released today, and the reviews are glowing
. Following on the heels of a spate of well-received independent video game titles like Braid
, World of Goo
, and Machinarium
, we may be seeing a major shift in the habits of video game reviewers
. The trinity of duration
(short games = bad games), sheer intensity
(slow-paced, non-violent games = bad games), and graphical 'realism'
(non-3D, non-photorealistic games = bad games) seems to be giving way (somewhat) to a recognition of the value of feel
, and game mechanics that fit within a holistic experience
that integrates art direction, sound design, and storytelling elements.
. [more inside]
posted by macross city flaneur
on Jul 21, 2010 -