Swarmation is a collaborative game (a bit like
Everybody Edits) in which each player controls a pixel. The goal is to create formations with other players before the time expires.
posted by sveskemus
on Aug 31, 2010 -
29 comments
Bammi is an easy little distraction game I've had saved to my bookmarks bar for a couple years now. It just occurred to me that others might like it, too.
[more inside]
posted by phunniemee
on Aug 16, 2010 -
50 comments
Confused in Catan? Conflicted about Carcassonne? Puzzled in Puerto Rico? You've heard about all these awesome new board games that are out these days, but don't know where to begin? Help is here! Scott Nicholson knows all about 'em, and will explain them in great detail in his video series
Board Games With Scott! [more inside]
posted by JHarris
on Aug 8, 2010 -
56 comments
The Curfew "is an adventure web-game created by Littleloud, published by
Channel 4 and written by acclaimed comic book author,
Kieron Gillen. Set in 2027 in the heart of an authoritarian security state, The Curfew could be described as a miniature Canterbury Tales set in a not-so-distant future, where citizens must abide by government security measures and 'sub citizens' are placed under curfew at night. The player must navigate this complex political world and engage with the characters they meet along the way to work out who they should trust in order to gain freedom.
Choose wisely and you could change the course of history. Choose poorly, and it'll be changed for you."
posted by catchingsignals
on Aug 6, 2010 -
55 comments
Friday Flash Fun:
Worm Food places you in control of a giant human-devouring worm of legend. Devour villagers, defile monuments and destroy settlements.
[more inside]
posted by uri
on Aug 6, 2010 -
18 comments
Friday Flash Fun:
Color Theory is a puzzle platformer about... um... color theory. And gravity switching. And aliens.
Via the eternal font of pleasant time-wasters, jayisgames.
posted by macmac
on Aug 6, 2010 -
19 comments
These are all the Twinkie Denial Conditions described in my “Bad Game Designer, No Twinkie!” Designer’s Notebook columns. Each one is an egregious design error, although many of them have appeared in otherwise great games.
posted by Joe Beese
on Jul 24, 2010 -
110 comments
The Dream Machine is a flash point and click adventure game
done entirely in claymation. A beta for chapter 1 is available if you sign up with an email address and password, a demo is available without signing up.
(via JiG) [more inside]
posted by juv3nal
on Jul 23, 2010 -
10 comments
Skid MK is a fiendishly addictive and entertaining Mario Kart clone which has already taken up far too much of my week. Developers
Conix Games also made a top-down zombie shooter in the Robotron tradition called
Daytraders of the Dead, which is just about as addictive.
posted by Kattullus
on Jul 23, 2010 -
8 comments
(Late) Friday Flash Fun:
CellCraft. Build and improve a cell, learn how real cells work, and save the Platypus species!
posted by cthuljew
on Jul 10, 2010 -
13 comments
Year: 2025. Mission: Save
Moonbase Alpha after critical systems were damaged by a meteor strike. A free
Steam-powered 3D-immersive game from NASA. Windows only.
posted by jjray
on Jul 8, 2010 -
44 comments
This game is about two lovers named January and September.
No, wait; it’s about a group of people who don’t believe in the sky.
No, it’s about a pantheon of scientific disciplines.
Or maybe it’s about an ancient beast who knew exactly when it was going to die, and how.
It’s about a place. A place called Looming. [more inside]
posted by juv3nal
on Jul 6, 2010 -
27 comments
Fifteen years ago this week, programmer
Ron Britvich launched version 1.0 of
Active Worlds. Started as an autonomous project of
Worlds, Inc. (a spinoff of educational gamesmaker
Knowledge Adventure), Active Worlds was one of the first and most ambitious attempts to create a 3D virtual community on the web.
Built on the architecture of Britvich's
Worlds Chat beta, Active Worlds
debuted in the form of
Alphaworld, a sunny green infinite plane open to
public building. In its opening years Alphaworld experienced
a land rush of construction, resulting in
an anarchic starfish sprawl larger than the state of California. A sister company, Circle of Fire, was soon founded to craft
additional themed hubs, and once individual ownership of worlds became possible the AW community spawned a veritable universe of
hundreds of worlds.
Although
the company has seen its
ups and downs since those heady times and its fortunes have slowly dwindled, the
Active Worlds platform survives to
this day. Look inside for a simple guide on how to log in to the (free) service, rundowns of the best worlds, links to essays analyzing the program's legacy, and other content summing up
its venerable community.
[more inside]
posted by Rhaomi
on Jul 4, 2010 -
18 comments
They were one of history’s greatest teams. But by the late 2000s, Pro Vercelli were entrenched in the lower leagues, their glorious past forgotten. Until one day, a man bought a video game. Read the uplifting saga of a small-town Italian club, an unknown American manager, triumph, betrayal, passion, and several extremely good recipes, from start to finish [more inside]
posted by Joe Beese
on Jul 3, 2010 -
26 comments
Doodle God is a unique Flash game. Start with just earth, air, fire, and water. Combine them to create the universe.
posted by CrunchyFrog
on Jun 23, 2010 -
63 comments
(Late) Friday Flash Fun:
Faultline is a clever platformer where you can fold parts of the level to advance.
posted by spiderskull
on Jun 18, 2010 -
6 comments
Friday Flash Fun:
Mamono Sweeper is Minesweeper with role-playing elements. A number of monsters with levels from 1 to 5 are hidden in the grid. Your task is to kill them all. When you click on a square with a monster, you battle against that monster until you or the monster is dead. If the monster is your level or below, you take no damage, but if it is of a higher level, you
will get hurt, and possibly die. Empty squares show the sum of the levels of the monsters in all adjacent squares. You start out at level 1 with 10 hit points, and each monster you kill gives you experience points towards the next level. You cannot recover lost hit points. Use the A and D keys to mark squares. Good luck!
[more inside]
posted by Tau Wedel
on Jun 4, 2010 -
22 comments
ZZT! The first Epic MegaGames release, back in 1991, was ZZT, an ascii-based top-down action game.
[more inside]
posted by LSK
on Jun 2, 2010 -
30 comments
Sprocket Rocket is a physics game whose goal is to collect sprockets to unlock argumentations to your egg shaped rocket ship
(and school you about IP law but you can ignore that part).
[more inside]
posted by Mitheral
on May 31, 2010 -
41 comments
A lion stalks the plains. It spots an antelope. His lunch, it would seem, is assured, except for one thing. This antelope... can
TRANSFORM!
It's another incredibly bizarre and awesome EYEZMAZE game. Click on the various parts of the antelope to make things happen, until he's safe from the predator's attack. [more inside]
posted by JHarris
on May 21, 2010 -
42 comments
GENETOS is the history of Shoot-em-ups in a single game. Take on everything ranging from Space Invaders-like aliens to 21st Century bullet hell. Power up your craft (by collecting green and blue bits and blobs) with innovations like slow-motion, super bombs, lock-on lasers, and the ability to move vertically. (Windows only)
[more inside]
posted by CrunchyFrog
on May 2, 2010 -
10 comments