293 posts tagged with games and gaming.
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Hideo Kojima Is the Jonathan Franzen of Video Games

Hideo Kojima's new game, Metal Gear Solid V: The Phantom Pain, is the video game analogue of Jonathan Franzen's books: technically dazzling, but built upon a bed of sophmoric ideas.
posted by reenum on Oct 25, 2015 - 74 comments

A shoe mountain in the shape of a nun

RockPaperShotgun asks the British game industry how they would make a game out of The Great British Bake Off.
posted by Artw on Oct 23, 2015 - 25 comments

The Gollop Chamber

The making of X-Com, Julian Gollop's squad based tactical game. Many subsequent games have taken the XCOM name, often of dubious qaulity, to the point when an XCOM FPS almost had Gollop crowdsourcing his own remake. Fortunately Firaxis did a "very very good" job with it's XCOM: Enemy Unknown" , though Gollop would have done a few things differently. A sequel, XCOM 2, is on the way, and will show "what happens when you lose Enemy Unknown. [more inside]
posted by Artw on Oct 17, 2015 - 57 comments

Lovecraft on the Tabletop

How the Call of Cthulhu RPG came to be.
posted by Artw on Sep 27, 2015 - 48 comments

Recent Windows update breaks SafeDisc DRM

What's going on, and how to work around it. If you play some older PC games, you may have noticed that they don't work after a recent Windows update. They don't work because the update broke SafeDisc DRM. Another reason to hate SafeDisc DRM, as if we needed one.
posted by Anne Neville on Sep 26, 2015 - 19 comments


The New Games Criticism - a response to Kieron Gillen's The New Games Journalism 10 years after the fact.
posted by Artw on Sep 20, 2015 - 25 comments

"We Own You"

Confessions of an Anonymous Free to Play Producer
posted by Artw on Sep 17, 2015 - 48 comments

Eyes on the Ladyprize

The Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective. - Tropes vs Women: Women as Reward. Tropes versus Women creator Anita Sarkeesian on the backlash to the series (Warning: GamerGate), Previously, previously.
posted by Artw on Aug 31, 2015 - 35 comments

Going Rogue

Fenlason dubbed his clone Hack for two reasons: "One definition was 'a quick [computer] hack because I don't have access to Rogue'. The other was 'hack-n-slash', a reference to one of the styles of playing Dungeons and Dragons." - A chapter long excerpt from David Craddock's Dungeon Hacks, a new book on the history of the Roguelike RPG.
posted by Artw on Aug 16, 2015 - 19 comments

Why Are You So Angry?

Innuendo Studios (tumblr | twitter) updates with a 6 part series discussing GamerGate, self-image, and innocence: Why Are You So Angry? [more inside]
posted by postcommunism on Jul 20, 2015 - 27 comments

Write your own adventure

Diorama Club - a site where you can play interactive stories or use a simple tree syntax to create and share your own.
posted by Artw on Jul 6, 2015 - 12 comments

“Why can’t I use magic to explore a beautiful world?"

Fight Club: How Masculine Fragility Is Limiting Innovation in Games
posted by NoraReed on Jul 3, 2015 - 133 comments

Keep talking and take my money.

23 Games from E3 2015 with Badass Playable Female Characters - Sam Maggs for The Mary Sue
posted by joseph conrad is fully awesome on Jun 23, 2015 - 42 comments

$3,000 worth of "gems"...

Gaming Your Brain - How to top the leaderboard of Clash of Clans, and how Freemium games rake in billions of dollars from their players.
posted by Artw on Jun 22, 2015 - 77 comments

A Field In Pseudo-Germany

Want to play Warhammer Fantasy Battle? Not possesed of a Scrroge McDuck style moneypit or willing to sell organs in order to buy figures? Kieron Gillen and Matthew Sheret are here to help with Hipsterhammer. Jump in with guides to building Dwarf, Empire or Vampire Count armies on the cheap! Doubles as a bit of a guide to the weirdo world of Warhammer Fantasy, as distinct from your more generic Tolkienesque efforts. They even have a manifesto!
posted by Artw on Apr 26, 2015 - 24 comments

Talking about the patriarchy tends to have a slightly terrifying effect.

The Women I Pretend to Be, by novelist and game writer Naomi Alderman (previously):
No one in tech has ever been as sexist toward me as teachers and rabbis before I was 12 years old. But I've come to notice more and more how working within the particular masculine sexism of the tech industry has nudged the way I present myself, just a little. I've noticed how, very slowly, I've started to acquiesce into playing roles that get assigned to me. I've noticed how I disappear behind these masks.

What follows is not a horror story. It's a series of moments.
posted by divined by radio on Apr 13, 2015 - 28 comments

African Game Development

Aurion looks to be a standard and mechanically unremarkable retro action RPG with heavy Japanese design influences. But its design and feel are unmistakably fresh, offering a bold color palette and interesting unit designs. Its fiction is rooted in stories of exploitation and division, and in a desire for harmony.
This review of Cameroon's Kiro’o Games latest release is just one of the increasingly visible ways Africa's game developers are beginning to gain traction in their domestic and international markets. Last fall, Lagos hosted the inaugural West African Gaming Expo, bringing together startups, gamers, developers and investors for the first time. Games range from mobile only, extremely local - smash the mosquito or drive your matatu like a maniac - to educational - to full fledged RPG like Kiro'o's Aurion. Women are as much a part of this nascent industry, breaking barriers and encouraging others to join. Watch this space.
posted by infini on Mar 31, 2015 - 7 comments


"This blog is dedicated to discussing games where you play as a frog, but it might also talk about games which just have heavy frog presence in them. The borders are unclear and the road ahead is hazy. Come with me on the journey to be a frog."
posted by JHarris on Mar 24, 2015 - 45 comments

Creating breasts that look and move naturally in games

How Video Game Breasts Are Made (And Why They Can Go Wrong.) NSFW. (Via.) [more inside]
posted by zarq on Mar 11, 2015 - 91 comments

Why I’m Giving Away the Game I Spent Two Years Making

Mozilla's Darrin Henein writes about his decision to release his side project, the iOS game Lastronaut, completely free - no ads, no in-app purchases. He describes the game as "a love-letter to an industry". His co-creator is Stephan Leroux.
posted by une_heure_pleine on Mar 9, 2015 - 6 comments

ALIGNMENT: Beyond good and evil

Monster Pamphlets. Monsters for all your tabletop RPG needs. [slTumblr]
posted by prize bull octorok on Feb 23, 2015 - 6 comments

↑↑↓↓←→←→ B A

Face-Stabbing and Cop-Killing: Inside 2015's Most Controversial Video Game [VICE]
"Destructive Creations' Hatred has drawn plenty of criticism for the fact that its main character, a big hairy man, seems intent on killing innocent civilians for no particular reason."
[more inside] posted by Fizz on Jan 20, 2015 - 60 comments

Students applauded and were visibly moved in the game's final moments

The best learning games are always fun. Try playing them yourself and see if you enjoy them. No matter how advanced your understanding of the subject matter, a good game should still be fun. I've understood algebra and number partitions for decades, but DragonBox and Wuzzit Trouble are still challenging puzzlers that I like to fiddle with on long airline flights. All good games offer challenges in intuitive ways. In fact, this is the reason games work so well for learning: Players are intrinsically motivated to identify and succeed at understanding the game's mechanics.
The MindShift Guide to Digital Games and Learning provides a basic introduction to the use of video games in education, gives several thought-provoking examples, and points to numerous sites with related goals, including Edutopia's articles on game-based learning and Graphite's reviews of digital games with educational content. Meanwhile, this being what The Guardian has just called "Board games' golden age," resources such as Play Play Learn, BoardGameGeek's Games in the Classroom, and The Dice Tower's recent countdown of "Top Ten Games for the Classroom" offer interesting options for the tabletop as well. [more inside]
posted by Monsieur Caution on Nov 25, 2014 - 5 comments


Classics Of Game, a series of short-and-surreal context-free game videos, has mysteriously resumed updating after seventeen months. (MLYT)
posted by BiggerJ on Nov 17, 2014 - 19 comments

good game

I confess to being bewildered, still, by what is often said to be the greatest game of StarCraft II ever played. Fall, 2013. New York’s Hammerstein Ballroom. Scarlett vs. Bomber. Third game in a best-of-three series, a quarter-final in a tournament sponsored by Red Bull. It lasted about forty minutes, although I gathered, from the live commentary on the video that I have watched many times, that it nearly ended far sooner. A couple of minutes in, there came this exchange:

“Uh-oh. Oh, my God! Scarlett is going gas!”

“Oh—oh, God!”

“Gas pool! And it’s a double proxy. Bomber is walking into the worst possible situation.”
posted by cthuljew on Nov 17, 2014 - 101 comments

The dogs are green marbles

Writing for Rock, Paper, Shotgun, Alice O'Connor shares her favorite excerpts from her collection of the readme files included in game mods.
posted by gilrain on Nov 14, 2014 - 23 comments


xX| Kerbal Space Program MLG_PRO_SKILL | NO_MECHJEB | 360°_ORBITS |Xx
posted by Foci for Analysis on Nov 13, 2014 - 37 comments

RIP Douglas E. Smith

Douglas E. Smith, creator of the classic 8-bit computer game Lode Runner, which got a second life as one of HudsonSoft's most iconic Famicom titles in Japan, has died at the age of 57. [more inside]
posted by JHarris on Sep 14, 2014 - 48 comments

Super Paper Mario

Wuppes is a guy from Luxembourg who makes 3D scenes of classic video games out of paper.
posted by DoctorFedora on Sep 1, 2014 - 9 comments

Leading Ladies

Big list of Games – "An unfiltered list of games featuring a leading lady, because such a list should exist."
Have a suggestion for a game?
Leading Ladies in Media – "Highlighting female protagonists in Film, TV, Comics, and Books."
Bonus link: hardcore gamingFuck Yeah 1990s
posted by joseph conrad is fully awesome on Aug 29, 2014 - 27 comments

"This is like an Olympic event during the days of Caligula"

Do you like games with awkward controls and physics? Do you dream of playing QWOP against your friends? Well, Mount Your Friends is just right for you! [more inside]
posted by Lemurrhea on Aug 21, 2014 - 12 comments

Because You're Worthless: The Dark Side of Indie PR

Struggling UK indie developer PuppyGames' uncomfortable truths about selling indie games: Steam and bundles have destroyed the market for games, individual customers are now worthless, but everyone has to keep on smiling. Oh, and the demo is dead: 1, 2.
posted by Zarkonnen on Aug 19, 2014 - 85 comments

Playing Magic with Geek Friends

So all of your friends have either just started playing Magic: the Gathering or have picked it up again or else admitted to having played it continually for twenty years now, and eyes are glazing over as they discuss bomb rares and 2-for-1s and mana flooding and drafting. You're not sure if you actually want to immerse yourself in this but you can't know for sure without, well, immersing yourself in it. We've all been there. Thankfully, Felicia Day's Geek & Sundry channel has a show for you - Spellslingers! [more inside]
posted by Navelgazer on Aug 17, 2014 - 71 comments

No Skin Thick Enough

The Daily Harassment of Women in the Game Industry. "It’s telling that men in the gaming industry, or simply commentators, refuse to listen to the reality of these situations and try to help. They’d rather talk over women and convince themselves of a fictional reality that’s more comforting."
posted by Librarypt on Jul 22, 2014 - 16 comments

Yes, yes, hadouken, but why hadouken, and when?

"How to play Street Fighter: a fighting game primer for everyone" explains the dynamics of how 2D fighting games work and why.
posted by Pope Guilty on Jul 8, 2014 - 29 comments

Yo ho ho and a bottle of stimpack reskinned as rum!

Yo ho, matey! Ever get to sorting through Doom mods and think "Wow, that's a lot of techbases and hell castles. I'd really prefer something a bit more Monkey Island-esque"? If so (and even if not), you'll want to check out Pirate Doom, which dresses up Doom monsters as pirates (down the Imps' fancy hats) and sends the player through 18 levels of pirate-demon action! Rock Paper Shotgun has a quick writeup, Doomed has a review of an older version, and here's a video of level 2, "Melee Island", to give a good idea of what you're in for. [more inside]
posted by Pope Guilty on Jun 23, 2014 - 10 comments

VVVVVV: Make and Play Edition

Terry Cavanagh's indie hit VVVVVV was an instant success, melding a Commodore 64 look and feel to a difficult but forgiving platformer whose only controls are move left, move right, and reverse gravity. The second edition of the game expanded from Windows and OSX to Linux, and added a level editor which could be used to make and export custom maps. Today, Cavanagh has announced VVVVVV: Make and Play Edition, which contains only the level editor and the ability to play custom levels, and which can now be downloaded for free for Windows, OSX, and Linux.
posted by Pope Guilty on Jun 12, 2014 - 19 comments

“Video games are bad for you? That's what they said about rock n' roll.”

A Short History of Game Panics: [Boing Boing] "Do you know where you child is? Watch out: they might be in an arcade! Jesse Walker of Reason Magazine on video gaming's juciest moral panics." [Previously] [Previously] [Previously]
posted by Fizz on May 15, 2014 - 34 comments

Work Hard, Work Hard

"Work is a large component of many types of game. The professional chess player competing in a tournament game does not have the carefree, leisurely attitude sometimes implied by the term “playing”: she is performing massive amounts of cognitive work. Similarly with poker players or tennis players: they are not merely fooling around but labouring mightily. [...] But videogames seem more and more to resemble work in a different sense: working for the Man ." [Previously]
posted by postcommunism on Apr 27, 2014 - 40 comments

The Wisdom of Crowds

For the past three days, the world of streaming gaming has been riveted by an unlikely phenomenon: Twitch Plays Pokemon. Consisting of a live Twitch.TV chatroom hooked up to a classic Game Boy emulation of Pokémon Red, the program is set to recognize a limited number of commands and execute them in real time, allowing an audience of tens of thousands to collectively control the action as they watch. An astonishing amount of progress has been made, including the dramatic last-second defeat of a third gym leader (GIF) and the solution of a notoriously tricky puzzle on the very first attempt. But all for naught, it seems, as Team Twitch finds itself hilariously stranded on the ledges of Route 19 where, as one viewer explained, "they basically have to walk a small path for about ten spaces without anyone pushing down and jumping Red off the ledge," a grim democratic reality the dedicated subreddit /r/twitchplayspokemon has had all kinds of fun with over the last dozen ludicrous hours.
posted by Rhaomi on Feb 15, 2014 - 101 comments


Cube: A Video About Video Game Graphics
posted by flatluigi on Feb 8, 2014 - 19 comments

The Hardest Computer Game of All Time

Many programmers' careers were launched by playing an innovative computer game called Robot Odyssey. [more inside]
posted by reenum on Jan 25, 2014 - 35 comments

Ridiculously comprehensive overview of the Nintendo GameCube's lifespan

A Dolphin's Tale: The Story of GameCube
The company discovered that many gamers became personally attached to their consoles. They would take their consoles over to a friend’s house to play, or they would move their console from one room to another. Nintendo decided to include a handle on the GameCube to give it portability and a more personal, friendly look.
posted by porn in the woods on Jan 24, 2014 - 35 comments

(Re)building Worlds and reverse engineering a flight sim for VR

Reverse engineering Strike Commander. Fabien Sanglard realized he wanted to play ORIGIN Systems "Strike Commander" combat flight sim using an Oculus Rift virtual reality headset (Sanglard on Oculus Rift development). But, after he learned the source code went missing during the shutdown of Origin by EA, he decided he no choice but to reverse engineer the massive—for the early 90s—game (eleven 1.44MB floppy disks!).
posted by skynxnex on Jan 24, 2014 - 9 comments

Mountains of Post-Mortem-ness

"Last April, I began working on a game. In October, I released it. This is the story of Eldritch." David Pitman tells the story of developing and selling the roguelike/FPS Eldritch, described as equal parts Lovecraft and Minecraft. Includes lots of lovely sales figures.
posted by Artw on Jan 7, 2014 - 22 comments

Game developers you should know

Twenty game developers you don't know, but should
posted by mediareport on Dec 27, 2013 - 29 comments

YouTube's aggressive robot approach to copyright

A furious 18-minute rant posted Wednesday has drawn attention to YouTube's new automatic content ID system, implemented in earnest this week.

VentureBeat: YouTube suddenly begins flagging hundreds of game-related videos for copyright violations
Ars Technica: YouTube goes nuts flagging game-related content as violating copyright

Any copyright claim against a video immediately results in the removal of ad revenue at the moment the claim is made, even if 1) that content is clearly fair use, 2) the game companies who own the content say they're not making a claim (like Deep Silver, which posted a statement assuring reviewers they "will not be alone in this"), or 3) the claim comes from an odd third party who doesn't appear to have a clear ownership interest. Kotaku has good quotes from gamers who strongly disagree with YouTube's claim that "channel owners can easily dispute Content ID claims if they believe those claims are invalid." Earlier today, Angry Joe posted a calmer, more detailed 31-minute video: Whats Broken & How to Fix it.
posted by mediareport on Dec 13, 2013 - 74 comments

Twenty Years of Ultra-Violence

Twenty years ago tonight, id Software uploaded Doom to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
posted by Pope Guilty on Dec 9, 2013 - 92 comments

Games people (can) play (by themselves)

Lonely? Bored? Well, the 2013 Solitaire Print and Play Contest is here to help you stave off boredom this weekend (and burn through all of your printer ink). This year's winner is Maquis, a "solitaire worker-placement game with variable goals and a play time of approximately twenty minutes. The player places his resistance agents on spaces around town to achieve his goals - blowing up trains, publishing underground newspapers - but at the same time Milice collaborators and Wehrmacht soldiers patrol the area." [more inside]
posted by jbickers on Dec 6, 2013 - 5 comments

Super PAX Man

Penny Arcade and the Slow Murder of Satire. Also: Why I’m Never Going Back to Penny Arcade Expo.
posted by Artw on Sep 5, 2013 - 337 comments

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