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Twenty Years of Ultra-Violence

Twenty years ago tonight, id Software uploaded Doom to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
posted by Pope Guilty on Dec 9, 2013 - 92 comments

A burrito bowl of Scarecrow

Chipotle's new ad for a mobile game is haunting, dark, and beautiful. It strikes a pretty serious chord for a fast food chain trying to launch a game that ends with a free burrito. If you were wondering how in the hell it got made, there's a behind the scenes video with the creators, designers, and animators that came up with it on their website.
posted by mathowie on Sep 12, 2013 - 90 comments

The jury's in... and they can't deny that view, either.

A month after its release, Naughty Dog's sweeping interactive epic The Last of Us is being hailed as one of the best games of all time, with perfect scores even from notoriously demanding critics. Inspired by an eerily beautiful segment from the BBC's Planet Earth, the game portrays an America twenty years after a pandemic of the zombiefying Cordyceps fungus (previously), leaving behind lush wastelands of elegant decay teeming with monsters and beset by vicious bandits, a brutal military, and the revolutionary Fireflies. Into this bleak vision of desperate violence journey Joel, a gruffly stoic Texan with a painful past, and his ward Ellie, a precocious teenager who may hold the key to mankind's future. Boasting tense, immersive gameplay, compelling performances from a diverse cast, a movingly minimalist score from Oscar-winning Gustavo Santaolalla, and an array of influences from Alfonso Cuarón's Children of Men to Cormac McCarthy's The Road, it's already being slotted alongside BioShock Infinite and Half-Life 2 as one of modern gaming's crowning achievements. And while it's hard to disentangle plot from action, you don't have to buy a PS3 to experience it -- YouTube offers many filmic edits of the game, including this three-hour version of all relevant passages. And don't miss the 84-minute documentary exploring every facet of its production. [more inside]
posted by Rhaomi on Jul 14, 2013 - 81 comments

THE END IS EXTREMELY FUCKING NIGH

It's debatable whether the troubled World War Z signals the end of the ongoing zombie craze, but the film that started it all is much more clear: Danny Boyle's bleak, artful cult horror-drama 28 Days Later, which saw its US premiere ten years ago this weekend. From its iconic opening shots of an eerily abandoned London (set to Godspeed You! Black Emperor's brooding post-rock epic "East Hastings") to the frenzied chaos of its climax, Boyle's film -- a dark yet humanist tale of a world eviscerated by a frighteningly contagious epidemic of murderous rage -- reinvented and reinvigorated the genre that Romero built (though many insist its rabid, sprinting berserkers don't really count). And while sequel 28 Weeks Later with its heavyhanded Iraq War allusions failed to live up to the original (despite boasting one of the most viscerally terrifying opening sequences in modern horror), and 28 Months looks increasingly unlikely, there remains a small universe of side content from the film, including music, short films, comics, and inspired-by games. [more inside]
posted by Rhaomi on Jun 28, 2013 - 90 comments

Lit Lists and Ranked Ratings

Christopher Pound combines and weights lists and ratings from Project Gutenberg, Goodreads, and elsewhere to produce novel sortings of familiar dataShakespeare's plays by popularity, for example. The most successful fiction writers at Gutenberg, and the top thousand most popular works of fiction found there. The most highly rated films of 2012 and 2011. The most popular Sci-fi and fantasy sub-genres at Goodreads. [more inside]
posted by Iridic on May 30, 2013 - 25 comments

The Atlantic - Benj Edwards

The Copyright Rule We Need to Repeal If We Want to Preserve Our Cultural Heritage
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Mar 15, 2013 - 34 comments

Aspiring Animators & Game Designers, Study Your Calculus & Combinatorics

Every film Pixar has produced has landed in the top fifty highest-grossing animated films of all time. What's their secret? Mathematics. Oh, and 22 Rules of Storytelling. [more inside]
posted by zarq on Mar 8, 2013 - 40 comments

Good evening... and EAT LASER DEATH!

Why Alfred Hitchcock would make great games
posted by Artw on Jul 16, 2012 - 28 comments

More human than human

The making of the Deus Ex: Human Revolution title sequence
posted by Artw on Feb 1, 2012 - 31 comments

Soundworks

The Soundworks Collection gives a behind-the-scenes look into the work of talented sound teams working on feature films, soundtrack scoring, and video games with a compilation of exclusive interviews, awards shows / event panel coverage and sound stage / studio room videos. Vimeo Channel. YouTube Channel. [more inside]
posted by zarq on Jul 1, 2011 - 8 comments

Intelligence and imagination vs a light show for cattle

Hollywood shuns intelligent entertainment. The games industry doesn't. Guess who's winning?
posted by Artw on May 23, 2011 - 254 comments

Don’t make me steal

Don't Make Me Steal - a Digital Media Consumption Manifesto.
posted by Artw on Feb 4, 2011 - 107 comments

Hey! It's a bunch of lists we can all agree on!

The A.V. Club's Best of the Decade: Films. Performances. Scenes. Bad Movies. Books. Short Story Collections. Comics. Video Games Music. Metal. Electronic Music. Comedy Albums. Television Series. Television Episodes. Reality Series/Competitions. Made-For-TV Movies/Miniseries. Late-Night Comedy/Talk Shows. One-Season Wonders. And the orphans.
posted by Navelgazer on Dec 3, 2009 - 68 comments

Inspiration

Concept Art World - For example: Michael Kutsche, Marek Okoń, 25 Inspiring Examples of Spaceships and Aircraft, Star Trek XI Concept Art by Ryan Church plus lots more.
posted by fearfulsymmetry on Aug 19, 2009 - 9 comments

Ready to work some yellow magic? No, not like that.

The Simpsons Movie website just went live. In 12 languages, apparently (including non-American English).
posted by miss lynnster on Jun 22, 2007 - 67 comments

On "The God Who Wasn't There"

Doug TenNapel reviews "The God Who Wasn't There" in three parts: [1,2,3]. (Religion not your thing? He also does comics. And video games.)
posted by brownpau on Jan 15, 2006 - 36 comments

A Load of Bollocks: Film Director Uwe Boll sets the web ablaze

"If you must see this movie, do yourself a favor and wait until it's in the bargain bin at the video store. If there's any justice in the film industry, one of the main actors will be there to rent it to you." A quote from a review of Alone in the Dark. Dr. Uwe Boll is developing quite a reputation as a terrible film director; and ruiner of valuable intellectual property with his videogame adaptations. Something Awful's look behind the scenes of Alone in the Dark makes for grim reading: "I know English is not his first language, but Jesus Christ, I'm not even sure this man has a first language", but for many the trailer was enough to put people off. According to Wikipedia, "he is currently in a bidding war for rights to Half-Life and Metal Gear Solid, and ... may be after the rights to Fallout and Castlevania as well". Before legions of gamers collapse under the strain, you should know it isn't all bad news. He isn't without fans; and Boll is apparently an active member of online discussion forums including imdb and IGN; so it is possible to tell him that he sucks directly; not that doing so has had any effect thus far.
posted by nthdegx on Oct 1, 2005 - 55 comments

Hamlet 2471

Film Mogul is an online RPG that's "a simulation of what it is like to be a power player in the movie industry today." Take on the role of studio head, agent, producer, critic, or journalist and make virtual movies every bit as crappy as the ones that the real Hollywood churns out!
posted by MrBaliHai on Apr 6, 2003 - 5 comments

Tarkovsky-derived video game? Yup.

Tarkovsky's Stalker coming as video game in 2003. I always wondered how long it would take for a more artistically-informed bunch to come to the $18B/year video game market (bigger than Hollywood). Will our generation have its video-game counterparts to Faulkner and Fitzgerald? A David Foster Wallace or Don Delillo authored game? Are there other video games that can stand up as "Art?"
posted by minnesotaj on Dec 3, 2002 - 65 comments

Curiouser and curiouser...

Curiouser and curiouser... They are talking of making a movie based on the new game, of which some of us enjoyed the recently released demo. Since I thought the mood of the game was better than its playability (granted, I have yet to find a game whose playability satifies me), this could be pretty cool.
posted by rushmc on Dec 7, 2000 - 0 comments

More than you wanted to know

More than you wanted to know about the "Tomb Raider" movie. What's weird about it all is that the timing sucks. The game has gone through five successive versions and they've used the same basic engine for all of them. These days it's looking significantly dated, and the last couple of games have gotten really poor reviews. Of course, it probably still sells well to frustrated teenage boys, but I think the last couple of games haven't sold anything like the previous ones did because it's the same old same old.

By the time the movie finally comes out, the game may already be history.

Has there ever been a movie made from a computer game which was either a commercial or critical success? "Mortal Combat" and "Super Mario Brothers" spring to mind as counter-examples.
posted by Steven Den Beste on Oct 29, 2000 - 39 comments

Would someone please explain to me

Would someone please explain to me why anyone would want to play a computer game based on "The Blair Witch Project"?
posted by Steven Den Beste on Sep 6, 2000 - 8 comments

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