elements available to build from (and a full implementation of the game of life), users have built "working" electricity-generating reactors, rockets, and destructible city models. The Powder Toy is a variant on the venerable Falling Sand Game, the most impressive version of which is the Powder Game, now up to version 8, and playable online as a Java applet. [more inside]
    posted by blahblahblah on Apr 15, 2011 - 22 comments

    Everywhere There's Lots of Piggies

    Friday Flash Fun! In Pigs Can Fly, navigate a cute little piggy to the magic potion to help him grow wings and fly away.
    posted by phunniemee on Apr 15, 2011 - 9 comments

    Waiting For Manny

    The recently retired Manny Ramirez was one of the most inscrutable players in recent history. Ben McGrath of the New Yorker attempted to figure out Ramirez's motivations in this 2007 piece.
    posted by reenum on Apr 11, 2011 - 32 comments

    I shall call it... NAWNCO.

    A logic puzzle called NAWNCO.
    posted by lemuring on Apr 11, 2011 - 63 comments

    Picma Squared

    Picma Squared (flash, game) "You got your Picross in my Minesweeper!" "You got your Minesweeper in my Picross!" [more inside]
    posted by Ufez Jones on Apr 10, 2011 - 8 comments


    Join the hunt for the prototype Akira games on the SNES and Sega Genesis. Hardcore Gaming 101 is searching for Larry Siegel, a developer they are convinced holds more information on the legendary unreleased games. Though the legendary anime and manga has spawned a 1988 graphic adventure and PS2 pinball game none do the movie proper justice. [more inside]
    posted by Lovecraft In Brooklyn on Apr 4, 2011 - 12 comments


    Osada is an "interactive music video" from the creators of Machinarium.
    posted by brundlefly on Apr 4, 2011 - 9 comments

    PROTIP: Don't Get Caught, GamePro, and VGChartz GamrFeed have been abusing multiple accounts to spam and manipulate Reddit for months. Via Game Journalists Are Incompetent Fuckwits.
    posted by Lovecraft In Brooklyn on Apr 1, 2011 - 33 comments

    Crushing Creepy Crawlies

    Freaky Friday Flash Fun, Flatting Flies: Insectonator is a top-down shooter. Well, "shooter" is a stretch; this is more of "stomp, drop things, overkill with naplam" attack on pretty much every homeowner's nightmare: a bunch of crawly bugs in the dark that avoid the flashlight. The bugs don't shoot back, so the game is just an endurance test by the player. And there are two awards for actually sticking around long enough. Weapons include a rock, your boot, various guns (including sniper rifles), rocket launchers, an anvil, naplam, and finally, a nuclear weapon. Via the ever excellent Jay Is Games.
    posted by Old'n'Busted on Apr 1, 2011 - 7 comments

    Jeff Koons Must Die

    JEFF KOONS MUST DIE! Who said games can't be art?
    posted by Tom-B on Mar 28, 2011 - 34 comments


    Newly released GIRP is to rock climbing what QWOP was to running. (previously. also previously.) The games' creator, Bennet Foddy, appears to be a Doctor of Philosophy, focusing on biomedical ethics. His list of recent publications demonstrates an engagement with addiction studies. Proceed with caution. (via)
    posted by nobody on Mar 28, 2011 - 36 comments


    Many people have described the popular freeform game Minecraft as "kind of like Lego", so a few enterprising stop-motion animators have decided to jump on that idea.
    posted by The Whelk on Mar 26, 2011 - 27 comments

    First-Hand Gaming History, from Mike Dailly

    Game programmer and designer Mike Dailly has been making games since he was 14, back in 1984. It was then that he met David Jones, Russell Kay and Steve Hammond at the Kingsway Amateur Computer Club, a group that gathered at Kingsway Technical College in Dundee, Scotland. These four chaps would go on to form DMA Design, home to Lemmings and Grand Theft Auto, amongst other games. Dailly has been sharing stories and materials from the archives of DMA, including The Complete History of DMA Design, The Complete History of Lemmings (previously), GTA prototypes, graphics and early game design docs (when it was called "Race 'n' Chase"), and more.... [more inside]
    posted by filthy light thief on Mar 24, 2011 - 16 comments

    What went right and what went wrong

    For the 25th Game Developers Conference, organizers hosted several postmortems for classic games such as Out Of This World, Doom, and Maniac Mansion. They are now free to view online. [more inside]
    posted by hellojed on Mar 23, 2011 - 28 comments

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