The Physics of Light and Rendering
is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via
posted by cthuljew
on Oct 17, 2013 -
Did you grow up anticipating sports where death would be likely, if not certain? Almost certainly played by convicts, possibly with robot limbs? And which would be even more likely to have chainsaws and flamethrowers not usually found in the sports of today? Those We Left Behind’s
look at Future-sports of the past, in videogames
is for you!
posted by Artw
on Sep 11, 2008 -
"If you must see this movie, do yourself a favor and wait until it's in the bargain bin at the video store. If there's any justice in the film industry, one of the main actors will be there to rent it to you." A quote from a review of Alone in the Dark
. Dr. Uwe Boll is developing quite a reputation
as a terrible film director
; and ruiner of valuable intellectual property with his videogame adaptations. Something Awful's look behind the scenes of Alone in the Dark
makes for grim reading: "I know English is not his first language, but Jesus Christ, I'm not even sure this man has a first language
", but for many the trailer
was enough to put people off. According to Wikipedia
, "he is currently in a bidding war for rights to Half-Life and Metal Gear Solid, and ... may be after the rights to Fallout and Castlevania as well". Before legions of gamers collapse under the strain, you should know it isn't all bad news. He isn't without fans
; and Boll
is apparently an active member
of online discussion forums including imdb and IGN
; so it is possible to tell him that he sucks directly; not that doing so has had any effect thus far.
posted by nthdegx
on Oct 1, 2005 -
is an online RPG that's "a simulation of what it is like to be a power player in the movie industry today." Take on the role of studio head, agent, producer, critic, or journalist and make virtual movies
every bit as crappy as the ones that the real Hollywood churns out!
posted by MrBaliHai
on Apr 6, 2003 -
The toughest Chelonia to every grace the media.
Come on. Everyone had to love them at some point, with their pizzas and funny weapons. This
page has some interesting sketch art. This
one includes the complete cast of the cartoon and movies, with links to their career since said roles. This site
, my favorite, has the entire "Coming out of our Shells" tape for download. Remember the classic, Cowabunga?
posted by lazaruslong
on Dec 12, 2002 -
As noted earlier this month
, there are slew of websites connected to Spielberg’s AI. As it turns out, they are all part of an intricate game
that stands to last long after the movie comes out. That game is called “movie marketing,” albiet terribly engrossing marketing.
posted by capt.crackpipe
on Apr 30, 2001 -
More than you wanted to know
about the "Tomb Raider" movie. What's weird about it all is that the timing sucks. The game has gone through five successive versions and they've used the same basic engine for all of them. These days it's looking significantly dated, and the last couple of games have gotten really poor reviews. Of course, it probably still sells well to frustrated teenage boys, but I think the last couple of games haven't sold anything like the previous ones did because it's the same old same old.
By the time the movie finally comes out, the game may already be history.
Has there ever
been a movie made from a computer game which was either a commercial or critical success? "Mortal Combat"
and "Super Mario Brothers"
spring to mind as counter-examples.
posted by Steven Den Beste
on Oct 29, 2000 -