15 posts tagged with games and gamedesign. (View popular tags)
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Pongs (browser game, Flash) is Pippin Barr's exploration of a tiny corner of the game design universe: 36 variations of Pong.
posted by nobody on Apr 11, 2012 - 12 comments

Errant Signal is one man's blog about games, wherein he plumbs the nuances of game mechanics, bemoans the state of game journalism, and also offers incredibly insightful reviews of games. He tackles the intrinsic flaws of Deus Ex: Invisible War, broaches heresy by critiquing the Half-Life series, and combats cynicism by gushing about Bastion.
posted by Panjandrum on Feb 15, 2012 - 54 comments

"One for my Baby and one for my BRAIN" "The Last Flight of Onan V" "And You Will Know Us By The Trail of Bread" - GameToilet collects and illustrates one man's game ideas. It's Friday Flash Fun - in your imagination! (Warning: illustrations, imagination may be NSFW.)
posted by Zarkonnen on Nov 25, 2011 - 8 comments

In 1987 the first Castlevania was released. It was followed by Simon's Quest in 1988. The difference between the two games is stark. Although they both have the same basic plot lines (kill Dracula) and setting, Simon's Quest introduced an open world and RPG elements, giving eventual rise to the genre known as "Metroidvania". Sequelitis looks at the difference between these design decisions and shows that maybe Metroidvanias aren't quite as much fun as you might remember.
posted by codacorolla on Nov 3, 2011 - 66 comments

Did you know that popular, absurdly inexpensive board game producer James Ernest's Cheapass Games has released some of their most popular games as free PDFs? Among them Deadwood, Devil Bunny Needs A Ham, The Big Cheese, FALLING and Unexploded Cow? [more inside]
posted by JHarris on Jul 23, 2011 - 34 comments

Extra Credits is a weekly video series on the design, status quo and potential of video games. [more inside]
posted by mccarty.tim on May 5, 2011 - 13 comments

Greg Mclanahan of Gamasutra talks how to design achievements right.
posted by flatluigi on Mar 20, 2011 - 78 comments

Choice of Broadsides is a choose-your-own-adventure game set in an alternate 19th Century world that is much like our own, where Albion and Gaul fight for naval supremacy. You can choose to be a gentleman in a standard patriarchal society, or a gentlewoman in a matriarchal one. Later on in the game you can choose your sexual orientation. Originally there were no options for a same-sex relationship, but after demands from players, it was added in. Spoilers below the cut. [more inside]
posted by Kattullus on Jul 14, 2010 - 42 comments

On a snowy Valentine's Day weekend in Michigan Sid Meier creates a game in 48 hours called Escape from Zombie Hotel! He's there to judge a 48 hour game design contest at his alma mater, University of Michigan but decides to also work on a game alongside the student teams. He also talks about his career, focusing on his early days. This is the third installment of motherboard.tv's Oral History of Gaming series. The first profiles Ralph Baer, the inventor of the first home gaming console, and the second is about Eric Zimmerman, designer of Sissyfight. Sadly, the awesome-looking Escape from Zombie Hotel has note been released, but the oher games designed during the contest are available here. [via Rock Paper Shotgun]
posted by Kattullus on Apr 20, 2010 - 19 comments

Tom Bissell recounts how he was addicted to video games and cocaine and how beautiful he finds computer games. Tom Bissell, who was profiled by Poets & Writers three years ago when his writing career seemed like it could only go up, has written books and articles for such magazines as The New Yorker, Harper's, Esquire, The Believer, among others. For the last three years he's spent his writing time on Grand Theft Auto IV and other games. The Observer convened a number of games journalists and industry folk to converse about video games in connection to Bissell's essay. Earthworm Jim designer Dave Perry gave a TED talk a few years ago about the increasing aesthetic value of games which included a video by a college student Michael Highland called As Real as Your Life, which presents his thoughts about what it's like to have grown up on computer games. [Tom Bissell previously on MeFi]
posted by Kattullus on Mar 22, 2010 - 166 comments

Jean-Paul LeBreton, level designer for BioShock 2, has written an analysis of the original Doom as well as remade (demade?) a level from BioShock using Doom [design notes].
posted by brundlefly on Mar 3, 2010 - 68 comments

Cruise Elroy, by mefi's own danb, is a blog about games, specifically video games and music.

In the past, he has covered the music of Mother 3 and its battle system, gone over Ocarina of Time's music in six parts (plus Koji Kondo's favorite cadence and SSBB's OoT medley), described the use of irregular meter in videogames, pointed out the jazzy basslines of Sonic the Hedgehog, and even examined what the 1-up jingle says about the rest of the game.
posted by flatluigi on Jan 29, 2010 - 24 comments

Howdy, Flash game developers! Remember flixel? Well, a new raster-based ActionScript 3 library has just been released: FlashPunk by Chevy Ray Johnston, creator of Skullpogo and Beacon. [more inside]
posted by archagon on Jan 10, 2010 - 21 comments

flixel is an ActionScript 3 framework abstracted from Adam Atomic's raster-based games, including FATHOM (previously) and Gravity Hook. [more inside]
posted by archagon on Jun 5, 2009 - 33 comments

Chris Crawford puts up videos of some of his earlier talks and interviews. So far, there are four pieces but he says there will be more to come. These are the direct links to Quicktime movies that are also in his forum post which is the initial link. An Interview in 1982 about his nuclear power plant simulation Scram (52 MB), 1990 interview on Balance of Power (62 MB), half-hour interview with 30 seconds of Crawford about Excalibur (331 MB), lecture at the 1990 Computer Game Developers' Conference entitled "The Mystique of the Loop" (657 MB).
posted by Glow Bucket on May 23, 2007 - 13 comments

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