It's clear that narrative is an important part of video games and something that the audience deeply relates to. However, the strengths of interactive media are player participation, the ability to experience content in different ways on different playthroughs and the fact that the content is not static. It's time for narrative to deeply embrace these elements.Ken Levine, of System Shock and BioShock fame, explores player driven replayable narrative gameplay.
What's the scariest thing in the world? Ask your teenage daughter. Ninja Pizza Girl is a game from independent game studio Disparity Games.
I’m pitching my idea for "baddies" to the Disparity Games design think tank. It consists of me, my wife and however many of our daughters happen to be in the room at the time.… Raven looks up. "Robots aren’t scary Dad.… Zombies aren’t scary either."[more inside]
I’m getting a little tetchy with this unreceptive design group. I ask Raven, "So what are teenage girls scared of?"
Raven thinks for a moment. She looks sad. "Other teenagers," she says.
"As a developer and a gamer I always wanted to make games, but I never actually did it. To change that I threw myself a public challenge: build a new game every week in html5." [more inside]
"When we first started working on Dustforce, it was frustrating to not be able to find much data about whether indie game development is a realistic thing to do with your life." Hitbox Team helps remedy that for future designers in this article about the finances and sales of their game, Dustforce.
Ever played Monopoly? Then you've played a board game that was designed by a woman (it was, under its original title, "The Landlord's Game," the creation of Elizabeth Magie). Want to play more board games designed by women? Let's go! [more inside]
"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)While the vast majority of video game titles are designed primarily by men, women have been a part of video game development since the earliest arcades. Here are some of their games: [more inside]
Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
Howdy, Flash game developers! Remember flixel? Well, a new raster-based ActionScript 3 library has just been released: FlashPunk by Chevy Ray Johnston, creator of Skullpogo and Beacon. [more inside]
World of Goo was released last year on PC and Wii and, despite an 82% piracy rate (previously), still went on to become one of the best selling games of 2008 and win a swag of awards. In a recent blog post (the first of seven) the developer, 2D Boy, has been detailing the early days of development for World of Goo. But just don't read about this proto-Goo... play it! They have made this early version of the game available to download for free. And don't forget that the soundtrack to the completed game is also still free and available for download.