? The key commands and interface are a bit different, but the monkey will still steal your lantern and you can still earn academic credit by banking the gold you find, exploring the mazes, and collecting treasure. Just like real life. [more inside]
posted by julen
on Apr 9, 2014 -
FREE TO PLAY
[1h15m] is a feature-length documentary that follows three professional gamers from around the world as they compete for a million dollar prize in the first Dota 2 International Tournament.
posted by hippybear
on Mar 19, 2014 -
Opening Strategy Splits Civ V Studio.
Since the beginning of time, man has been bedeviled by the eternal question: "In Sid Meier's Civilization, is it better to found your first city on the opening move, or move around to find a more advantageous spot?"
posted by Cash4Lead
on Mar 3, 2014 -
No one talks to the games press officially. I wish they did, but I get it. They want to keep their jobs. Let's just say multiple people within a studio were willing to risk their careers to confirm to me that yes, in fact, if their game didn't sell extremely well, like exponentially more than its predecessor or "well" according to a matrix of time and cost investment and desired profit, that their studio would be closed in a year. [more inside]
posted by Elementary Penguin
on Feb 21, 2014 -
For the past three days, the world of streaming gaming has been riveted by an unlikely phenomenon: Twitch Plays Pokemon
. Consisting of a live Twitch.TV
chatroom hooked up to a classic Game Boy emulation of Pokémon Red
, the program is set to recognize a limited number of commands and execute them in real time, allowing an audience of tens of thousands to collectively control the action as they watch
. An astonishing amount of progress has been made, including the dramatic last-second defeat of a third gym leader
) and the solution of a notoriously tricky puzzle on the very first attempt
. But all for naught, it seems, as Team Twitch finds itself hilariously stranded on the ledges of Route 19
where, as one viewer explained
, "they basically have to walk a small path for about ten spaces without anyone pushing down and jumping Red off the ledge," a grim democratic reality the dedicated subreddit /r/twitchplayspokemon has had all kinds of fun with
over the last dozen ludicrous hours
posted by Rhaomi
on Feb 15, 2014 -
Archive.org is known for archiving a great number of things, broadly classified in terms of the web
, written and printed text
, studio audio
and live music
, and video
. The most recent addition comes in various realms of software, as outlined by Jason Scott
(MeFi's own jscott
). But the newest addition is notable because it brings old software back through online emulation - behold, the Historical Software collection
, from productivity software like VisiCalc
(1981 Osborne 1 version
), and The Print Shop
(1984, NYT review
) to vintage games including Eastern Front 1941
), The Hobbit
), and Karateka
). If you're interested in the way this all works, you can read more on the Archive.org blog
posted by filthy light thief
on Feb 13, 2014 -
Thomas Baekdal writes on How In-app Purchases Have Destroyed The [Game] Industry
We have reached a point in which mobile games couldn't even be said to be a game anymore. Playing a game means that you have fun. It doesn't mean that you sit around and wait for the game to annoy you for so long that you decide to pay credits to speed it up. And for an old geezer like me who remember the glory days of gaming back in the 1990s, it's just unbearable to watch.
Drew Crawford answers
See, in the in-app purchase model actually predates phones. It predates video game consoles. It goes all the way back to the arcade, where millions of consumers were happy to pay a whole quarter ... to pay for just a few minutes.
posted by frimble
on Feb 4, 2014 -
A Dolphin's Tale: The Story of GameCube
The company discovered that many gamers became personally attached to their consoles. They would take their consoles over to a friend’s house to play, or they would move their console from one room to another. Nintendo decided to include a handle on the GameCube to give it portability and a more personal, friendly look.
posted by porn in the woods
on Jan 24, 2014 -
When Jason Rohrer's Castle Doctrine hits Steam later this month, it will be on release sale for 12 dollars. After that, it will be 16 dollars. Forever. Rohrer talks to Giant Bomb
about why he thinks constant sales are bad for games. (previously
posted by graventy
on Jan 23, 2014 -
This tech demo video
from Pillow Castle Games (of Carnegie Mellon) showcases an innovative first person puzzler using the optical illusion of forced perspective.
posted by codacorolla
on Jan 9, 2014 -
, released in 2011, adds an interesting twist to the classic boardgame: it introduces permanent, game-changing modifications to the board and game pieces every time it is played. Last year, the designer of the game, Rob Daviau, gave a fascinating talk on the design challenges inherent in such a game. The video of that talk is now freely available to watch
. [more inside]
posted by tocts
on Jan 7, 2014 -
They told me this was the Transformer. The Hodge-Podge Transformer, en route to the Ossuary. I don't understand what any of that means. I wish I could go to the Ossuary. The place of bones. That sounds simple and quiet, unlike this terrible place. [more inside]
posted by smcg
on Jan 2, 2014 -
Video Game Foliage.
"Making spaces for games is a strange and interesting art. Not being bound by physical limitations makes it possible to create impossible structures, but being bound by the technical limitations of modern computer graphics makes it difficult to create accurate simulacra of even simple objects. So video games cheat, using approximations to create the desired aesthetic result.
Plant approximations are especially hard, since organic structures tend to be difficult to describe in terms that graphics cards understand. This creates an interesting design constraint.
How do you create representations of plants given the limitations of realtime rendering?
I plan to use this blog to show a bunch of games that choose different answers to this question. I hope you’ll join me in looking into the weird world of video game foliage." [more inside]
posted by kmz
on Dec 19, 2013 -
Twenty years ago tonight, id Software uploaded Doom
to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
posted by Pope Guilty
on Dec 9, 2013 -
Lonely? Bored? Well, the 2013 Solitaire Print and Play Contest
is here to help you stave off boredom this weekend (and burn through all of your printer ink). This year's winner is Maquis
, a "solitaire worker-placement game with variable goals and a play time of approximately twenty minutes. The player places his resistance agents on spaces around town to achieve his goals - blowing up trains, publishing underground newspapers - but at the same time Milice collaborators and Wehrmacht soldiers patrol the area." [more inside]
posted by jbickers
on Dec 6, 2013 -
You might've noticed that the castles in the various Castlevania games, while different in every game, often feature similar areas and architectural ideas from game to game. You probably haven't gone to the trouble to catalogue these common components and their recurrences in the sprawling Castlevania series, but this is the internet, which means that somebody has
posted by Pope Guilty
on Nov 19, 2013 -