1946 posts tagged with games.
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Must love flow charts.

Were you thinking of buying a board game for someone this holiday season? Snakes and Lattes would like to help you pick just the right one.
posted by jacquilynne on Nov 29, 2015 - 61 comments

Puttin' on the (Nancy) Ritz: Daily Booster Packs for Five Card Nancy

Before people were doing things to Garfield, they were cutting up Nancy strips and playing Five Card Nancy (previously). Recntly, playing it the old-fashioned way (and not wi-- wow, is this still up? I remember when it was this big) has become a lot easier - earilier this year, classic Bushmiller Nancy strips began rerunning on GoComics. And if those are booster packs, Random Acts of Nancy (previously) is the one-per-pack uncommon/rare card. And, of course, there is the greatest of them all.
posted by BiggerJ on Nov 29, 2015 - 12 comments

Kaizo Trap - full of dead ends

Kaizo Trap is an animated story about love, determination, and overcoming nearly impossible obstacles. Mostly that last thing. It pays tribute to ultra-difficult platformers like Kaizo Mario World and the speedrunners they inspire to achieve impressive results through brutal trial and error, as well as tool-assisted speedruns that make the impossible look easy. The title "Kaizo Trap" refers to a particular trope within these unfairly difficult games. Note: the first link has a photosensitivity warning and maybe more cartoon violence than you might expect. [more inside]
posted by knuckle tattoos on Nov 22, 2015 - 18 comments

(206) 885-PLAY

What was it like to be a Nintendo game play counselor? The A.V. Club interviews three former Nintento Hotline gameplay experts.
posted by figurant on Nov 20, 2015 - 25 comments

Names for Story Games

272 pages of names[PDF] suitable for almost any improvised game or story: names for biker gangs and surf guitar bands, names for gnolls and gun molls, names for Swedish smugglers and names for Shetland Islanders, names for Miskatonic students and names for people who are almost, but not quite, British. All names arranged in twenty-item tables for D20 convenience. [more inside]
posted by Iridic on Nov 19, 2015 - 17 comments

UCLA Game Lab: cultivating the subversive in game design and game play

"the [UCLA Game Lab] fosters research and development in not only computer or video games, but also physical, tabletop, and other game forms. Known for its annual Game Art Festival at the Hammer Museum in Westwood, California, the lab supports the production and exhibition of student work, but it also curates and promotes vanguard game design from around the world. Through its tripartite mission to push the envelope of game aesthetics, game context, and game genres, the lab nurtures game projects that often adapt contentious, controversial subjects not found (overtly, anyway) in many commercial games: issues of politics, gender and identity, industry and commerce, the environment, experiences of alterity, the silly and the surreal…. In short, all that composes lived experience becomes fair game, so to speak, for adaptation.." -- Playfully Subversive: the Many Roles of Adaptation in Making Games at the UCLA Game Lab by David O'Grady [more inside]
posted by Room 641-A on Nov 17, 2015 - 4 comments

You feel like you're going to have a blue time.

[Spoilers ahoy!] Toby Fox's Megalovania, possibly inspired by Castlevania and Live a Live, started life as the soundtrack to his Earthbound Halloween Hack. It then gained major prominence as part of Homestuck's sprawling multi-album soundtrack, featuring in a pivotal Flash page and consequently being associated with a certain cerulean crook due to the incorporation of her theme. Recently its popularity soared due to being used as the boss battle song for a sapphire skeleton in Undertale (though there's some speculation that it really represents the player). Its inclusion in Homestuck and especially Undertale has inspired a lot of fanwork: all three versions layered, two orchestral versions, major key, muzak, mashups with Kana Hanazawa, DMX, Panic! At the Disco, and Eminem, with Super Mario Maker and Plants vs Zombies, on hard drives, music boxes, and violins, metal, 8-bit, acapella, and kazoo covers, even a mindboggling DDR-style game which the creator and his girlfriend played through. Let's dance in the sandstorm! [more inside]
posted by divabat on Nov 17, 2015 - 10 comments


Wanderment is a game that lets you play as a lost kitten looking for your kitten friend. The twist: you, the kitten, are completely blind. Instead of navigating by sight, you must navigate by sound and smell to find your way around your environment and track down your friend.
posted by sciatrix on Nov 13, 2015 - 10 comments

The Worlds of Øyvind Thorsby

Øyvind Thorsby, creator of multiple strangely charming webcomics (previously), has recently begun his fifth series, Trixie Slaughteraxe for President (link is to the first page). Thorsby's comics bear multiple trademarks: distinctively simplistic art, strange creatures with strange adaptations to their environments, creative applications for magical and technologically advanced objects and phenomena, and, of course, complicated farcical situations often involving desperate wacky schemes. A list of his comics (including the new hosting for his first three comics) is inside. Content warning: violence, swearing and sexual themes. [more inside]
posted by BiggerJ on Nov 12, 2015 - 8 comments

Wildlife of Los Santos

Onto the Land (yt) - the latest in a series of Grand Theft Auto V nature documentaries in the style of David Attenborough.
posted by Artw on Nov 7, 2015 - 14 comments

Wayward, an In-Browser Shipwreck-Themed Roguelike

Flash Javascript Friday Fun: Wander around an island defending yourself against wildlife, crafting shelter, and digging for treasure in Wayward. [more inside]
posted by mccarty.tim on Oct 30, 2015 - 17 comments

After 22 years, Mages are still being owned by Paradox

Paradox Interactive, makers of complicated strategy games like Europa Universalis and Crusader Kings 2, have purchased White Wolf Publishing and all its IP from EVE Online makers Crowd Control Publishing, announcing plans to move forward with the IP Commentary and analysis are available from Rock, Paper, Shotgun, Venture Beat, and PC Gamer, and Obsidian have tweeted in response to the calls for them to be hired to make Bloodlines 2.
posted by Pope Guilty on Oct 29, 2015 - 40 comments

better than fuck him up socrates!

Twitter user and occasional Metafilter poster leyawn has created a choose-your-own-adventure game in tweets and GIFs using his own pixel art. Click the profile links to advance the story! [more inside]
posted by Rustic Etruscan on Oct 28, 2015 - 7 comments

The 1st World Indigenous Games

Sandwiched between Brazil’s hosting of the 2014 soccer World Cup and the Olympic Games next summer in Rio de Janeiro, the Indigenous Games are being advertised as a low-budget, low-key alternative to the marketing-hyped and TV-driven sports culture of the 21st century.
posted by Tom-B on Oct 26, 2015 - 6 comments

Hideo Kojima Is the Jonathan Franzen of Video Games

Hideo Kojima's new game, Metal Gear Solid V: The Phantom Pain, is the video game analogue of Jonathan Franzen's books: technically dazzling, but built upon a bed of sophmoric ideas.
posted by reenum on Oct 25, 2015 - 74 comments

A shoe mountain in the shape of a nun

RockPaperShotgun asks the British game industry how they would make a game out of The Great British Bake Off.
posted by Artw on Oct 23, 2015 - 25 comments

Life is unfair

An 8-bit Malcolm in the Middle game, in 2015, for some reason, by Alec Robbins
posted by naju on Oct 18, 2015 - 15 comments

The Gollop Chamber

The making of X-Com, Julian Gollop's squad based tactical game. Many subsequent games have taken the XCOM name, often of dubious qaulity, to the point when an XCOM FPS almost had Gollop crowdsourcing his own remake. Fortunately Firaxis did a "very very good" job with it's XCOM: Enemy Unknown" , though Gollop would have done a few things differently. A sequel, XCOM 2, is on the way, and will show "what happens when you lose Enemy Unknown. [more inside]
posted by Artw on Oct 17, 2015 - 57 comments

Ontogeny Recapitulates Phylogeny (New Media / Old Media Edition)

August: Caleb Madison solicits crossword submissions for a new daily feature at Buzzfeed.
September 30: The Observer publishes a profile of Buzzfeed’s Puzzle Editor.
October 3: “You Won’t Believe How Much Of This Crossword You Can Finish”
October 6: “You Won’t Believe How Much Of This Mini Crossword You Can Finish”
October 12: Madison explains “why in the world [Buzzfeed is] launching a crossword,” and the puzzles start arriving in earnest: “The 9 Celebrities Discover Their Inner Princess Puzzle”, “That Crossword Where 20 Minutes In, He Gives You That Look”, and “That Puzzle When You Can’t Escape Pumpkin Spice Season”
December: People write letters to The Awl about how they hate themselves because they aren’t crossword puzzle constructors. Previously
posted by Going To Maine on Oct 14, 2015 - 10 comments

Lovecraft on the Tabletop

How the Call of Cthulhu RPG came to be.
posted by Artw on Sep 27, 2015 - 48 comments

Recent Windows update breaks SafeDisc DRM

What's going on, and how to work around it. If you play some older PC games, you may have noticed that they don't work after a recent Windows update. They don't work because the update broke SafeDisc DRM. Another reason to hate SafeDisc DRM, as if we needed one.
posted by Anne Neville on Sep 26, 2015 - 19 comments

Super Metroid FAQ/Speed Guide

posted by alby on Sep 23, 2015 - 32 comments


The New Games Criticism - a response to Kieron Gillen's The New Games Journalism 10 years after the fact.
posted by Artw on Sep 20, 2015 - 25 comments

"We Own You"

Confessions of an Anonymous Free to Play Producer
posted by Artw on Sep 17, 2015 - 48 comments

You sank my battleship... with probability!

Battleship Probability Calculator by C. Liam Brown. Finds the best squares to try during the game.
posted by Wolfdog on Sep 17, 2015 - 14 comments

Judge a book by its cover

You judge books by their covers. Then we judge you. Cool? Cool. [more inside]
posted by carrioncomfort on Sep 8, 2015 - 67 comments

Slave Tetris

Because it was "perceived to be extremely insensitive by some people," Danish game developer Serious Games Interactive has removed the 'Slave Tetris' feature from Playing History: Slave Trade.
posted by buriednexttoyou on Sep 2, 2015 - 80 comments

Eyes on the Ladyprize

The Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective. - Tropes vs Women: Women as Reward. Tropes versus Women creator Anita Sarkeesian on the backlash to the series (Warning: GamerGate), Previously, previously.
posted by Artw on Aug 31, 2015 - 35 comments

It's Flash Friday at Anatomy Arcade

The Revenge of Flash Friday - It's ALIVE! Anatomy Arcade "makes basic human anatomy come ALIVE through awesome free flash games, interactives and videos." There are two timed games: Whack-A-Bone and Poke-A-Muscle (both feature auto-playing music, but you can turn it off in PAM). For less stress, there are jigsaw puzzles to help you get familiar with the digestive system, skeletal system, muscular system, the brain, the eye and the heart. (Via everlasting blort)
posted by filthy light thief on Aug 28, 2015 - 9 comments

Youtube video game stars may be breaking FTC regulations

According to Gamastura, Youtube stars like Seananners may be breaking FTC disclosure guidelines. Adam "SeaNanners" Montoya has heavily promoted a new video game called Dead Realm on his Youtube channel. He does not mention that he has a financial stake in the game's publisher, 3BlackDot, in every video about the game. The FTC has specific guidelines for Youtubers and product endorsement, which Adam (and others) have ignored. [more inside]
posted by clockworkjoe on Aug 21, 2015 - 54 comments

Going Rogue

Fenlason dubbed his clone Hack for two reasons: "One definition was 'a quick [computer] hack because I don't have access to Rogue'. The other was 'hack-n-slash', a reference to one of the styles of playing Dungeons and Dragons." - A chapter long excerpt from David Craddock's Dungeon Hacks, a new book on the history of the Roguelike RPG.
posted by Artw on Aug 16, 2015 - 19 comments

The Arrogance of Unacknowledged Playstyles

Bell of Lost Souls user YorkNecromancer talks about different approaches to playing games (specifically about 40K and Vampire: the Eternal Struggle, but the points made apply to all games) and how particular playstyles can cause confusion and pain when unexpected. tw: child abuse mentioned, panic attacks depicted
posted by Pope Guilty on Aug 14, 2015 - 12 comments

In the Mushrooms of Madness

Mods and hacks for console games are becoming more common place as tools improve and resources for newcomers grow. However, the total conversion The Call of Cthulhu based on Super Mario World is in another class. The modder completely changes aspects of the engine, turning it into a twitch puzzler with mind bending graphical effects. You can watch the game speed-run here for a quicker glimpse of the game. Vinny, of VineSauce, as a commentated playthrough here. [more inside]
posted by codacorolla on Aug 12, 2015 - 15 comments

All right, I’m going to do it! I’m going to make friends with every cat!

Herding Cats -- a feline puzzle game by indie game maker / big gay witch Anna Anthropy. [more inside]
posted by Narrative Priorities on Aug 12, 2015 - 19 comments

Was it darkness, or the shadow of my brother?

Spend some time with a depressed, laconic Luigi as he chain smokes and wanders through a crumbling Mushroom Kingdom, ruminating on ontology, ethics, family, identity, and the mistakes he and his brother have made, in Josh Millard's Ennuigi
posted by Catblack on Aug 5, 2015 - 29 comments

@ x 700

Do you like Roguelikes? (Yes, you do.) Then you are going to enjoy this collection of over 700 free or open source Roguelikes available by torrent, the full set of which is listed here. Since its a torrent, I should mention that while everything seems legitimate here (Rock Paper Shotgun likes it, and the poster is a moderator on r/games and runs a highly regarded Steam group) from both a rights and a malware perspective, nothing is guaranteed. Suggestions among the 7 GB within... [more inside]
posted by blahblahblah on Jul 27, 2015 - 38 comments

Loop - Pool on an elliptical table

Loop - Pool on an elliptical table. The ellipse has two significant points, called focuses, which have a remarkable geometrical property that is almost always explained using the example of an imaginary pool table. "If a pool table is the shape of an ellipse, then a ball shot from one focus will always rebound to the other focus no matter in which direction the ball is shot." That sounded interesting! Wouldn’t it be fun, I thought, if I could build one of these imaginary tables? So I did.
posted by dng on Jul 26, 2015 - 22 comments

You are the Cogmind

The Cogmind roguelike has entered its alpha release. [more inside]
posted by neuromodulator on Jul 26, 2015 - 9 comments

This is what finally kills my dual shock

If you're a long time user of Steam, you might assume that the current top selling game would be a AAA blockbuster, or maybe a half-finished multiplayer survival game. But for the past few weeks, the gaming world has been completely gripped by a game about cars playing soccer. [more inside]
posted by selfnoise on Jul 26, 2015 - 23 comments

To drink from the bottle, turn to pa-- I mean, click red or purple

Stephen "Increpare" Lavelle - creator of many strange free games, one-going-on-two strange paid ones, the sound effect generator Bfxr and the excellent tile-based puzzle game engine PuzzleScript - released three much simpler game makers a couple of months ago: Flickgame, Tinychoice and Plingpling. Flickgame and Plingpling have help pages, each with an example game; Tinychoice needs no help page and starts with an example game in the text box. More detailed info after the break. [more inside]
posted by BiggerJ on Jul 25, 2015 - 6 comments

Why Are You So Angry?

Innuendo Studios (tumblr | twitter) updates with a 6 part series discussing GamerGate, self-image, and innocence: Why Are You So Angry? [more inside]
posted by postcommunism on Jul 20, 2015 - 27 comments

You're no Ferdinand Magellan

Smarty Pins is a trivia game played with Google Maps
posted by desjardins on Jul 16, 2015 - 21 comments

Bloodborne's Horror Universe

From Software left fantasy for horror, and the results are mind-blowing. More detailed analysis and spoilers below the jump. WARNING! THIS POST CONTAINS MAJOR SPOILERS FOR THE GAME BLOODBORNE. IF YOU HAVEN'T PLAYED THIS YET AND WOULD LIKE TO, IT SPOILS SOME COOL REVEALS LATER IN THE GAME! LIKE EVEN MOUSING OVER URLS COULD SPOIL STUFF - BE WARNED. [more inside]
posted by codacorolla on Jul 7, 2015 - 49 comments

Searching for Ways to Emotionally Traumatize Superman

Marsh Davies talks about how games distribute power to players and how power fantasies often fail to work as parables about bigotry through the window of Deus Ex: Human Revolution, with side discussions of how violent combat became so common in video games, how stealthy paths can be less interesting than combat-heavy paths, the tension between player power and narrative, and how these narratives can encourage people who already have power to feel sorry for themselves. [more inside]
posted by Copronymus on Jul 7, 2015 - 22 comments

Write your own adventure

Diorama Club - a site where you can play interactive stories or use a simple tree syntax to create and share your own.
posted by Artw on Jul 6, 2015 - 12 comments

“Why can’t I use magic to explore a beautiful world?"

Fight Club: How Masculine Fragility Is Limiting Innovation in Games
posted by NoraReed on Jul 3, 2015 - 133 comments

Women in Magic

Magic: the Gathering is a fantastic strategy trading card game, currently in it's 22nd year and more popular than ever. But as it becomes more mainstream, an ugly issue is coming to light: there just aren't many women players. The official company line is that 38% of players are female, although that number is not represented in high level play. Gaby Spartz's article 6 Things You Can do to Get More Women Into Magic puts the percentage of women in tournament play closer to 1-2% of the field. Spartz's article, as well as her followup 7 Counterpoints to My Women in Magic Article, has sparked a debate that has raged over the past few months. [more inside]
posted by yellowbinder on Jul 2, 2015 - 101 comments

Deep web horror

Someone apparently found a strange horror "game" that was uploaded to a remote corner of the deep web, accessible only via anonymizing tools like Tor. No one seems to know what it is or who made it, and apparently the link hosting the file is now down. All we have to go by at the moment is part of a playthrough (note: potentially unsettling material): Part 1, Part 2, Part 3.
posted by naju on Jul 1, 2015 - 41 comments

Her Story: A game about a 20-year-old crime

In June, 1994, a man goes missing. His wife makes a series of interviews with police. Those interviews form the basis of the recently released title Her Story, an FMV-style game that tasks the player with digging through hours of video to determine what happened, and how, and why. [more inside]
posted by ZaphodB on Jun 29, 2015 - 65 comments

It's possible to create an entire "reality" using nothing but algorithms

Inspired by Dwarf Fortress and No Man's Sky, Josh Newland writes about procedural generation of game worlds at Gamasutra and presents his Unity/WebGL game project.
posted by boo_radley on Jun 25, 2015 - 16 comments

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