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19 posts tagged with games and roguelike. (View popular tags)
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An Earth Pony Wizard?

Introducing a perfect Metafilter storm: Ponyroguelike 0.9.4.
posted by ChurchHatesTucker on May 9, 2014 - 24 comments

Mountains of Post-Mortem-ness

"Last April, I began working on a game. In October, I released it. This is the story of Eldritch." David Pitman tells the story of developing and selling the roguelike/FPS Eldritch, described as equal parts Lovecraft and Minecraft. Includes lots of lovely sales figures.
posted by Artw on Jan 7, 2014 - 22 comments

Twenty Years of Ultra-Violence

Twenty years ago tonight, id Software uploaded Doom to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
posted by Pope Guilty on Dec 9, 2013 - 92 comments

Faster Than Light

Davis and Ma wrote up a long list of one-paragraph game pitches to prototype. They would be small, manageable games that two people could complete on their own. The game they chose to go with would have to be finished within a year, because that was all they had budgeted for. Among the pitches inspired by board games, roguelikes and all the genres that excited them was a 2D, top-down management game called FTL. The Opposite of Fail - The making of FTL (Previously)
posted by Artw on Mar 17, 2013 - 19 comments

Jumping never felt so deliberate

Take the twitch out of platforming with Bump, a delightful new little turn-based randomly-generated roguelikelike by clever game dev and creative fellow Aaron Steed. Jump at or on or over things! Collect diamonds with head-bumping! Avoid and/or destroy spikes and bad guys! Try not to die! Die anyway! It's a good time. [more inside]
posted by cortex on Mar 17, 2013 - 12 comments

A Roguelike Primer

Best In Genre for Neophytes and Veterans Alike
posted by Artw on Mar 10, 2013 - 81 comments

Out of ammo, nearly dead, monsters outside. But! I have a can of meat.

If Doom and Nethack lived in Estonia and had a baby, it'd be named Teleglitch, a recently released pixelated action roguelike that will completely murder you if you're not very careful about how you explore its procedurally-generated corridors, fighting off former coworkers, crafting spare parts into new stuff and hunting for ammo and food and clues as to what the hell went so terribly wrong at the Militech R&D facility on Medusa 1-C. The game has a 4-level demo (Windows and Linux, Mac too apparently) which will probably kick your ass plenty all by itself. [more inside]
posted by cortex on Feb 26, 2013 - 56 comments

Dred Reckoning

I’m about to tell you a story about videogames, kitchens, and internet forums that has a happy ending. Stop laughing, I’m serious. - A woman gamer declares Gaslamp Games's Dungeons of Dredmor forums awesome.
posted by Artw on Aug 27, 2012 - 77 comments

Why use 2.5d when 2 will do?

The Doom Roguelike is really much better than it has any right to be, and has come a long way over the last four years of development. Its spacey sister is the Aliens Roguelike (previously). Here are some tutorial videos to get you started, and mefi's own JHarris' review of DoomRL from 2007.
posted by kaibutsu on Sep 23, 2011 - 11 comments

"MY MINIONS HAVE FAILED ME. YOUR DOOM AWAITS IN MY CHAMBER!"

Friday Flash Fun: Realm of the Mad God is a co-op MMORPG shooter with cute 8-bit graphics. Death is permanent, play addictive. [more inside]
posted by goodnewsfortheinsane on Apr 22, 2011 - 18 comments

How many souls has the dungeon stole?

How Rogue Ended Up On The Sofa - a look at the descendants of the classic game, including MeFi's own 100 Rogues.
posted by Artw on Apr 17, 2011 - 52 comments

Robotron Rogue-like

Shoot First is a fast paced top down shooter with randomly generated levels, a kickin soundtrack, and a Spelunky style sense of humor. (via Pixel Prospector)
posted by The Devil Tesla on Feb 27, 2011 - 15 comments

Double the apocalypse, double the fun

Do you like the wholesale destruction of everything you cherish? Do you like roguelikes? Then you're in luck because two new roguelikes are yours to play, the zombie-apocalypse city survival fest Rogue Survivor, and the Gamma Worldesque ASCII-Fallout-analogue Caves of Qud. Both are still in beta, both will keep you away from the dinner table over the holidays.
posted by Kattullus on Dec 22, 2010 - 23 comments

A Vile Force of Darkness Has Arrived!

Killer Carp. Magma. Fire-breathing Capital D's. A new version of the cult rougelike/fantasy world sim Dwarf Fortress was released today. It's a windows only download - there should be Mac and Linux versions out in a week or so. Here's what tvtropes has to say about the game. Previously on metafilter: 1 2 3 4
posted by gamera on Apr 1, 2010 - 93 comments

All go, no show

The menacingly complex roguelike (previously) world-building game Dwarf Fortress (previously) is busting into the mainstream with an article in a gamer mag. Scans: page 1, page 2, page 3. For the less ASCII-minded among us, Let's Play has a thorough (and absurd, and tragic) chronicle of the fortress of Koganusan, or Boatmurdered, so you won't have to wait 20 minutes for the world to generate and be populated with mandrills and kobolds. via tigsource, where you should also check out their latest recommended independent games list.
posted by BlackLeotardFront on Aug 12, 2007 - 64 comments

In space, nobody can hear @ scream

Download munkey points out rougelike magazine and AliensRL, nice a roguelike shooter based on the Aliens movies.
posted by boo_radley on Apr 13, 2007 - 20 comments

Wizard of Yendor to mate in three (@xKN)

ChessRogue = Chess + Rogue. (Open source, versions available for Linux and Windows.)

This console-based game takes the pieces of chess and puts them into a Roguelike environment. You start out with a weakened King who can only move and capture horizontally and vertically, in a randomized board full of multi-directional Pawns. As you capture more pieces, the king slowly gains additional powers, like diagonal capture and movement, Knight jumping, and eventually even Rook movement, among others. The opposition gets tougher too, until eventually the entire selection of pieces is out to get you.
Originally created for a three-day programming challenge on rec.games.roguelike.development, it's surprisingly cool, and works rather better than you might expect. It's useful as a break between Nethack fatalities.
posted by JHarris on Aug 2, 2005 - 19 comments

HACKEM MUCHE

Asidonhopo hits! --more--


--------                                -----------
|...d.%|         -----                  |.....%.%.|
|K.....-#####    |..<|      ############-...%??!))|
|..@@.%|    #####+.%.|      #           |.!%..(%.+|
|.>...%|       # |%..|      #           -----------
|K..KKK|       ##-...-#######
|F.KK%.|         -----
-------- 

posted by felix on Apr 13, 2005 - 93 comments

Nethack 3.4.1

In these difficult times it's a relief to know that Nethack is still being updated.
posted by chrisgregory on Feb 25, 2003 - 23 comments

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