37 posts tagged with games and indie.
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Because You're Worthless: The Dark Side of Indie PR

Struggling UK indie developer PuppyGames' uncomfortable truths about selling indie games: Steam and bundles have destroyed the market for games, individual customers are now worthless, but everyone has to keep on smiling. Oh, and the demo is dead: 1, 2.
posted by Zarkonnen on Aug 19, 2014 - 85 comments

A case study in internet celebrity

This Is Phil Fish. A video that's not entirely about Phil Fish. (SLYT, 19:05) Previously: 1, 2
posted by jklaiho on Jun 18, 2014 - 63 comments

VVVVVV: Make and Play Edition

Terry Cavanagh's indie hit VVVVVV was an instant success, melding a Commodore 64 look and feel to a difficult but forgiving platformer whose only controls are move left, move right, and reverse gravity. The second edition of the game expanded from Windows and OSX to Linux, and added a level editor which could be used to make and export custom maps. Today, Cavanagh has announced VVVVVV: Make and Play Edition, which contains only the level editor and the ability to play custom levels, and which can now be downloaded for free for Windows, OSX, and Linux.
posted by Pope Guilty on Jun 12, 2014 - 19 comments

Indie Ain't Just a Word

Jared Rosen offers a postmortem of GAME_JAM, a failed reality show about game development produced by Maker Studios and sponsored by Pepsi. Contestants Adriel Wallick, Robin Arnott, and Zoe Quinn also offer their perspectives.
posted by gilrain on Mar 31, 2014 - 46 comments

The Slippery Slope of Video Game Sales

When Jason Rohrer's Castle Doctrine hits Steam later this month, it will be on release sale for 12 dollars. After that, it will be 16 dollars. Forever. Rohrer talks to Giant Bomb about why he thinks constant sales are bad for games. (previously)
posted by graventy on Jan 23, 2014 - 100 comments

Enough games to keep you occupied until 2015

freeindiegam.es has posted a bunch of "Best of 2013" lists for your enjoyment. Some of the games can be played in your browser (HTML5/Flash/Unity); others require a download—but they're all free! (And indie!) [more inside]
posted by escape from the potato planet on Jan 1, 2014 - 22 comments

The Silver Gymnasium

Literate indie rock band Okkervil River have put together an adventure game to celebrate their new album, The Silver Gymnasium. It's the best Okkervil River game since Saints Row 2.
posted by Charlemagne In Sweatpants on Aug 29, 2013 - 26 comments

Left. Right. Leeeeft. Left, Right. Right. Right. Left. COME ON!

A minute is a long flippin' time. Fill it like you care. One of the most minimalistic games to be released last year, Super Hexagon has been praised by many as being hypnotic, addictive, briiliantly designed, and devilishly challenging. It's a game that, like Tetris, delivers pleasure with each inevitable failure, and is simply about reaching escape velocity from your own feeble reflexes. The game has a reputation for turning one's appreciation and apprehension of its challenges into intense addiction, constant improvement, and fervent devotion. [more inside]
posted by mysticreferee on Jun 14, 2013 - 42 comments

Something wonderful is about to happy!

Footage of the "Sync" level from the indie game Fez. While Fez is mainly known for its central gimmick – it's a 2D platformer set in a 3D world – and for the complexity of its puzzles (which include a constructed alphabet, a code based on Tetris tetrominos, and a "practically impossible" final puzzle) – "Sync" is a retro-colored world with blocks whose rhythmic appearances and disappearances trigger notes when the player is near them. The result is somewhat enchanting (as is the rest of the game). [the Fez soundtrack with the Sync backing track; a Fez remix soundtrack with the various block rhythms added in; Fez previously on MetaFilter]
posted by Rory Marinich on May 30, 2013 - 67 comments

The Finances of a Successful Indie Game

"When we first started working on Dustforce, it was frustrating to not be able to find much data about whether indie game development is a realistic thing to do with your life." Hitbox Team helps remedy that for future designers in this article about the finances and sales of their game, Dustforce.
posted by gilrain on Apr 16, 2013 - 37 comments

Your home is your castle.

The Castle Doctrine is the new "home invasion MMO" from cult game designer Jason Rohrer (previously: Sleep is Death, Passage, Chain World). It portrays a rather bleak world in which you must place traps to defend your home, family and life savings from an onslaught of burglars. At the same time, you must invade other players' homes to steal their life savings, in order to buy more expensive traps and tools. The more money you gain, the more attractive target your home is, so you better be clever in rigging up those traps. It's fiendish, brilliant, and currently open for public alpha at 50% of the full price. Rock Paper Shotgun has some early impressions: Part 1, Part 2.
posted by naju on Mar 13, 2013 - 101 comments

D I C K H A N D

"For the past few years, I have been trying to learn how to do all the various creative and technical things that go into making a video game - programming, graphics, interface, writing, gameplay design - in addition to music and sound, which I do for a living. The 2013 Global Game Jam was this past weekend, and over two sleep-deprived days I completed my first solo project: A game for OS X and Windows where you punch spaceships with your dick. (Probably safe for work, unless your boss considers it inappropriate to see a pink laser beam with a boxing glove on the tip which shoots out of a giant robot's groin.)"[via mefi projects]
posted by ocherdraco on Jan 28, 2013 - 13 comments

The Old Man of the Sea

Proteus is a beautiful game by Ed Key with no goals except admiring natural features and exploring a procedurally generated island [some spoilers in videos], modeled loosely after the open land near Key's parents' home in Cumbria. The game also features "reactively mixed" ambient electronic music (think 'chiptune Boards of Canada') composed by David Kanaga, which changes and shifts according to your physical context. Though only in v0.1, it has already won critical accolades, as well as an award for The Most Amazing Indie Game at A MAZE 2012.
posted by p3on on May 31, 2012 - 50 comments

Indie Games! For Free!

"Hi, my name’s Terry Cavanagh [previously], and I’m an indie game developer. I started this blog in March 2012 to talk about the sort of freeware games that I find interesting, and to share those games with more people. Thank you for reading!" [more inside]
posted by davidjmcgee on Apr 10, 2012 - 15 comments

Giant Fighty Robots, take two!

Mobile Frame Zero: Rapid Attack is the 10th anniversary revision of Mechaton, a fast-paced table-top game of giant robot combat. Giant robots made of LEGO! [more inside]
posted by Idler King on Mar 21, 2012 - 12 comments

Breathing life back into games

Gamasutra's Top 10 Indie Games of 2011 [more inside]
posted by OverlappingElvis on Dec 16, 2011 - 19 comments

You have a hook for a hand and can buy multiple hats

Treasure Adventure Game is a free 2D game of exploration on the high seas from independent developer Robit Studios. Dig, sail, fight, and dive across dozens of islands in search of a lost treasure. Download link here.
posted by codacorolla on Dec 14, 2011 - 4 comments

Contra as Wolfenstein

8bit Killer is an interpretation of an archetypal 8bit sidescroller within a 2.5 dimensional FPS engine. It's short, fun, and free. [more inside]
posted by codacorolla on Dec 8, 2011 - 9 comments

Robotron Rogue-like

Shoot First is a fast paced top down shooter with randomly generated levels, a kickin soundtrack, and a Spelunky style sense of humor. (via Pixel Prospector)
posted by The Devil Tesla on Feb 27, 2011 - 15 comments

Not your typical games.

The Top Ten Experimental Freeware Games of 2010
posted by empath on Jan 1, 2011 - 28 comments

Minecraft Biome Hacks

Biome Terrain Mod is a modification for Minecraft that allows tweaking the world generation parameters for the regions in the game. The Minecraft Forums are running a contest to find cool generation settings. Some of the results are quite striking.... [more inside]
posted by JHarris on Dec 17, 2010 - 94 comments

The New Humble Indie Bundle [Five games, you pick the price]

The second Humble Indie Bundle just got put up for sale. This time, the bundle contains Braid, Cortex Command, Machinarium, Osmos and Revenge of the Titans - all DRM free. You decide what you want to pay for the games, and as with the previous bundle, you can choose to let part of your payment go to the Electronic Frontier Foundation and/or the Child's Play Charity. [more inside]
posted by ymgve on Dec 14, 2010 - 66 comments

The industry isn't dying, it's just going 2.0

Tabletop roleplaying has always had a long history of self publishing. The internet has certainly made it easy for people to share their games for free, though admittedly presentation is improving. Beyond the free models, a number of publishers have started coming up with alternative for-profit business models - The Shadow of Yesterday followed the Cory Doctorow model, releasing the whole game for free online, while charging for hardcopies. John Wick's Houses of the Blooded sells very cheap PDFs and full price books. Greg Stolze has led the charge in Ransom Model rpg sales. Following the "Whatever Price You Like" model of World of Goo and other videogames, Bliss Stage & Polaris are doing the same with PDFs. Shock: Human Contact has already pulled in over $7,000 on Kickstarter, before the game has even been published.
posted by yeloson on Nov 23, 2010 - 22 comments

"This is the CBGB of video games."

The indie music and indie games scenes collide in a Brooklyn bar.
posted by empath on Aug 22, 2010 - 17 comments

A Whole World of Mine Crafts

Minecraft (previously discussed here) is a building game being developed by Notch. The developer (singular - it's mostly a one man show) has been busy since the last time the game was posted. Before, the focus was mainly creative, cooperative building. The recent direction the game has taken is a sprawling, single player survival game, where the player must harvest resources to build defenses against a hostile world. [more inside]
posted by codacorolla on Jul 10, 2010 - 12 comments

Prepare to die. A lot.

Hydorah is a delicious shump inspired by the likes of "Gradius, Castlevania or R-Type, but also from other classics treated worse by the time: Turrican, Enforcer, Space Manbow, Hellfire, Guardian, Hydefos, Armalyte and many others...". Also, "There is a single dificulty level, based on the 80's standards." Translation: try not to cry on your keyboard. [Windows] [via Destructoid]
posted by threetoed on Jun 7, 2010 - 35 comments

Step 1. Make an utterly fantastic game. Step 3. Profit!

2D BOY made around $100,000 in a week. That’s $50,000 each for writing a blog post about a game they finished a year ago. By letting people pay whatever they wanted. 2D Boy stirred up a lot of discussion (previously) about game piracy when they used online scoreboard data to estimate an 82% piracy rate for their fantastic indie game World of Goo (previously). For World of Goo's first birthday, they decided to try the Radiohead model and let people buy the game for any price they choose. Now they've released extensive data about the results. Short version? "A huge success," even though the most commonly chosen price was only a penny. [more inside]
posted by straight on Oct 20, 2009 - 64 comments

Artificial Intelligence?

Hell is Other People [more inside]
posted by flatluigi on Oct 19, 2009 - 61 comments

flixel

flixel is an ActionScript 3 framework abstracted from Adam Atomic's raster-based games, including FATHOM (previously) and Gravity Hook. [more inside]
posted by archagon on Jun 5, 2009 - 33 comments

Damn you, shopkeeper!

Spelunky is a (Windows-only) game that blends roguelike elements with a platform game reminiscent of La Mulana or the original Spelunker. Add this to the pile of fantastic indie platformers, I guess. [via]
posted by sonic meat machine on Dec 31, 2008 - 8 comments

TIGsource Demakes competition results

Nearly a month ago jbickers made a post that mentioned the TIGsource Demakes competition. The competition is over, and the winners have been announced. All of these are playable. Most are for Windows, except for those that are Flash or something else:
1. Soundless Mountain II (Atari 2600 Silent Hill) (from previous post)
2. Gang Garrison II (Kyntt Stories-like Team Fortress 2, complete with multiplayer)
3. Aquarium (NES-ish Aquaria)
4. Little Girl in Underland (Soviet McGee's Alice)
5. House Globe (Homeworld)
6. S.T.A.C.K.E.R. (Nuclear Tetris)
7. Squish
(Crush is a PSP game where the player can switch the world between a 2D and 3D representation. Squish is a game in which the player switches between a 2D and a 1D representation. See for yourself.) 8. (tie) Fillauth and Advanced Set The Rope On Fire Cartridge (an Intellivision-like remake of this, previously mentioned)
9. Sexy Seaside Vollyball (NSFW, pixelated breasts) (Sinclair Dead or Alive Xtreme Beach Vollyball)
10. Macarena of the Missing (A thematically-appropriate demake of Limbo of the Lost)

Lots more after the jump! [more inside]
posted by JHarris on Oct 7, 2008 - 29 comments

Indie Game: Muslim Massacre

Muslim Massacre. Satire or just for shock value? You decide. Windows only.
posted by pancreas on Sep 9, 2008 - 57 comments

Indie platformer extravaganza!

Do you enjoy classic 2D platformers? Then boy, are you in luck! The indie game community is thriving, and a good majority of its games are exactly that. I've spent many hours playing these unique, beautiful, and often exceptional projects, and there's quite a few - more than I can count on my fingers! - that could stand toe-to-toe with the finest contemporary games. Inside is a list of some of the greatest indie platformers, based on community recommendations and my own experience. Enjoy! [more inside]
posted by archagon on Jun 24, 2008 - 48 comments

2 Free Indie Platformers that might have been overlooked.

Alex Adventure and Space Barnacle are both freeware platformers that have small cult followings but have possibly been overlooked by a wider audience.
posted by pancreas on Jan 2, 2008 - 11 comments

2007 Independent Games Festival Finalists

2007 Independent Games Festival Finalists. Most have downloadable demo and full versions (on the PC, anyway). Share and enjoy.
posted by stavrosthewonderchicken on Jan 29, 2007 - 3 comments

Indie Video Games, Where Art Thou?

Why aren't there any indie video games: "Indie rock fans may prefer somewhat muddy sound over some lushly orchestrated, producer-massaged score; indie film fans may prefer quirky, low-budget titles over big-budget special FX extravaganzas; but in gaming, we have no indie aesthetic, no group of people (of any size at least) who prize independent vision and creativity over production values."
posted by JPowers on May 26, 2006 - 29 comments

Greg Kostikyan and the Gaming Revolution (not nintendo)

Publishers must die, claims Greg Costikyan, industry insider. But can he win out in the end, or is his princess in another castle? It seems that Mr. Costikyan is putting his money where his mouth is. I'm pulling the trigger. At this point, I have no funding, other than a little money myself; nothing ready to launch, either. But I do have a partner, the offered support of some other companies, a clear sense of what I need to accomplish in the next few months, and a draft (not a final one) of a business plan and financials. This is, of course, terrifying. Mr. Costikyan mentioned previously here and here. [via] [personal opinion inside]
posted by shmegegge on Sep 28, 2005 - 26 comments

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