Fancy yourself a rocket scientist? Want to build rockets and shoot little green guys into space? Comfortable with your rocket flying apart and exploding into a thousand fiery pieces? Able to press the space bar? Try Kerbal Space Program. [more inside]
posted by Lord_Pall
on Jul 16, 2011 -
This is Zombotron.
You can scavenge for items and kill the undead in this Flash game. Your less-advanced mechanical brethren may even shoot you on site, as they are only programmed to detect motion. Welcome to Zombotron.
posted by Smart Dalek
on Jul 14, 2011 -
is a simple flash-based puzzle game that involves getting your object from point A to B.
Levels you complete can be scrolled through using "x" to move to the next level and "d" to return the level select button to the first level.
The browser saves your progress, so you can close your tab/browser and return to it later.
posted by lemuring
on Jul 11, 2011 -
Friday Downloadable Fun: Pixelships
is a freeware combination of Pokemon and Defender. Destroy, collect, and upgrade 160 pixelized spaceships in a series of randomly generated levels. The sequel, Pixelships Retro
, is now out and is available as shareware.
posted by Lovecraft In Brooklyn
on Jul 7, 2011 -
Twenty years ago today, the gaming world saw the launch of a truly landmark title: Sonic the Hedgehog
. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades an increasingly convoluted universe
of TV shows, comic books
, and dozens of games on a variety of systems (all documented in this frighteningly comprehensive TVTropes portal
). And while in recent years the series has turned out more and more mediocre 3D and RPG efforts
, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser: Sonic the Hedgehog
(1991), Sonic the Hedgehog 2
(1992), Sonic the Hedgehog 3
(1994), Sonic & Knuckles
(1994). Or click inside for music, remakes, and other fun stuff! [more inside]
posted by Rhaomi
on Jun 23, 2011 -
Take asteroids, add in an upgrade system and more realistic rock fracturing and you get the frantic experience of Space Rubbish. (Flash)
posted by boo_radley
on Jun 13, 2011 -
The official Google Earth plugin
is one free download that makes all sorts of cool stuff possible in your browser. There's a full screen version of the program
(complete with underwater views and 3D buildings) which can be searched by entering queries at the end of the URL. There's a framed version
with support for layers, historical imagery, day/night cycles, and the Google Sky starmap.
Less useful but more fun are Google's collection of "experiments" demonstrating the possibilities of the Earth API, including a "Geo Whiz" geography quiz
, an antipode locater
, a 3D first-person view of San Francisco
, a virtual route-follower
, and MONSTER MILKTRUCK!
, a crazy fun driving simulator that lets you careen a virtual milk truck through the Googleplex campus, ricochet off the Himalayas, or explore any other place you care to name.
Lots more can be found in the Google Earth Gallery
-- highlights include
a look at mountaintop removal mining
a real-time flight tracker
a guide to trails and outdoor recreation
a 360 panorama catalog
geotagged Panoramio photos
and the comprehensive crowdsourced Google Earth Community Layer
And while it's too large to view online, don't miss loading the Metafilter user location map
into a desktop version of Google Earth! [more inside]
posted by Rhaomi
on Jun 9, 2011 -
Create a game. The game can be of any theme or genre you desire, but there is one restriction: You're creating a 'new classic,' like Chess, Tag or card games. So, create a game to be enjoyed by generations of players for a thousand years. Prize:
$1,000 to the winning entrant, to be announced and awarded January 1, 2012." Daniel Solis
' Thousand-Year Game Design Challenge
. [more inside]
posted by bayani
on May 23, 2011 -
is an iOS
game available for iPhone, iPad, and iPod Touch. It is typically seen as a send-up of the classic game Punch-Out!!
mashed up with roleplaying game
conventions such as experience points and character-modifying equipment. Its defining trait is that it relies upon new game+
to advance your character (actually your character's family/bloodline) and the story.
J. Nicholas Geist over at Kill Screen
has written a review
to match the game.
posted by curious nu
on May 20, 2011 -
Like most game companies, Square Enix records every significant activity that occurs in their online environments. Jim Blackhurst took a database of "terminal impact events" in Just Cause 2
and mapped each of the 11 million player deaths to to the geography of the game to create a haunting visualization
posted by Bora Horza Gobuchul
on May 18, 2011 -
is a free political simulation game founded by author Max Barry
back in 2002 (previously
). Loosely based on his dystopian corporate thriller Jennifer Government
, the game starts
by asking players to provide some national trappings and answer a few civics questions, then generates a virtual country with a matching political outlook. Periodic policy decisions
like mining rights and compulsory voting allow players to further modify their country along axes of social, political, and economic freedom
, arriving at one of twenty-seven colorful government types
like Tyranny By Majority or Scandinavian Liberal Paradise. There's also a healthy roleplaying community -- players can discuss current events in the General forum
, practice wargaming in International Incidents
, form cooperative Regions to debate internal affairs (many of which form their own communities
), and elect Delegates to send to the World Assembly
(so renamed after an amusing cease-and-desist from the real-world U.N.
). Their collective history is thoroughly recorded in the 35,000-article NSWiki
, which provides a detailed legislative record
, gameplay guide
, and profiles on many of the 90,000 active nations
, 8,000 player regions
, and countless characters
that currently make up the game world.
posted by Rhaomi
on May 9, 2011 -
Friday Flash Fun
in the (temporary) form of Soul Brother, a retro style 2d flash game from adult swim. You character can jump into a fresh body when killed, which soon proves useful as all the inhabitants of this world have different talents, and thanks to you, very short life spans. [more inside]
posted by Dillonlikescookies
on Apr 29, 2011 -
Somewhere between the ultimate physics simulator and a freeform 2-D version of Minecraft lies The Powder Toy
, a free download for Windows
, and Linux
. With over 150 elements
available to build from (and a full implementation of the game of life), users have built "working" electricity-generating reactors
, and destructible city models
. The Powder Toy is a variant on the venerable Falling Sand Game
, the most impressive version of which is the Powder Game
, now up to version 8, and playable online as a Java applet. [more inside]
posted by blahblahblah
on Apr 15, 2011 -
The recently retired Manny Ramirez was one of the most inscrutable players in recent history. Ben McGrath of the New Yorker attempted to figure out Ramirez's motivations in this 2007 piece
posted by reenum
on Apr 11, 2011 -
Freaky Friday Flash Fun, Flatting Flies:
is a top-down shooter. Well, "shooter" is a stretch; this is more of "stomp, drop things, overkill with naplam" attack on pretty much every homeowner's nightmare: a bunch of crawly bugs in the dark that avoid the flashlight.
The bugs don't shoot back, so the game is just an endurance test by the player. And there are two awards for actually sticking around long enough. Weapons include a rock, your boot, various guns (including sniper rifles), rocket launchers, an anvil, naplam, and finally, a nuclear weapon.
Via the ever excellent Jay Is Games
posted by Old'n'Busted
on Apr 1, 2011 -
Many people have described the popular freeform game Minecraft as "kind of like Lego
", so a few enterprising stop-motion animators have decided to jump on that idea.
posted by The Whelk
on Mar 26, 2011 -
Game programmer and designer Mike Dailly has been making games since he was 14, back in 1984
. It was then that he met David Jones
, Russell Kay
and Steve Hammond
at the Kingsway Amateur Computer Club, a group that gathered at Kingsway Technical College in Dundee, Scotland. These four chaps would go on to form DMA Design
, home to Lemmings
and Grand Theft Auto
, amongst other games
. Dailly has been sharing stories and materials from the archives of DMA, including The Complete History of DMA Design
, The Complete History of Lemmings
), GTA prototypes
and early game design docs
(when it was called "Race 'n' Chase"), and more.... [more inside]
posted by filthy light thief
on Mar 24, 2011 -