4 posts tagged with gamedev.
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Behold the Kickmen

Dan Marshall (@danthat) knows nothing about football. Is that going to stop him from making a football game? It is not! [more inside]
posted by moonmilk on Apr 21, 2016 - 17 comments

Unfortunately, for various reasons, the project got cancelled.

On my last day at Ubisoft, while I was saying goodbye to my colleagues, nobody asked why I was leaving to work on my own games. Even people who barely knew me had a pretty good idea. A lot of them were actually envious, although they worked on Syndicate too, realizing one of their own dreams. I’m sure that many professional game developers might have a clue about why I made this move. So, I decided to write about the reality of AAA games development or: how I learned to stop worrying and go indie.
posted by Sebmojo on Jan 24, 2016 - 10 comments

Because You're Worthless: The Dark Side of Indie PR

Struggling UK indie developer PuppyGames' uncomfortable truths about selling indie games: Steam and bundles have destroyed the market for games, individual customers are now worthless, but everyone has to keep on smiling. Oh, and the demo is dead: 1, 2.
posted by Zarkonnen on Aug 19, 2014 - 85 comments

And they say Blizzard games don't have bugs

Why StarCraft crashed frequently during development, How we could have fixed the most common causes, The Starcraft Path-finding Hack The making of Warcraft - Part 1 - Part 2 - Part 3 . Game development articles thanks to Patrick Wyatt (about) who led the development efforts on Starcraft, programmed extensively on Diablo and Diablo II and later left Blizzard to help run ArenaNet and release Guild Wars.
posted by meta87 on Jul 1, 2013 - 12 comments

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