"When we first started working on Dustforce, it was frustrating to not be able to find much data about whether indie game development is a realistic thing to do with your life." Hitbox Team helps remedy that for future designers in
this article about the finances and sales of their game,
Dustforce.
posted by gilrain
on Apr 16, 2013 -
37 comments
The Castle Doctrine is the new "home invasion MMO" from cult game designer
Jason Rohrer (previously:
Sleep is Death,
Passage,
Chain World). It portrays a rather bleak world in which you must place traps to defend your home, family and life savings from an onslaught of burglars. At the same time, you must invade other players' homes to steal
their life savings, in order to buy more expensive traps and tools. The more money you gain, the more attractive target your home is, so you better be clever in rigging up those traps. It's fiendish, brilliant, and currently open for public alpha at 50% of the full price. Rock Paper Shotgun has some early impressions:
Part 1,
Part 2.
posted by naju
on Mar 13, 2013 -
101 comments
"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)
While the vast majority of video game titles are designed primarily by men, women have been a
part of video game development since the earliest arcades. Here are some of their games:
[more inside]
posted by subject_verb_remainder
on Dec 1, 2012 -
40 comments
Pongs (browser game, Flash) is Pippin Barr's exploration of a tiny corner of the game design universe: 36 variations of Pong.
posted by nobody
on Apr 11, 2012 -
12 comments
In 1987 the first Castlevania was released. It was followed by Simon's Quest in 1988. The difference between the two games is stark. Although they both have the same basic plot lines (kill Dracula) and setting, Simon's Quest introduced an open world and RPG elements, giving eventual rise to the genre known as "Metroidvania".
Sequelitis looks at the difference between these design decisions and shows that maybe Metroidvanias aren't quite as much fun as you might remember.
posted by codacorolla
on Nov 3, 2011 -
66 comments
Choice of Broadsides is a choose-your-own-adventure game set in an alternate 19th Century world that is much like our own, where Albion and Gaul fight for naval supremacy. You can choose to be a gentleman in a standard patriarchal society, or a gentlewoman in a matriarchal one. Later on in the game you can choose your sexual orientation. Originally there were no options for a same-sex relationship, but after demands from players,
it was added in. Spoilers below the cut.
[more inside]
posted by Kattullus
on Jul 14, 2010 -
42 comments